Le Mardi 16 Mars 2010 06:32:43, kevinfishburne a écrit :
> I'm developing a game which requires static polygonal model rendering with
> 2D "bit blitting"-style overlays. These are my eventual requirements:
>
> 1) Render a 3D heightmap with arbitrarily-specified tileable texture maps.
> 2) Render s
I'm developing a game which requires static polygonal model rendering with 2D
"bit blitting"-style overlays. These are my eventual requirements:
1) Render a 3D heightmap with arbitrarily-specified tileable texture maps.
2) Render static 3D models on top of the heightmap.
3) Render 2D images on to