you can see many examples in the farm.
Filter on gb.opengl or OpenGL
2016-01-05 3:17 GMT+01:00 Buster Seven :
> Has anybody get some sample code for setting up a opengl screen and
> displaying a 2d sprite loaded from and png etc?
>
> thanks Shane
>
Has anybody get some sample code for setting up a opengl screen and
displaying a 2d sprite loaded from and png etc?
thanks Shane
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Sorry, guys.
Finally worked out the issue - I'd redefined 'gl' as an integer deep in
some old code - the whole project was converted from VB6 when gl had no
meaning. I was searching for gl. (with a dot) to avoid other references
inside longer expressions.
So panic over.
-
On 07/28/2011 12:54 PM, Caveat wrote:
> Oh no, the projects are all there, but they come down as zero-length
> still.
>
> Damn! Sorry...
>
Heh heh, no problem. I guess when the forum database was transferred to
the new domain it got f-ed up. Too bad for me, as I can't find these
examples anywhe
Oh no, the projects are all there, but they come down as zero-length
still.
Damn! Sorry...
On Thu, 2011-07-28 at 18:47 +0200, Caveat wrote:
> Hi Kevin
> Seem to be still some tutorials available here:
> http://whiteislandsoftware.com/forum/index.php?page=topicview&id=tutorial%2Fopengl-tutorials
Hi Kevin
Seem to be still some tutorials available here:
http://whiteislandsoftware.com/forum/index.php?page=topicview&id=tutorial%2Fopengl-tutorials
Is it perhaps barfing on the session or something?
I just d/l'd a few of them, so if you still have trouble give me a shout
and I'll stick them up
On 06/12/2011 03:50 PM, Tomek wrote:
> I've ported around 20 OpenGl tutorials already and you can find them on
> gambasforum.com.
gambasforum.com has been moved to whiteislandsoftware.com. I found all
the OpenGL examples here:
http://whiteislandsoftware.com/forum/index.php?page=topicview&type=m
The fix works only with Gambas 3, no effect in Gambas 2.23.
It would be great to have ability to switch this function on and off, but as
the impact on performance is at about 1.5 - 2% it can stay switched on
constantly.
> I found the solution to my problem with stencil clipping by adding a li
Le Sunday 12 June 2011 21:50:10, Tomek a écrit :
> I found the solution to my problem with stencil clipping by adding a line to
> sdlwindow.cpp file and recompiling Gambas3.
>
> void SDLwindow::Show()
> {
> Uint32 myFlags = (SDL_ASYNCBLIT | SDL_DOUBLEBUF | SDL_OPENGL);
> SDL_GL_SetAttr
> I found the solution to my problem with stencil clipping by adding a line
> to sdlwindow.cpp file and recompiling Gambas3.
>
> void SDLwindow::Show()
> {
> Uint32 myFlags = (SDL_ASYNCBLIT | SDL_DOUBLEBUF | SDL_OPENGL);
> SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
> SDL_GL_S
I found the solution to my problem with stencil clipping by adding a line to
sdlwindow.cpp file and recompiling Gambas3.
void SDLwindow::Show()
{
Uint32 myFlags = (SDL_ASYNCBLIT | SDL_DOUBLEBUF | SDL_OPENGL);
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
SDL_GL_SetAttribu
On 09/06/10 22:08, Laurent Carlier wrote:
> Le mardi 08 juin 2010 15:51:56, Werner a écrit :
>
>> specifically I need GL_UNPACK_ALIGNMENT but it seems all the others are
>> missing, too.
>>
>>
> Should be fixed in rev 2997
>
Brilliant, thank you!
Werner
---
Le mardi 08 juin 2010 15:51:56, Werner a écrit :
> specifically I need GL_UNPACK_ALIGNMENT but it seems all the others are
> missing, too.
>
> ---
> --- ThinkGeek and WIRED's GeekDad team up for the Ultimate
> GeekDad Father's
gl.CLAMP_TO_BORDER is in the code but not documented.
Regards
Werner
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Le mardi 08 juin 2010 15:51:56, Werner a écrit :
> specifically I need GL_UNPACK_ALIGNMENT but it seems all the others are
> missing, too.
>
Ok, i will take a look at this shortly (tomorrow i guess)
++
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ThinkGeek and
specifically I need GL_UNPACK_ALIGNMENT but it seems all the others are
missing, too.
--
ThinkGeek and WIRED's GeekDad team up for the Ultimate
GeekDad Father's Day Giveaway. ONE MASSIVE PRIZE to the
lucky parental unit.
Le mercredi 10 juin 2009 10:26:42 Angel Romero Astorga, vous avez écrit :
> Hello,
>
> last days, I have started programming with OpenGL using OpenGL Area and
> Gambas. I have experimented some problems with the control. It seems don't
> work right. Is OpenGL Area full working? I would like know
Hello,
last days, I have started programming with OpenGL using OpenGL Area and
Gambas. I have experimented some problems with the control. It seems don't
work right. Is OpenGL Area full working? I would like know the state of
development of the control. Also, if the gambas' team requires it, I w
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