Ok, thanks! I replaced all the "btnExit"s with Button1, the name of my
button. I have a textbox set to receive the keypresses, but hopefully I will
come up with a better solution. But it works! Thanks Dimtiris and Charles!
On Mon, Jul 27, 2009 at 1:25 PM, Dimitris Anogiatis wrote:
> Nic,
>
> btnE
Nic,
btnExit refers to a button control that is called btnExit. From the name I
can infer that it's an exit button
What the code does is when you have the focus on that button and you press
the up button on your
keyboard the button will jump 10 pixels up from its current position and if
you press
Well, I tried the code, but an error message pops up and tells me that
"btnExit" is an unknown identifier. To be specific, it means this one:
PUBLIC SUB btnExit_KeyPress()
SELECT CASE Key.Code
CASE Key.Up
>btnExit.y = btnExit.y - 10
CASE Key.Down
btnExit.y = btnExit.Y + 10
Cool! Thanks! This will definitely help in my game :D
thanks
On Sat, Jul 25, 2009 at 3:44 AM, charlesg wrote:
>
> Hi
>
> Quick? Easy? Depends on where you are looking from :)
> '--
> PUBLIC SUB btnExit_KeyPress()
> SELECT CASE Key.Code
>CASE Key.Up
> btnE
Hi
Quick? Easy? Depends on where you are looking from :)
'--
PUBLIC SUB btnExit_KeyPress()
SELECT CASE Key.Code
CASE Key.Up
btnExit.y = btnExit.y - 10
CASE Key.Down
btnExit.y = btnExit.Y + 10
END SELECT
END
'
Is there a quick, easy way to make a picture or button move according to the
arrow keys?
--
___
Gambas-user mailing list
Gambas-user@lists.sourceforge.net
https://lists.sourceforg