Re: [Audyssey] To develop the idea from GMA?

2008-10-24 Thread Thomas Ward
Hi Demetry, Yeah, I know hardware based keys can be a serious pain, but I also can't fault GMA for going to a hardware based key. Remember Shades of Doom 1.0, Lonewolf 3.2 and earlier, Trek 2000, etc all used user name based product keys and those games were getting cracked and passed around q

Re: [Audyssey] To develop the idea from GMA?

2008-10-19 Thread shaun everiss
rom: "Tyler Littlefield" <[EMAIL PROTECTED]> >To: "Gamers Discussion list" >Sent: Saturday, October 18, 2008 12:55 PM >Subject: Re: [Audyssey] To develop the idea from GMA? > > >>I'm going to assume that was phil's humor. :) >> >&g

Re: [Audyssey] To develop the idea from GMA?

2008-10-19 Thread Chris Hallsworth
"Gamers Discussion list" Sent: Sunday, October 19, 2008 9:05 PM Subject: Re: [Audyssey] To develop the idea from GMA? Hello Aiden! I definitely recommend you the vipgameszone games. These are all multyplayer games, only one game called "X-Hour" isn't it. You can find t

Re: [Audyssey] To develop the idea from GMA?

2008-10-19 Thread Claudio
Hi Charles! Yes, I think so. Most of the gamers want to be the first in the testers-team. Because testing is more easir than typing some strange lines into the computer... Best regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMA

Re: [Audyssey] To develop the idea from GMA?

2008-10-19 Thread Claudio
Hello Aiden! I definitely recommend you the vipgameszone games. These are all multyplayer games, only one game called "X-Hour" isn't it. You can find these products at: http://www.vipgameszone.com These games have also three day demos. Best regards, Claudio. --- Gamers mailing list __ Gamers@audy

Re: [Audyssey] To develop the idea from GMA?

2008-10-19 Thread Tyler Littlefield
n list" Sent: Sunday, October 19, 2008 4:00 PM Subject: Re: [Audyssey] To develop the idea from GMA? Actually, it is not Phil's humor. It is true. Gamers who always complain are scheduled to be the first passengers in the beta capsule. --- Pretty is as pretty does. - Origi

Re: [Audyssey] To develop the idea from GMA?

2008-10-19 Thread Charles Rivard
sion list" Sent: Saturday, October 18, 2008 12:55 PM Subject: Re: [Audyssey] To develop the idea from GMA? I'm going to assume that was phil's humor. :) Thanks, Tyler Littlefield email: [EMAIL PROTECTED] web: tysdomain-com Visit for quality software and web design. skype: st8amn

Re: [Audyssey] To develop the idea from GMA?

2008-10-18 Thread Thomas Ward
Hi Shaun, Well, keep in mind that Doom, Doom II, and Doom III are completely different games. They are not expanded upgraded versions of the same game. Same characters, but different story lines and places. So if we compare Shades of Doom to the actual Doom series Shades of Doom 2 and Shades o

Re: [Audyssey] To develop the idea from GMA?

2008-10-18 Thread Tyler Littlefield
nd2005 - Original Message - From: "shaun everiss" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, October 18, 2008 10:35 PM Subject: Re: [Audyssey] To develop the idea from GMA? demitry is right though in a way, we have doom 1 and then 2 then 3

Re: [Audyssey] To develop the idea from GMA?

2008-10-18 Thread shaun everiss
demitry is right though in a way, we have doom 1 and then 2 then 3 although there are reasons why david may not choose to do this and I am sure he has thought about it in detail I have wandered if there would be a sod2 sod 3 and gtc 2 and 3. I'd really like a tank game with more missions and the

Re: [Audyssey] To develop the idea from GMA?

2008-10-18 Thread shaun everiss
>the moon. >Oops, I wasn't supposed to mention that! >Phil > >- Original Message - From: "Demetry Yousifidou" <[EMAIL PROTECTED]> >To: "Gamers Discussion list" >Sent: Saturday, October 18, 2008 2:56 PM >Subject: Re: [Audyssey] To deve

Re: [Audyssey] To develop the idea from GMA?

2008-10-18 Thread Tyler Littlefield
ay, October 18, 2008 9:23 PM Subject: Re: [Audyssey] To develop the idea from GMA? if i cant see no body else should have the right to either. **BUY Indiana Jones and the Kingdom of the Crystal Skull on DVD today! (http://pr.atwola.com/promoclk/10075x1209326865x1200539441/aol

Re: [Audyssey] To develop the idea from GMA?

2008-10-18 Thread jicjaws12
if i cant see no body else should have the right to either. **BUY Indiana Jones and the Kingdom of the Crystal Skull on DVD today! (http://pr.atwola.com/promoclk/10075x1209326865x1200539441/aol?redir=http://www.indianajones.com/site/index.html) --- Gamers mailing list __ Gamers@a

Re: [Audyssey] To develop the idea from GMA?

2008-10-18 Thread Tyler Littlefield
iscussion list" Sent: Saturday, October 18, 2008 1:52 PM Subject: Re: [Audyssey] To develop the idea from GMA? Hi, Lol! I seriously doubt he has enough money to build a spacecraft to fly to the moon. Unless it is a new game of course. Phil Vlasak wrote: Hi Demetry, As David Greenwood of

Re: [Audyssey] To develop the idea from GMA?

2008-10-18 Thread Thomas Ward
he can fly to the moon. Oops, I wasn't supposed to mention that! Phil - Original Message - From: "Demetry Yousifidou" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, October 18, 2008 2:56 PM Subject: Re: [Audyssey] To develop the i

Re: [Audyssey] To develop the idea from GMA?

2008-10-18 Thread Thomas Ward
Hi, There is a lot of reasons why GMA might not want to expand upon GTC and SOD. Making games is a matter of time, money, and interest. The first thing to keep in mind is money. If a company hopes to sell a game after they sell x copies of a game they will reach a point where they will saturat

Re: [Audyssey] To develop the idea from GMA?

2008-10-18 Thread Phil Vlasak
t;[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, October 18, 2008 2:56 PM Subject: Re: [Audyssey] To develop the idea from GMA? Yes, thank you. Exactly, that was what I tried to ask. On 10/18/2008 11:43 AM, ari wrote: I think what he's trying to ask is why

Re: [Audyssey] To develop the idea from GMA?

2008-10-18 Thread Demetry Yousifidou
Yes, thank you. Exactly, that was what I tried to ask. On 10/18/2008 11:43 AM, ari wrote: > I think what he's trying to ask is why have GMA stopped developing SOD > and Tank Commander, I think he wants them to carry on developing them, > as they are his favourites, maybe more levels and weapons a

Re: [Audyssey] To develop the idea from GMA?

2008-10-18 Thread ari
I think what he's trying to ask is why have GMA stopped developing SOD and Tank Commander, I think he wants them to carry on developing them, as they are his favourites, maybe more levels and weapons and stuff. Ari --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,

Re: [Audyssey] To develop the idea from GMA?

2008-10-17 Thread Will Lomas
hi to all as this list is only english based it would help if people can speak or at least be comprehended in this language before posting regards will --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or upda

Re: [Audyssey] To develop the idea from GMA?

2008-10-17 Thread Thomas Ward
Hi Demetry, Can you please rewrite what you are trying to say. Your message is completely unreadable from an English readers point of view. it makes absolutely no sense. About the only thing I got is Shades of Doom and Tank Commander are more than three years old. We know that, but what is yo

Re: [Audyssey] To develop the idea from GMA?

2008-10-17 Thread Tyler Littlefield
From: "Demetry Yousifidou" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, October 17, 2008 4:33 PM Subject: [Audyssey] To develop the idea from GMA? Hi all. Will be to develope the games from GMA? Because the both favorite games Shades of dom and Tank Co

[Audyssey] To develop the idea from GMA?

2008-10-17 Thread Demetry Yousifidou
Hi all. Will be to develope the games from GMA? Because the both favorite games Shades of dom and Tank Commander are almost older than 3 years. -- Kind regards, Demetry Yousifidou --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You