Isaac Buch ha scritto:
> Hello list,
>
> I am a newbee in gambas trying to use TableView control to allow user to
> modify data on cells by clicking on it.
>
> I tried to move to a row&column and modify the tableview.current.text, (that
> works fine in a button click event) but not in the tablev
Hi all
Is there a quick method to print out as plain formatted text the content
of a populated gridview?
I've been thinking about iterate across all rows and cells, but I wonder
if may have other ways to do that.
Regards
Jesús
---
> This;
> ( ./configure; make; sudo make install ) > output.txt 2>&1
> from failed compilation attempt is already attached, if you didn't
> notice...
>
Sorry, I didn't notice.
./configure cannot find the libGL.so shared library symbolic link. Is it
installed on your system? If it is, where?
--
Hi!
DrawingArea locks up if you change Form.Enabled = False and then back
to Form.Enabled = True.
I did demo project, see attachment.
1. Click on DrawingArea press any key to get random circles to drawn on it.
2. Then press button1, now try to do step 1 again.
I'll get blank DrawingArea, no circ
Hello list,
I am a newbee in gambas trying to use TableView control to allow user to
modify data on cells by clicking on it.
I tried to move to a row&column and modify the tableview.current.text, (that
works fine in a button click event) but not in the tableview_save event (Null
object error)
Hi,
vlahonick vlahonick a écrit :
> thanks to all of you (special thanks to dominique tha solved the previous
> problem) the project going on :D
> but now another problem appears...
> THE DIFTHONGS and the finishing greek sigma...
> the code below is about the sigma but in greek is one more "ς" t
> Yes, it is what I thinked... it is simply a matter of explanations. The
> best would be to have a uniform mechanism (and, in fact, it is already
> so, but it could seem unclear). What I want to say is: in object pascal,
> there is no automatic freeing of objects, but when you destroy an object
>
Benoît Minisini ha scritto:
>> Rodney Rundstrom ha scritto:
>>
>>> Thanks for that I'll work thought over the next few day. One last
>>> question on dynamic object (I think) how do we delete them and release
>>> the memory?
>>>
>> This is a matter unclear to me, anyway: an object is fre
> Rodney Rundstrom ha scritto:
> > Thanks for that I'll work thought over the next few day. One last
> > question on dynamic object (I think) how do we delete them and release
> > the memory?
>
> This is a matter unclear to me, anyway: an object is freed when no
> reference to it are in effect.
W
> Hello again!
>
> I managed to "solve" my compilation problem.
> I had error message;
> CGLarea.h:34:16: error: gl.h: No such file or directory
> Which is confusing, because there IS /usr/include/GL/gl.h file.
> I tried to copy gl.h to "/trunk/gb.qt4/src/opengl" and to "/trunk",
> and now it compi
IN my current project it has equal widgets and equal game graphics.
With that said how much performance difference is there between the two?
I read sdl is faster and but is it a 10%, 20% improvement, enough to give
up the widgets?
JB SKaggs
--
View this message in context:
http://www.nabbl
> Date: Fri, 3 Apr 2009 08:41:13 +0100
> From: joshigg...@googlemail.com
> To: gambas-user@lists.sourceforge.net
> Subject: Re: [Gambas-user] icon...
>
> I think if you set the icon in Project > Project properties it should use
> that for the deb package... although I have never tried it.
>
>
I think if you set the icon in Project > Project properties it should use
that for the deb package... although I have never tried it.
2009/4/3 vlahonick vlahonick
>
>
>
> hello all :D
>
> does anybody knows how to change the icon that appears in the left of the
> program's name after u installed
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