Thank you everyone, that information is extremely useful. You can also
time several repetitions of the code and compare the results. It seems
declaration and pre computation of variables involved in a For...Next
loop isn't necessary other than for legibility, which is awesome.
--
every Next?
--
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.com
e-mail: sa...@eightvirtues.com
phone: (770) 853-6271
--
Virtualization & Cloud Management Using Capacity Planning
Cloud computin
longside more
modern tools such as GAMBAS, as that is a huge advantage over the newly
initiated. What I lack in mathematical prowess I make up for in
creativity and drive (and helpful GAMBAS users!).
--
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.com
e-mail: sa...@eightvirtue
gle(0, 359, Camera.Orientation
+ 0.1 * Distance)
Else
Camera.Orientation = Convert.Wrap_Single(0, 359, Camera.Orientation
- 0.1 * Distance)
Endif
Endif
It works brilliantly. Muchas gracias and domo arigato.
--
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.com
e-mail: sa
ndif
Endif
My instinct tells me I'm almost there but am missing one critical thing.
If someone smarter than myself instantly sees my mistake please let me
know. :)
--
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.com
e-mail: sa...@eightvirtues.com
phone: (770) 853-6271
tating the documentation
>>
>>
>>
As my dad would say, "I'll be double-dipped in dog manure." :) Thanks.
--
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.com
e-mail: sa...@eightvirtues.com
phone: (770) 853-6271
PUBLIC Tunes AS Object[]
>
>
>
> In a SUB somewhere...
> Dim newTune as NEW Tune( possible constructor information if you want)
>
> Tunes.Add( newTune)
>
> ---
>
> As long as Tunes[] points to class instances of Tune, they remain existing.
>
>
> -Fernando
>
&
an array of the class? I'm
starting to think it may be more complicated (or at least different)
than with structures.
--
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.com
e-mail: sa...@eightvirtues.com
p
s wanting these (numerous) structure
declarations to be contained within their own module for organizational
purposes and to be accessible between modules. It was suggested in
previous emails that this was possible using classes instead of
structures. Thanks everyone.
--
Kevin Fishburne
Ei
GAMBAS app directly from an icon in Windows.
--
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.com
e-mail: sa...@eightvirtues.com
phone: (770) 853-6271
--
Try before you buy = See our experts in action!
The mos
icking this button in linux.
It may act as keyboard and send a key combination when the button is
pressed. Not sure how to record keyboard input in GAMBAS, though.
--
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.com
e-mail: sa...@eightv
On 01/17/2012 12:38 PM, Fabien Bodard wrote:
> Le 17 janvier 2012 16:22, Benoît Minisini
> a écrit :
>> Le 17/01/2012 11:35, Kevin Fishburne a écrit :
>>> On 01/17/2012 05:18 AM, Kevin Fishburne wrote:
>>>> On 01/16/2012 02:33 AM, Benoît Minisini wrote:
>>&
On 01/17/2012 05:18 AM, Kevin Fishburne wrote:
> On 01/16/2012 02:33 AM, Benoît Minisini wrote:
>> Le 16/01/2012 08:05, Kevin Fishburne a écrit :
>>> On 01/16/2012 01:43 AM, Kevin Fishburne wrote:
>>>> Why would I get the runtime error "Mathematic error" in
On 01/16/2012 02:33 AM, Benoît Minisini wrote:
> Le 16/01/2012 08:05, Kevin Fishburne a écrit :
>> On 01/16/2012 01:43 AM, Kevin Fishburne wrote:
>>> Why would I get the runtime error "Mathematic error" in this function:
>>>
>>> Public Function Distanc
On 01/16/2012 01:43 AM, Kevin Fishburne wrote:
> Why would I get the runtime error "Mathematic error" in this function:
>
> Public Function Distance(x1 As Single, y1 As Single, x2 As Single, y2 As
> Single) As Single
> Return Abs(Sqr((x2 - x1) * (x2 - x1) + (y2
E+27
146.759170532227 7.19552647834628E+27
Using GAMBAS 3, revision unknown. I'm recompiling now to see if it makes
a difference, but please let me know what this error means and what
could cause it.
--
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.com
e-mail: sa...@eight
On 11/19/2011 02:42 AM, Fabien Bodard wrote:
> 2011/11/19 Kevin Fishburne:
>> I had structure declarations running out of my eyes and ears across
>> about 10 modules, so I decided to create a "Structures" module to
>> contain them all. Here's an
Is there some workaround other than moving all my
structure definitions back into the modules which reference them?
--
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.com
e-mail: sa...@eightvirtues.com
phone: (770) 853-6271
--
On 11/03/2011 03:21 PM, Laurent Carlier wrote:
> Le jeudi 3 novembre 2011 15:06:22, Kevin Fishburne a écrit :
>> On 11/03/2011 01:14 AM, Fabien Bodard wrote:
>>> Have you tried :
>>>
>>> Draw.Font = Draw.Font.Load("/home/kevinfishburne/Desktop/Sanctimonia
and it still crashes. Somehow Draw.Font.Name is being reset to
"DejaVuSans.ttf". I searched the entire project for "Draw.Font" and
nothing else is modifying it. Sounds like a bug. I'm using revision 4229.
On 11/02/2011 02:54 AM, Bruce Bruen wrote:
> On Wed, 2011-11-02 at 01:47 -0400, Kevin Fishburne wrote:
>
>> I'm using SDL and OpenGL. Normal routines for drawing fonts in a
>> DrawingArea work fine; I didn't have to change my code after
>> switchi
On 11/02/2011 01:24 AM, Bruce Bruen wrote:
> On Wed, 2011-11-02 at 00:47 -0400, Kevin Fishburne wrote:
>
>> I'm looking through the docs trying to find out how to change the active
>> font but am not having much luck. Anyone know how to do it? I can change
>> the siz
I'm looking through the docs trying to find out how to change the active
font but am not having much luck. Anyone know how to do it? I can change
the size and color, but not the font being used.
--
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.com
e-mail: sa...@eightvirtue
n gb3 definitely has got what it takes! :-) :-) :-)
>
> Thanks a million, or in fact thanks 7.4million!
> regards
> Bruce
The answer is "Yes", then. I'm in a world of hurt and sadness right now,
but your post mad
ated. A kind gb user
also sent me the OpenGL redbook, which I can use for reference if the
functions are supported by gb.
--
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.com
e-mail: sa...@eightvirtues.com
phone: (770) 853-6271
--
s with dependencies will be made and distributed
throughout the repositories. For now compile from source. Once the dev
dependencies have been installed, you may download and compile the
newest gb3 with a few commands. Ask or research for your specific
distro's compilation commands.
--
Kevi
buntu as I have - it's just classes better as for
> example netbeans.
Gambas is great. :) Benoît and friends kick more ass than Arnold
Schwarzenegger and Jason Stathamcombined.
--
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.com
e-mail: sa...@eig
ttings and experimenting with
panels before I had it set up properly. Once it was, I was happier than
I'd ever been with my OS. No reason to look back for me.
--
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.com
e-mail: sa...@eightvirt
11/8168B PCI Express Gigabit
Ethernet controller (rev 06)
It works slowly on the 2.6 kernel but extremely quickly on the 3.x
kernel. It's an integrated chipset on a GIGABYTE motherboard (desktop).
--
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.com
e-mail: sa...@eightvirtues.
ay and where to say it, you are
> strongly welcome!
>
> Best regards,
>
Submit the announcement to Slashdot and maybe gamedev.net (since it has
much better SDL and OpenGL support now).
--
Kevin Fishburne
Eight Virtues
www: http://sales.eightvi
t works
with the kernel drivers. If it's not in the kernel and doesn't have
vendor-provided binary drivers then to hell with it. Also send them a
letter saying that they suck, haha.
--
Kevin Fishburne
Eight Virtues
www: h
ly unobtrusive way then
it is a good idea. The last thing I want to see when I'm in the "zone"
is an IDE distraction. I don't know that I would use it personally, but
I can imagine it being useful depending on what your procedures look like.
round.
> I have no tooltip color property in the Gambas Color class yet...
>
That sounds right. I'm not trying to control the legacy tooltip colors
in my own program; I just want the IDE to use colors from the DE or
GAMBAS style overrides. What is so interesting to me is how the
out where the gb3 IDE tooltip color values were copied from when in Qt
mode.
--
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.com
e-mail: sa...@eightvirtues.com
phone: (770) 853-6271
--
All of the d
cation and
double-click a variable to expose its value through the tooltip/hover
mechanism.
--
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.com
e-mail: sa...@eightvirtues.com
phone: (770) 853-6271
On 10/07/2011 01:26 AM, Girard Henri wrote:
> Le 07/10/2011 07:06, Kevin Fishburne a écrit :
>> What foreground and background colors in Qt/KDE does gb3 pull its
>> tooltip color settings from? Tooltip colors aren't programmable from
>> gb3's settings, and I teste
aken from (they don't appear to match any of the colors in KDE's color
schemes).
--
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.com
e-mail: sa...@eightvirtues.com
phone: (770) 853-6271
--
All
On 10/06/2011 06:48 AM, Bruce Bruen wrote:
> On Thu, 2011-10-06 at 21:11 +1030, Bruce Bruen wrote:
>
>> On Thu, 2011-10-06 at 01:20 -0400, Kevin Fishburne wrote:
>>
>>> On 10/05/2011 06:20 AM, doriano.bleng...@fastwebnet.it wrote:
>>>> Bruce Bruen ha scr
e to see GAMBAS
work in Windows as well. The silver lining is that GAMBAS shows Windows
up; it embarrasses it and lets people know they can craft powerful and
robust programs using a different ecosystem entirely. Streamlined
virtualization under Windows is probably the best-case u
On 10/05/2011 06:20 AM, doriano.bleng...@fastwebnet.it wrote:
> Bruce Bruen ha scritto:
>> On Wed, 2011-10-05 at 01:19 -0400, Kevin Fishburne wrote:
>>> Hopefully the Debian or Mint team will get this mess sorted out so gb3
>>> can compile without hacks. Thanks for the
urceforge page, http://myzone.sourceforge.net/
> My blog related is http://myzone4.tumblr.com/
>
> I want to thank my Gambas-it's friends Milio and Golia for their
> support.
Congrats. :)
--
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.com
e-mail: sa...@e
Hopefully the Debian or Mint team will get this mess sorted out so gb3
can compile without hacks. Thanks for the help anyway, and for anyone
else who sees GNOME as the walking dead, I highly recommend Kubuntu or
any other well-supported KDE distribution. I should
On 10/02/2011 01:30 AM, Kevin Fishburne wrote:
> I'd previously posted a message about having problems compiling and
> didn't get a response, but someone subsequently ran into the same (I
> think) problem which I believe they resolved. I'm getting the error:
>
>
omewhere. Was
an elegant solution ever devised to get it to compile properly? I can't
remember whatever my brutal hack was to fix it (I reinstalled Debian
recently).
--
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.com
e-mail: sa...@eightvir
ween the same values instead of
>> changing based on the current time. Something really weird's going on.
>> Hopefully I'm just being an idiot and there's a simple solution.
>
> Note that if you write to #Mem, the #Mem file pointer (which is the memory
> address)
anging based on the current time. Something really weird's going on.
Hopefully I'm just being an idiot and there's a simple solution.
--
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.com
e-mail: sa...@eightvirtues
On 09/12/2011 09:19 PM, Benoît Minisini wrote:
>>> On Sun, Sep 11, 2011 at 07:40, Kevin Fishburne<
>>>
>>> kevinfishbu...@eightvirtues.com> wrote:
>>>> My code looks like this:
>>>>
>>>> ' For writing outgoin
> On Sun, Sep 11, 2011 at 07:40, Kevin Fishburne<
> kevinfishbu...@eightvirtues.com> wrote:
>
>> My code looks like this:
>>
>> ' For writing outgoing UDP data to memory.
>> Public data As String
>> Public mem As Stream
>>
>> ' C
t
mem.Send
Print data
It throws signal 11 on the Print statement.
I have two questions. First is this the correct way to write one or more
variables to a string in memory, and second what's up with the signal
11? I'm using revision 4094 and will update to the newest revision in a
he UDP socket, create a string that many bytes long, open a
MEMORY stream pointing to that string, write the varibles to the string,
then both send the string over UDP and archive it in my transaction
queue history.
--
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.com
e-ma
On 08/30/2011 04:35 AM, Bruce Bruen wrote:
> On Tue, 2011-08-30 at 01:52 -0400, Kevin Fishburne wrote:
>> When a transaction isn't received and I need to resend it, I'd like
>> to
>> be able to refer to the transaction history and resend the data
>>
er the converse of the [datatype]@ functions solved
this problem but were removed from gb3. If any other solution is
available I'd like to hear about it. The subject line of the email is
one suggestion, though I don't know if it's possible. If it is possible
then I could create
loaded gtk+2.24.5 sources, and I didn't find
> gtk_window_set_has_resize_grip in it!
>
> WTF? Is it an Ubuntu WTF again?
>
Could be Canonical or GNOME. After so many years I had to switch to
Debian to escape the madness. Hopefully the GNOME team will get a clue
b
y be
> 17 metres closer to it, and if you take your eyes off the road just for
> a second to answer a text or change CDs... :-O
>
> Regards,
> Caveat
>
> On Sat, 2011-08-20 at 03:17 -0400, Kevin Fishburne wrote:
>> I came up with this equation, which I think is correct:
&g
and 128 pixels = one foot. Can anyone verify
that this is correct?
--
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.com
e-mail: sa...@eightvirtues.com
phone: (770) 853-6271
--
Get a FREE DOWNLOAD! and l
On 08/17/2011 12:48 AM, Kevin Fishburne wrote:
> I'm sure this is ridiculously simple, but my simple brain can't seem
> to figure it out.
>
> I have a set of screen coordinates, xPos and yPos. I need to adjust
> their positions based on a zoom level, CameraZoom. The zoo
has to be some simple equation to produce this. I've attached the
procedure that needs this just for reference. Any clues appreciated, as
always.
--
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.com
e-mail: sa...@eightvirtues.com
phone: (770) 853-6271
Public Sub Tex
n Debian Testing and it works like a
champ. I especially appreciate all the OpenGL work that has been done
lately. I hope to take advantage of it in every way I can. So far my
project has been nearly completely converted over to it and is working
very well.
--
Kevin Fishburne
Eight Virtu
On 08/09/2011 02:02 AM, tommyl...@eircom.net wrote:
- Original Message -
From: "Kevin Fishburne"
To: gambas-user@lists.sourceforge.net
Sent: Tuesday, 9 August, 2011 2:44:10 AM
Subject: [Gambas-user] gb3: OpenGL, rotation and translation of matrix
affecting multiple qua
g Enter at the beginning of a comment line probably means you're
just trying to move the comment line down.
This is what happens when you press Enter at the end of a comment line:
' Comment line 1.
'
And this if pressed at the beginning:
' ' Comment line 1.
h I now do manually), it is
> sometimes faster to get to the procedure I want without having to use
> the mouse.
Ooooh. I like that and will give it a try.
--
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.com
e-mail: sa...@eight
also be useful for having to deal with someone else's code who
might have procedures in completely random order. Manually reordering
more than a few does get tedious.
--
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.com
e-mail: sa...@eightvirtues.com
phone: (770) 853-6271
-
nslatef, but
the group ALWAYS seems to rotate with the upper-left corner as the
origin. I need to be able to control the origin. I can do this easily
with a single quad, but seem to have trouble doing it "globally" with
the For...Next loops of quads.
--
Kevin Fishburne
Ei
ize]
>>
>> For counter2 = 0 To TileGrid.Size - 1
>> For counter1 = 0 To TileGrid.Size - 1
>> tTileGrid[counter1, counter2] = New Integer[1]
> T
> |
[TileGrid.Size, TileGrid.Size]
For counter2 = 0 To TileGrid.Size - 1
For counter1 = 0 To TileGrid.Size - 1
tTileGrid[counter1, counter2] = New Integer[1]
tTileGrid[counter1, counter2] = Gl.GenTextures(1)
Next
Next
It seems to work fine. Thanks!
--
Kevin Fishb
n Integer into receiving array.
tTileGrid[counter1, counter2][0] = Gl.GenTextures(1)
What's the correct syntax for this? I can't believe I haven't discovered
it through sheer trial and error by this point.
--
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.com
e-mail:
On 08/05/2011 12:53 PM, Benoît Minisini wrote:
> Automatic comment insertion is done in revision #3972.
Just tested it and it works extremely well. Nice job!
--
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.com
e-mail: sa...@eightvirtues.com
phone: (770) 853-6
right that having to go through the comment and
correct the case and spacing was a PITA. Here's an example:
' Camera is always exactly in the middle of the render window, so the
upper-left corner of the center tile (not yet offset)
' Camera is always exactly in the m
cally change
the case throughout the program. If that's too CPU intensive to do in
real-time, it could be done at compile or execution time.
--
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.com
e-mail: sa...@eightvirtues.com
phone: (770) 853-6271
e helpful.
That would be awesome. Also removing spaces on otherwise empty lines and
removing spaces at the end of lines.
--
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.com
e-mail: sa...@eightvirtues.com
phone: (770) 853-6271
---
dering, which is the most
complex part. I expect my game to be broken for the next several days
while I sort everything out. :/
--
Kevin Fishburne
Eight Virtues
www:http://sales.eightvirtues.com
e-mail:sa...@eightvirtues.com
phone: (770) 853-6271
On 08/03/2011 09:03 PM, Benoît Minisini wrote:
>> On 08/03/2011 08:09 PM, Benoît Minisini wrote:
>>>> On 08/03/2011 07:00 PM, Kevin Fishburne wrote:
>>>>> I need to create a public array in a module but specify its dimensions
>>>>> in a procedure l
On 08/03/2011 08:09 PM, Benoît Minisini wrote:
>> On 08/03/2011 07:00 PM, Kevin Fishburne wrote:
>>> I need to create a public array in a module but specify its dimensions
>>> in a procedure later. Is this possible, and how would it be done
>> I forgot to mention
On 08/03/2011 07:00 PM, Kevin Fishburne wrote:
> I need to create a public array in a module but specify its dimensions
> in a procedure later. Is this possible, and how would it be done
I forgot to mention, I'd like it to be a 2D array, though I could write
workaround code if it h
I need to create a public array in a module but specify its dimensions
in a procedure later. Is this possible, and how would it be done?
--
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.com
e-mail: sa...@eightvirtues.com
phone: (770) 853-6271
ere (or
whatever package management type you prefer). Also use a USB pen drive
and the program unetbootin to make it bootable using a LiveCD ISO (or
its integrated disto list!). unetbootin with a USB stick will save you
burn and boot time and waste no CDs. It rocks, and good luck!
--
Kevin Fishbu
AMP)
>> Gl.TexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_WRAP_T, Gl.GL_CLAMP)
>> Gl.TexImage2D(t1)
>> Glu.Build2DMipmaps(t1)
>>
>> No idea why the segfault occurred, but am glad I could work around it.
> Glu.Build2DMipmaps() could segfault if it receives a NULL imag
ode" that you can switch to from the login screen, but I heard they're
removing it in 11.10, forcing people to use Unity. That's why I dumped
it. Ubuntu 10.10 is pretty solid however, and the only reason I wouldn't
recommend using it is because eventually it will be no long
On 07/30/2011 05:44 PM, Benoît Minisini wrote:
Le Samedi 30 Juillet 2011 00:19:41, Kevin Fishburne a écrit :
I've been researching this for hours and nothing I try works. The image
used for the texture has an alpha channel, but it is displayed as black
instead of transparent. I'm s
On 07/30/2011 12:57 PM, Laurent Carlier wrote:
Le Samedi 30 Juillet 2011 00:19:41, Kevin Fishburne a écrit :
I've been researching this for hours and nothing I try works. The image
used for the texture has an alpha channel, but it is displayed as black
instead of transparent. I'm s
going
crazy and am calling it quits for the night!
--
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.com
e-mail: sa...@eightvirtues.com
phone: (770) 853-6271
gb3_opengl_texture.tar.gz
Description: GNU Zip compressed data
--
On 07/29/2011 07:38 PM, Kevin Fishburne wrote:
> Sweet, thanks everyone. Glad I could be helpful for once since I ask so
> many questions on here. :) I'll fix the line in 19_ParticleEngine so it
> uses "colors[p - 1, i] = CFloat(Trim(rgb))" and put the new archive up.
Fi
On 07/29/2011 07:29 PM, Benoît Minisini wrote:
>>> 2011/7/29 Kevin Fishburne:
>>>> Caveat was kind enough to provide me with a link to the OpenGL
>>>> examples. I went through them all and converted them to gb3, cleaned
>>>> up the code and correct
/gb3_opengl_examples.tar.gz
--
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.com
e-mail: sa...@eightvirtues.com
phone: (770) 853-6271
--
Got Input? Slashdot Needs You.
Take our quick survey online. Come on, we
ere appears
to be no property that returns the number required byBindTexture.
So far the OpenGl tutorials I've been reading are pretty
straightforward, but I can't get past this. tommyline, if you're out
there please hook me up with your example apps which are dead on
whiteislands
find these
examples anywhere. I'm currently using examples from random other
languages, which isn't ideal but better than nothing. OpenGL's kinda crazy.
--
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.com
e-mail: sa...@eig
icview&type=misc&id=tutorial%2Fopengl-tutorials&keep_session=1211444680
<http://whiteislandsoftware.com/forum/index.php?page=topicview&type=misc&id=tutorial%2Fopengl-tutorials&keep_session=1211444680>
but the downloads link to zero-length files. Are these projec
buse of software patents is getting so crazy now
they even recently ran a story on NPR (National Public Radio) about it:
http://www.thisamericanlife.org/radio-archives/episode/441/when-patents-attack
--
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtu
by just writing the previous sentence, I found the bug. It should be fixed
> in revision #3948.
>
> Moreover, the maximum possible number of channels is now 64.
Awesome, it works great now. Thanks so much as always, and for the
additional functionality (fading).
--
Kevin Fishburne
Eig
ment[1].Sample = New Sound(GUI.basepath & "/sound/River.wav")
Environment[1].AmpScale = 1
Environment[1].Chan = Environment[1].Sample.Play(-1)
Environment[1].Chan.Volume = 0
' Etc., etc., etc...
End Sub
It's like it doesn't listen to the Channels property.
Chan = Environment[8].Sample.Play(-1)
Environment[8].Chan.Volume = 0
End
It dies at the last line, "Environment[8].Chan.Volume = 0". As I said,
Arctic.wav starts playing, but setting the volume level of its channel
treats the channel as a null object. Removing a different sound effect
On 07/23/2011 02:18 PM, Kevin Fishburne wrote:
> Just caught something new:
>
> /bin/sed: can't read /usr/lib/libfreetype.la: No such file or directory
> libtool: link: `/usr/lib/libfreetype.la' is not a valid libtool archive
> make[4]: *** [gb.sdl.la] Error 1
> make[4]
On 07/23/2011 04:24 AM, Kevin Fishburne wrote:
> Everythings seems to work up to the end when I receive this:
>
> Making install in gb.sdl
> make[1]: Entering directory
> `/home/kevinfishburne/Desktop/gb3/trunk/gb.sdl'
> Making install in src
> make[2]: Entering director
this sounds a bit crazy, I'm trying (stress -trying-) to design my
game so that a blind person can play it, so these things are important.
Any insight appreciated.
--
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.com
e-mail: sa...@eightvirtues.com
phone: (770
of manually using the arrow and tab keys a million
times.
Is there a feature to simply indent (or move to the left) a block of
code? That would be super useful for minor formatting adjustments
(Indent right, Indent left) and copy/paste operations.
--
Kevin Fishburne
Eight Virtues
www: http:
ning in the latest svn.
> i say that because Benoit have done some things about that problem ...
> i don't remember exactly when but there is less than one month
>> On 7/18/2011 2:23 AM, Kevin Fishburne wrote:
>>> Maybe no one's noticed this but undo/redo operations
omething like an integrated version control
system. No biggie, just some ideas for after gb3.0 is released.
--
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.com
e-mail: sa...@eightvirtues.com
phone: (770) 853-6271
---
On 07/16/2011 02:26 AM, Kevin Fishburne wrote:
> I have some code:
>
> ' General declarations.
> Public Ocean As Sound = New Sound(GUI.basepath& "/sound/Ocean.wav")
> Public SeawashHeavy As Sound = New Sound(GUI.basepath& "/sound/Seawash,
>
n that they are as
spartan as a pine box. I've tried some random combinations and exposing
the methods, etc., just by typing, but am getting nowhere. Thanks as always.
--
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.com
e-mail: sa...@eightvirtues.com
phone: (770) 853-6271
eck an update directory
for an update. If it finds one it would overwrite the main program with
the update, delete the update, then re-run the main program. If not it
would just exit normally. I'm going to need to do this myself at some
point with my application.
--
Kevin Fishburne
Eight Vi
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