Re: [Gambas-user] best components for game graphics development

2010-03-20 Thread Laurent Carlier
Le Mardi 16 Mars 2010 06:32:43, kevinfishburne a écrit : > I'm developing a game which requires static polygonal model rendering with > 2D "bit blitting"-style overlays. These are my eventual requirements: > > 1) Render a 3D heightmap with arbitrarily-specified tileable texture maps. > 2) Render s

[Gambas-user] best components for game graphics development

2010-03-15 Thread kevinfishburne
I'm developing a game which requires static polygonal model rendering with 2D "bit blitting"-style overlays. These are my eventual requirements: 1) Render a 3D heightmap with arbitrarily-specified tileable texture maps. 2) Render static 3D models on top of the heightmap. 3) Render 2D images on to