And the last entry for those who might be searching tragesym and slot, *only
include one* of the multiple components, eg
numslots=4
slot=1
slotdef=1:1,2,3
slotdef=2:7,6,5
slotdef=3:8,9,10
slotdef=4:14,13,12
[pins]
# ...
#-
#pinnr seq type
On Thursday 05 April 2007 10:19, John Doty wrote:
> It really needs to be built into the device models. Much of
> the point of a SPICE NOISE analysis is to be sure you haven't
> left out an important noise source in your pencil and paper
> noise analysis.
Verilog-AMS supports that, so eventually g
In the immortal words of Homer Simpson, "Doh". Thanks super, Steven and
Steve. For those who might encounter this on a search for tragesym and slot
(as I), here's the correct snippet--N.B. seq refers to a repeated pin, not a
cluster of pins, and "none" out all of the invisible pins:
numslots=4
The comment markers in front of your slotdefs
slot=1
slotdef=1:1,2,3
slotdef=2:7,6,5
slotdef=3:8,9,10
slotdef=4:14,13,12
On Apr 6, 2007, at 7:57 PM, Craig Niederberger wrote:
Thanks super, Steve. I'm dense. I can't seem to get tragesym to
work for multiple slots. Here's a snippet...
num
Thanks super, Steve. I'm dense. I can't seem to get tragesym to work for
multiple slots. Here's a snippet...
numslots=4
#slot=1
#slotdef=1:1,2,3
#slotdef=2:7,6,5
#slotdef=3:8,9,10
#slotdef=4:14,13,12
#comment=
#comment=
#comment=
[pins]
# tabseparated list of pin descriptions
# pinnr is the p
Craig,
from the 7400-1.sym
numslots=4
slotdef=1:1,2,3
slotdef=2:4,5,6
slotdef=3:9,10,8
slotdef=4:12,13,11
slot=1
This tells us that this symbol has 4 slots.
The pins for slot 1 are 1, 2 and 3 and for slot 2 they are 4, 5 and 6.
The graphical pins themselves have an attribute pinseq=3. This te
On Fri, Apr 06, 2007 at 05:57:32PM -0400, [EMAIL PROTECTED] wrote:
>
> Here are the results from
> (1) Large reg (byte) array : reg [7:0] data
> [0:sizeImage-1];// sizeImage = 640*480*3 bytes
> (2) Large reg vector: reg [sizeImage*
Could someone please explain how to use slot= & slotdef= in tragesym for
symbols with multiple identical components in a symbol/chip?
Thanks super in advance,
Craig Niederberger
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On 5 Apr 2007, at 11:22:18 AM, Stephen Williams wrote:
[EMAIL PROTECTED] wrote:
I've made a BMP image format creating module for fun.
I maintain a 640x480 24-bits per pixel buffer and then write the data
out to a file.
At first I used a reg array, but came to find that each element of
such
> > The 3D-Cad package I occasionally use can expand sub-components. I'm not
> > sure how well it would work with schematics though - and its certainly
> > simpler to code without the expansion.
>
> I suspect that like all other things in software you will write it,
> use it and realize that some
On 4/6/07, Peter Clifton <[EMAIL PROTECTED]> wrote:
On Fri, 2007-04-06 at 00:22 -0400, evan foss wrote:
> That is so cool. I can't wait to see it with say tabs.
Thanks.
I just posted another example - with an idea of how buses "might" be
represented. (This takes buses further than their current
On 4/6/07, Steven Michalske <[EMAIL PROTECTED]> wrote:
I love the page content browser!
On Apr 6, 2007, at 8:30 AM, Peter Clifton wrote:
>
>>> What views / information could / should be presented in this
>>> browser?
>>> (Are there any other types of object we need to see listed? - I
>>> know
I love the page content browser!
On Apr 6, 2007, at 8:30 AM, Peter Clifton wrote:
What views / information could / should be presented in this
browser?
(Are there any other types of object we need to see listed? - I
know I
missed buses - should these come under "nets"?
I might suggest
Hi,
A screen shot showing possible bus-nesting is at:
http://www2.eng.cam.ac.uk/~pcjc2/geda/hierarchical_bus_example.png
http://www2.eng.cam.ac.uk/~pcjc2/geda/hierarchical_bus_example2.png
I've been calling this "hierarchical buses", but actually this is more
"nesting". The hierarchy bit will co
On Fri, 2007-04-06 at 00:22 -0400, evan foss wrote:
> That is so cool. I can't wait to see it with say tabs.
Thanks.
I just posted another example - with an idea of how buses "might" be
represented. (This takes buses further than their current, graphical
existence)
> > What views / information c
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