I think GFA was for the Atari ST. It was used some for game development.
One thing I recall it had was inline assembler code. But I think the last
version of GFA was for Windows 32-bit. I never used it but I had a friend
with an ST who was trying to learn to write games with it many many years
ago.
GFA Basic,wasn't that a version of basic for the Amiga. Iirc, it had some
specialist commands for hitting the hardware and was compiled for speed.
On Thu, 05 Jun 2014 22:17:37 +0100, Jussi Lahtinen
wrote:
>> Gambas reveals quite fluid, but it is far from capacity GFA.
>>
>
> GFA Basic? So
> Gambas reveals quite fluid, but it is far from capacity GFA.
>
GFA Basic? So tell us what is has, but Gambas doesn't?
Jussi
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Hi,
here http://www.gambasforge.org/code-112-ugd.html is a new demo called
UGD (Gambas Ultimate Demo) because inspiration comes from the scrolling
code demo "Whodares" the Overlanders.
I have advanced a lot since my first attempts in the field of animation
there a few months. Gambas reveals quit