Re: gEDA-user: PCB+GL rebased to git HEAD (with nanometers) - bugwith arcs?

2011-08-24 Thread michalwd1979
Andrew and Kai-Martin, I've saved the broken (with wrong Q42) board using pcb+gl_experimantal.stgit branch. No problems with with pcb+gl, but I did not try to open broken file there. Anyway I remember that there was a situation when one version (after some moving/dragging components) showed wr

Re: gEDA-user: PCB+GL rebased to git HEAD (with nanometers) - bug with arcs?

2011-08-22 Thread Kai-Martin Knaak
Andrew Poelstra wrote: > This happens with git HEAD as well, not just the GL fork. It even > happens when configuring with --disable-gl. > > It's a pretty neat bug - if you deselect the object after switching > its layer, you can move it without problem. It is only when hitting > 'b' and moving t

Re: gEDA-user: PCB+GL rebased to git HEAD (with nanometers) - bug with arcs?

2011-08-22 Thread Andrew Poelstra
On Mon, Aug 22, 2011 at 05:31:26PM -0700, Andrew Poelstra wrote: > On Sat, Aug 20, 2011 at 01:57:08PM +0200, michalwd1979 wrote: > > Dear Peter, > > > > I'm using newest version of pcb opengl from git and I found strange > > behaviour with arcs. > > > > This was caused by my commit: > Fixed by

Re: gEDA-user: PCB+GL rebased to git HEAD (with nanometers) - bug with arcs?

2011-08-22 Thread Andrew Poelstra
On Sat, Aug 20, 2011 at 01:57:08PM +0200, michalwd1979 wrote: > Dear Peter, > > I'm using newest version of pcb opengl from git and I found strange behaviour > with arcs. > This was caused by my commit: commit 5456171cbd9129402acfc6596d1cd7b742880324 Author: Andrew Poelstra Date: Thu Aug 4 0

Re: gEDA-user: PCB+GL rebased to git HEAD (with nanometers) - bug with arcs?

2011-08-21 Thread Andrew Poelstra
On Sat, Aug 20, 2011 at 01:57:08PM +0200, michalwd1979 wrote: > Dear Peter, > > I'm using newest version of pcb opengl from git and I found strange > behaviour with arcs. > > After I move components with arc on silk screen (like DIP-8 on attached > board) from one side to another sometimes arcs (

Re: gEDA-user: PCB+GL rebased to git HEAD (with nanometers)

2011-08-19 Thread Colin D Bennett
On Fri, 19 Aug 2011 15:08:57 -0400 Dave McGuire wrote: > On 08/19/2011 12:18 PM, Peter Clifton wrote: > > My PCB+GL branches are now rebased against git HEAD, with all the > > excellent work from Andrew Poelstra on the internal unit conversion > > to nanometers. > > > > Please test and let me kno

Re: gEDA-user: PCB+GL rebased to git HEAD (with nanometers)

2011-08-19 Thread Kai-Martin Knaak
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Dave McGuire wrote: >If I may make a suggestion...For those of us who don't access the > repository regularly, and don't live and breathe git (I'm an SVN guy), > it might be helpful to put a quickie command line (or two) in these > sorts of ann

Re: gEDA-user: PCB+GL rebased to git HEAD (with nanometers)

2011-08-19 Thread Dave McGuire
On 08/19/2011 12:18 PM, Peter Clifton wrote: My PCB+GL branches are now rebased against git HEAD, with all the excellent work from Andrew Poelstra on the internal unit conversion to nanometers. Please test and let me know if you find any bugs. I've given it cursory testing, but haven't actually

gEDA-user: PCB+GL rebased to git HEAD (with nanometers)

2011-08-19 Thread Peter Clifton
Hi everyone, My PCB+GL branches are now rebased against git HEAD, with all the excellent work from Andrew Poelstra on the internal unit conversion to nanometers. Please test and let me know if you find any bugs. I've given it cursory testing, but haven't actually used it much myself yet. Best re

Re: gEDA-user: PCB GL stuff

2011-07-17 Thread Kai-Martin Knaak
Dave McGuire wrote: >Hey folks. What's the preferred codebase for the fancy new GL stuff > in PCB? git clone git://git.gpleda.org/pcb.git Yes, it is (almost) all in the main repository now! :-) ---<)kaimartin(>--- -- Kai-Martin Knaak Email: k...@familieknaak.de http://pool.sks-keyserv

Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-17 Thread Igor Lopez
2011/7/17 DJ Delorie : > >> What is the transform between the numbers in the .pcb file and the >> actual representation on the board? > > Angle first, then stretch. There must be something more to it. Attached are two hand edited drawings where the first one has no stretching, e.g Radius=Width=Hei

gEDA-user: PCB GL stuff

2011-07-16 Thread Dave McGuire
Hey folks. What's the preferred codebase for the fancy new GL stuff in PCB? This is the last set of retrieval instructions that I have: git clone git://repo.or.cz/geda-pcb/pcjc2.git cd pcjc2 git checkout -t origin/local_customisation_no_pours ./autogen.sh ./configure --disable-doc --

Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-16 Thread Stefan Salewski
On Sat, 2011-07-16 at 19:16 +0200, Karl Hammar wrote: > Stefan Salewski: > > http://www.geometrictools.com/Documentation/DistanceEllipse2Ellipse2.pdf > > It seems a little too general and it is a 35MB download [1]. > Their code seems to be in > > LibMathematics/Intersection/Wm5IntrEllipse2Ellips

Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-16 Thread DJ Delorie
> What is the transform between the numbers in the .pcb file and the > actual representation on the board? Angle first, then stretch. ___ geda-user mailing list geda-user@moria.seul.org http://www.seul.org/cgi-bin/mailman/listinfo/geda-user

Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-16 Thread Igor Lopez
2011/7/16 DJ Delorie : > >> It would be good if someone could tell me how the arc parameters >> are created and how they are used. > > Edit the *.pcb file manually. OK, but that means I need to understand how the drawing mechanism interprets ther numbers. Currently with the stretched arcs you pres

Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-16 Thread DJ Delorie
> It would be good if someone could tell me how the arc parameters > are created and how they are used. Edit the *.pcb file manually. ___ geda-user mailing list geda-user@moria.seul.org http://www.seul.org/cgi-bin/mailman/listinfo/geda-user

Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-16 Thread Igor Lopez
2011/7/16 DJ Delorie : > > My quick take on this: > > Do the math based on a zero-thickness arc, then offset the resulting > distance by the arc half-thickness. > > I think this is more in line with how we *draw* the arcs. I have not yet investigated on how the arcs are draw nor how they are beein

Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-16 Thread Karl Hammar
Stefan Salewski: > http://www.geometrictools.com/Documentation/DistanceEllipse2Ellipse2.pdf It seems a little too general and it is a 35MB download [1]. Their code seems to be in LibMathematics/Intersection/Wm5IntrEllipse2Ellipse2.cpp and at a quick glance it seems to be a lot of calculations.

Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-16 Thread DJ Delorie
My quick take on this: Do the math based on a zero-thickness arc, then offset the resulting distance by the arc half-thickness. I think this is more in line with how we *draw* the arcs. ___ geda-user mailing list geda-user@moria.seul.org http://www.s

Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-16 Thread Stefan Salewski
On Sat, 2011-07-16 at 00:18 -0700, Andrew Poelstra wrote: > > There is a fairly informative discussion of this problem on SO: > http://stackoverflow.com/questions/2945337/how-to-detect-if-an-ellipse-intersectscollides-with-a-circle > Or you may look at http://www.geometrictools.com/Documentati

Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-16 Thread Igor Lopez
2011/7/16 Karl Hammar : > Because of false assumptions about the "inner" and "outer" arcs, see > below. Ahhaaa, I stand corrected, assumptions is never ever good and it should have been obvious when making the thickness large, e.g if as large as the short axis it would generate a inner 'not ellips

Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-16 Thread Karl Hammar
Igor Lopez: > 2011/7/16 Andrew Poelstra : > > There is a fairly informative discussion of this problem on SO: > > http://stackoverflow.com/questions/2945337/how-to-detect-if-an-ellipse-intersectscollides-with-a-circle > > I had a look and found one algebraic solution close to the one I have > pro

Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-15 Thread Igor Lopez
2011/7/16 Andrew Poelstra : > There is a fairly informative discussion of this problem on SO: > http://stackoverflow.com/questions/2945337/how-to-detect-if-an-ellipse-intersectscollides-with-a-circle I had a look and found one algebraic solution close to the one I have proposed. > The correct met

Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-15 Thread Andrew Poelstra
On Fri, Jul 15, 2011 at 09:45:42PM +0200, Karl Hammar wrote: > Andrew Poelstra: > > I am using the polar form of the ellipse given at: > > > > http://en.wikipedia.org/wiki/Ellipse#Polar_form_relative_to_center > > > > with theta the angle of the point we are checking. (Those cos > > and sin calcu

Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-15 Thread Karl Hammar
Andrew Poelstra: > I am using the polar form of the ellipse given at: > > http://en.wikipedia.org/wiki/Ellipse#Polar_form_relative_to_center > > with theta the angle of the point we are checking. (Those cos > and sin calculations are easy, just delta-x/len and delta-y/len.) > With that I can calc

Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-15 Thread Andrew Poelstra
I am using the polar form of the ellipse given at: http://en.wikipedia.org/wiki/Ellipse#Polar_form_relative_to_center with theta the angle of the point we are checking. (Those cos and sin calculations are easy, just delta-x/len and delta-y/len.) With that I can calculate the distance from the po

Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-15 Thread Karl Hammar
Ethan Swint: > On 07/14/2011 11:23 PM, Andrew Poelstra wrote: ... > > To do either one analytically looks like a 4th order > > equation must be solved. So I am looking for cheap > > iterative solutions, or approximations, instead. > > If the point is within the arc's bounding box, transform the poi

Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-15 Thread Karl Hammar
Andrew Poelstra: > On Thu, Jul 14, 2011 at 08:29:53PM +0200, Karl Hammar wrote: ... > > Why not just give a warning if width and height is not equal, saying > > that we don't really support ellipses for the moment, and be done with > > it. > I could, I suppose, but as you mentioned in another post,

Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-14 Thread Ethan Swint
On 07/14/2011 11:23 PM, Andrew Poelstra wrote: On Thu, Jul 14, 2011 at 08:50:10AM +0200, Igor Lopez wrote: Check if point px,py is on rotaded elliptic arc: 1) Translate point to use ellipse center as origin, Px = px-x Py = py-y 2) Insert Px, Py in Eq1 lval equal 0 -> point is exactly on arc

Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-14 Thread John Doty
On Jul 14, 2011, at 1:09 PM, DJ Delorie wrote: > >> The linear "stretching" transformation (x', y') = (a*x, b*y) applied >> to a circle yields an ellipse whose axes are parallel to the >> coordinate axes. > > Yes, *unless* you're including the start/end angles in that > transformation, instead

Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-14 Thread Karl Hammar
Igor: > 2011/7/14 Karl Hammar : > > Looking at pcb.pdf, page 64, section 8.8.1 Arc... ... > > And there is no way to specify a "slanted" ellipse in the file format > > either, so if we really want ellipses, the file format is incomplete > > and should be changed. > > > > Why not just give a warning

Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-14 Thread DJ Delorie
> The linear "stretching" transformation (x', y') = (a*x, b*y) applied > to a circle yields an ellipse whose axes are parallel to the > coordinate axes. Yes, *unless* you're including the start/end angles in that transformation, instead of applying them afterwards. http://www.delorie.com/pcb/tmp

Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-14 Thread John Doty
On Jul 14, 2011, at 12:00 PM, DJ Delorie wrote: > Technically, what we have is *not* an ellipse - it's a stretched arc. ? The linear "stretching" transformation (x', y') = (a*x, b*y) applied to a circle yields an ellipse whose axes are parallel to the coordinate axes. John Doty N

Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-14 Thread DJ Delorie
> According to the manual ( I just checked) Arc is just a quarter > circle even though it is overspecified in terms of parameters. > Ellipses are not mentioned. Technically, what we have is *not* an ellipse - it's a stretched arc. ___ geda-user mailin

Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-14 Thread Igor Lopez
2011/7/14 Karl Hammar : > Looking at pcb.pdf, page 64, section 8.8.1 Arc... > > Andrew Poelstra: > ... >> If you have a full ellipse, then Width and Height are exactly >> what they sound like -- the full length from one side of the >> ellipse to the other. > > The file format specifies it as: > >  

Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-14 Thread Andrew Poelstra
On Thu, Jul 14, 2011 at 08:29:53PM +0200, Karl Hammar wrote: > Looking at pcb.pdf, page 64, section 8.8.1 Arc... > > Andrew Poelstra: > ... > > If you have a full ellipse, then Width and Height are exactly > > what they sound like -- the full length from one side of the > > ellipse to the other. >

Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-14 Thread Karl Hammar
Looking at pcb.pdf, page 64, section 8.8.1 Arc... Andrew Poelstra: ... > If you have a full ellipse, then Width and Height are exactly > what they sound like -- the full length from one side of the > ellipse to the other. The file format specifies it as: Width Height The width and height, f

Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-14 Thread Igor Lopez
2011/7/15 Andrew Poelstra : > On Thu, Jul 14, 2011 at 03:48:24PM +0200, Igor Lopez wrote: >> I had a quick look at the routine and must say that I did not grasp >> the code. It is probably due to some heavy optimizations. >> > > Heavy optimizations, perhap, but also because it is wrong. > > > If yo

Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-14 Thread Andrew Poelstra
On Thu, Jul 14, 2011 at 03:48:24PM +0200, Igor Lopez wrote: > I had a quick look at the routine and must say that I did not grasp > the code. It is probably due to some heavy optimizations. > Heavy optimizations, perhap, but also because it is wrong. If you have a full ellipse, then Width and

Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-14 Thread Igor Lopez
2011/7/15 Andrew Poelstra : > On Thu, Jul 14, 2011 at 08:50:10AM +0200, Igor Lopez wrote: >> >> Check if point px,py is on rotaded elliptic arc: >> 1) Translate point to use ellipse center as origin, >> Px = px-x >> Py = py-y >> 2) Insert Px, Py in Eq1 >>  lval equal 0 -> point is exactly on arc >>

Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-14 Thread Andrew Poelstra
On Thu, Jul 14, 2011 at 01:24:45PM +0200, Karl Hammar wrote: > Andrew Poelstra: > > On Wed, Jul 13, 2011 at 01:01:34PM -0700, Colin D Bennett wrote: > > > Mark Rages wrote: > > > > Stretched arcs are a misfeature. Can they be deprecated? > ... > > The reason I bring this up is that the IsPointOnA

Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-14 Thread Andrew Poelstra
On Thu, Jul 14, 2011 at 08:50:10AM +0200, Igor Lopez wrote: > > Check if point px,py is on rotaded elliptic arc: > 1) Translate point to use ellipse center as origin, > Px = px-x > Py = py-y > 2) Insert Px, Py in Eq1 > lval equal 0 -> point is exactly on arc > lval above zero -> point is inside

Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-14 Thread Igor Lopez
I had a quick look at the routine and must say that I did not grasp the code. It is probably due to some heavy optimizations. My approach had been more in the line of: // Assumption done on ArcType in that the StartAngle attribute is the // arcs CCW rotation with zero meaning that attribute Width

Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-14 Thread Karl Hammar
Andrew Poelstra: > On Wed, Jul 13, 2011 at 01:01:34PM -0700, Colin D Bennett wrote: > > Mark Rages wrote: > > > Stretched arcs are a misfeature. Can they be deprecated? ... > The reason I bring this up is that the IsPointOnArc() in search.c > assumes a circular arc right now. ("Distance from elli

Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-14 Thread Igor Lopez
2011/7/14 Andrew Poelstra : > On Wed, Jul 13, 2011 at 01:01:34PM -0700, Colin D Bennett wrote: >> On Wed, 13 Jul 2011 10:02:28 -0600 >> Mark Rages wrote: >> >> > Stretched arcs are a misfeature.  Can they be deprecated? >> > >> > Otherwise, they are just another object that cannot be rotated at >>

Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-13 Thread Andrew Poelstra
On Wed, Jul 13, 2011 at 01:01:34PM -0700, Colin D Bennett wrote: > On Wed, 13 Jul 2011 10:02:28 -0600 > Mark Rages wrote: > > > Stretched arcs are a misfeature. Can they be deprecated? > > > > Otherwise, they are just another object that cannot be rotated at > > arbitrary angles. > > There is

Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-13 Thread Colin D Bennett
On Wed, 13 Jul 2011 10:02:28 -0600 Mark Rages wrote: > Stretched arcs are a misfeature. Can they be deprecated? > > Otherwise, they are just another object that cannot be rotated at > arbitrary angles. There is no inherent reason elliptical arcs cannot be rotated arbitrarily. Any restriction

Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-13 Thread Andrew Poelstra
On Wed, Jul 13, 2011 at 10:02:28AM -0600, Mark Rages wrote: > > Stretched arcs are a misfeature. Can they be deprecated? > Why are they a misfeature? > Otherwise, they are just another object that cannot be rotated at > arbitrary angles. > That's a separate problem. -- Andrew Poelstra Emai

Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-13 Thread Mark Rages
On Wed, Jul 13, 2011 at 5:46 AM, Kai-Martin Knaak wrote: > Andrew Poelstra wrote: > >>   Arc[18 15 10 15 5 2000 90 90 "clearline"] >> >> will show the arc as a quarter-circle with GL enabled, even >> though it is actually taller than it is wide. > > confirm. > > PCB v20100929-2

Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-13 Thread Kai-Martin Knaak
Andrew Poelstra wrote: > Arc[18 15 10 15 5 2000 90 90 "clearline"] > > will show the arc as a quarter-circle with GL enabled, even > though it is actually taller than it is wide. confirm. PCB v20100929-2 as delivered by debian renders the stretched arc correctly. ---<)kai

gEDA-user: pcb GL can't render stretched arcs

2011-07-12 Thread Andrew Poelstra
Peter, Not sure if you are aware, but latest pcb with gl enabled does not render stretched arcs properly. For example, a pcb with Arc[18 15 10 15 5 2000 90 90 "clearline"] will show the arc as a quarter-circle with GL enabled, even though it is actually taller than it is

Re: gEDA-user: PCB GL Memory leak

2011-05-14 Thread Peter Clifton
On Sat, 2011-05-14 at 23:53 +0100, Thomas Oldbury wrote: > The "pcb" process under System Monitor shows usage. It seems to >allocate it in large blocks of ~100MB at a time and never lets go of >these. Are you working on a particularly complex board? I've tried git HEAD PCB and nothing jum

Re: gEDA-user: PCB GL Memory leak

2011-05-14 Thread Peter Clifton
On Sat, 2011-05-14 at 10:59 +0100, Thomas Oldbury wrote: > After using PCB+gl for more than an hour or so on a basic 4-layer >board, it is using nearly 3.5 GB of memory, slowing the system to a >crawl and forcing it to page a lot of data. Is anyone else experiencing >this issue? It is

Re: gEDA-user: PCB GL Memory leak

2011-05-14 Thread Thomas Oldbury
I didn't have it from the last git, but I haven't compiled the PCB+gl branch without gl yet. On 14 May 2011 15:43, Levente Kovacs <[1]leventel...@gmail.com> wrote: On Sat, 14 May 2011 10:59:57 +0100 Thomas Oldbury <[2]toldb...@gmail.com> wrote: > After using PCB+gl for more tha

Re: gEDA-user: PCB GL Memory leak

2011-05-14 Thread Levente Kovacs
On Sat, 14 May 2011 10:59:57 +0100 Thomas Oldbury wrote: > After using PCB+gl for more than an hour or so on a basic 4-layer > board, it is using nearly 3.5 GB of memory, slowing the system to a > crawl and forcing it to page a lot of data. Is anyone else > experiencing this issue? Do you have t

gEDA-user: PCB GL Memory leak

2011-05-14 Thread Thomas Oldbury
After using PCB+gl for more than an hour or so on a basic 4-layer board, it is using nearly 3.5 GB of memory, slowing the system to a crawl and forcing it to page a lot of data. Is anyone else experiencing this issue? ___ geda-user mailing l

Re: gEDA-user: pcb+gl minor polygons glitch

2011-05-12 Thread Peter Clifton
On Wed, 2011-05-11 at 22:39 +0100, Thomas Oldbury wrote: > On my ThinkPad X201, I am encountering a minor issue with PCB+GL... Not >a show stopper, but a bit annoying. I notice that when I move the >cursor, occasionally a random triangle extending from the middle of the >board to the ou

Re: gEDA-user: pcb+gl minor polygons glitch

2011-05-11 Thread Peter Clifton
On Wed, 2011-05-11 at 22:39 +0100, Thomas Oldbury wrote: > On my ThinkPad X201, I am encountering a minor issue with PCB+GL... Not >a show stopper, but a bit annoying. I notice that when I move the >cursor, occasionally a random triangle extending from the middle of the >board to the ou

Re: gEDA-user: pcb+gl minor polygons glitch

2011-05-11 Thread Kai-Martin Knaak
Thomas Oldbury wrote: > is this a confirmed bug with PCB+GL or just a glitch > with my laptop/software combination? I haven't seen this on my desktops, yet. They have ATI cards plugged in, driven by radeon and fglrx. From a hardware point of view they are pretty far from your set-up. ---<)kaim

gEDA-user: pcb+gl minor polygons glitch

2011-05-11 Thread Thomas Oldbury
On my ThinkPad X201, I am encountering a minor issue with PCB+GL... Not a show stopper, but a bit annoying. I notice that when I move the cursor, occasionally a random triangle extending from the middle of the board to the outer edge will be highlighted. I'm using Ubuntu 10.10 and th

Re: gEDA-user: pcb+gl

2011-05-11 Thread Thomas Oldbury
It works. Thanks! :) On 11 May 2011 21:51, Thomas Oldbury <[1]toldb...@gmail.com> wrote: Ah, problem solved... needed to cd into the directory. On 11 May 2011 21:31, Russell Dill <[2]russ.d...@asu.edu> wrote: Did the clone succeed? Did you cd into the cloned repo? On Wed

Re: gEDA-user: pcb+gl

2011-05-11 Thread Thomas Oldbury
Ah, problem solved... needed to cd into the directory. On 11 May 2011 21:31, Russell Dill <[1]russ.d...@asu.edu> wrote: Did the clone succeed? Did you cd into the cloned repo? On Wed, May 11, 2011 at 12:53 PM, Thomas Oldbury <[1][2]toldb...@gmail.com> wrote: Â

Re: gEDA-user: pcb+gl

2011-05-11 Thread Peter Clifton
On Wed, 2011-05-11 at 20:53 +0100, Thomas Oldbury wrote: > I'm getting this problem when trying to run the last command: >thomas@thinkpadone:~/pcb2$ git checkout -b pcb+gl_experimental >origin/pcb+gl_experimental >fatal: Not a git repository (or any of the parent directories): .git >

Re: gEDA-user: pcb+gl

2011-05-11 Thread Russell Dill
Did the clone succeed? Did you cd into the cloned repo? On Wed, May 11, 2011 at 12:53 PM, Thomas Oldbury <[1]toldb...@gmail.com> wrote: � I'm getting this problem when trying to run the last command: � thomas@thinkpadone:~/pcb2$ git checkout -b pcb+gl_experimental � ori

Re: gEDA-user: pcb+gl

2011-05-11 Thread Thomas Oldbury
I'm getting this problem when trying to run the last command: thomas@thinkpadone:~/pcb2$ git checkout -b pcb+gl_experimental origin/pcb+gl_experimental fatal: Not a git repository (or any of the parent directories): .git Any ideas? On 11 May 2011 18:41, Peter Clifton <[1]pc...@ca

Re: gEDA-user: pcb+gl

2011-05-11 Thread Peter Clifton
On Wed, 2011-05-11 at 16:51 +0100, Thomas Oldbury wrote: > I've heard a lot about this pcb+gl and I like it... and it turns out I >fetched my git a few days from the enabling of it, so I think I missed >the bus for it... In git HEAD, there is "some" GL support. What I've always called "pcb

Re: gEDA-user: pcb+gl

2011-05-11 Thread Andrew Poelstra
On Wed, May 11, 2011 at 04:51:21PM +0100, Thomas Oldbury wrote: >I've heard a lot about this pcb+gl and I like it... and it turns out I >fetched my git a few days from the enabling of it, so I think I missed >the bus for it... >So, how do I enable it for the latest git? Is there a c

Re: gEDA-user: pcb+gl

2011-05-11 Thread Thomas Oldbury
Nope... rat lines are solid. I checked thisversion out around 2nd May. On 11 May 2011 17:27, Kai-Martin Knaak <[1]kn...@iqo.uni-hannover.de> wrote: Thomas Oldbury wrote: > I've heard a lot about this pcb+gl and I like it... and it turns out I > fetched my git a few days from

Re: gEDA-user: pcb+gl

2011-05-11 Thread Kai-Martin Knaak
Thomas Oldbury wrote: > I've heard a lot about this pcb+gl and I like it... and it turns out I > fetched my git a few days from the enabling of it, so I think I missed the > bus for it... The single, largest impact of of pcb+gl is transparency. IIRC, this is only showing with rat lines at the cur

gEDA-user: pcb+gl

2011-05-11 Thread Thomas Oldbury
I've heard a lot about this pcb+gl and I like it... and it turns out I fetched my git a few days from the enabling of it, so I think I missed the bus for it... So, how do I enable it for the latest git? Is there a compile-time flag? Thanks, Tom ___

Re: gEDA-user: PCB+GL - now with background image rendering support!

2011-05-04 Thread Gabriel Paubert
On Wed, May 04, 2011 at 12:14:16PM +0100, Peter Clifton wrote: > On Wed, 2011-05-04 at 09:21 +0200, Gabriel Paubert wrote: > > > Great. Anyway the current gtk drawing code would have failed with > > gtk3, but it seems that even the GL code will run into trouble: > > - GdkDrawable and GdkPixmap ha

Re: gEDA-user: PCB+GL - now with background image rendering support!

2011-05-04 Thread Peter Clifton
On Wed, 2011-05-04 at 09:21 +0200, Gabriel Paubert wrote: > Great. Anyway the current gtk drawing code would have failed with > gtk3, but it seems that even the GL code will run into trouble: > - GdkDrawable and GdkPixmap have been eliminated, you have to > use Cairo whether you like it or not >

Re: gEDA-user: PCB+GL - now with background image rendering support!

2011-05-04 Thread Gabriel Paubert
On Tue, May 03, 2011 at 10:37:01PM +0100, Peter Clifton wrote: > On Tue, 2011-05-03 at 19:46 +0200, Kai-Martin Knaak wrote: > > Peter Clifton wrote: > > > > > I'm very close to being able to push the basic 2D portions of PCB+GL > > > into git HEAD. > > > > I feel like a supporter at the course of

Re: gEDA-user: PCB+GL - now with background image rendering support!

2011-05-03 Thread Peter Clifton
On Wed, 2011-05-04 at 08:09 +1000, Stephen Ecob wrote: > On Wed, May 4, 2011 at 7:37 AM, Peter Clifton wrote: > > On Tue, 2011-05-03 at 19:46 +0200, Kai-Martin Knaak wrote: > >> Peter Clifton wrote: > >> > >> > I'm very close to being able to push the basic 2D portions of PCB+GL > >> > into git HE

Re: gEDA-user: PCB+GL - now with background image rendering support!

2011-05-03 Thread Matthew Sager
OpenGL and schematic import all in one place, this is going to be great! Thank you. My homepage. [1]http://sites.google.com/site/matthewsager/home References 1. http://sites.google.com/site/matthewsager/home ___ geda-user mailing l

Re: gEDA-user: PCB+GL - now with background image rendering support!

2011-05-03 Thread Stephen Ecob
On Wed, May 4, 2011 at 7:37 AM, Peter Clifton wrote: > On Tue, 2011-05-03 at 19:46 +0200, Kai-Martin Knaak wrote: >> Peter Clifton wrote: >> >> > I'm very close to being able to push the basic 2D portions of PCB+GL >> > into git HEAD. >> >> I feel like a supporter at the course of a marathon race:

Re: gEDA-user: PCB+GL - now with background image rendering support!

2011-05-03 Thread Peter Clifton
On Tue, 2011-05-03 at 19:46 +0200, Kai-Martin Knaak wrote: > Peter Clifton wrote: > > > I'm very close to being able to push the basic 2D portions of PCB+GL > > into git HEAD. > > I feel like a supporter at the course of a marathon race: Go, Peter. Go! Ok, spurred on by that encouragement, I've

Re: gEDA-user: PCB+GL - now with background image rendering support!

2011-05-03 Thread Kai-Martin Knaak
Peter Clifton wrote: > I'm very close to being able to push the basic 2D portions of PCB+GL > into git HEAD. I feel like a supporter at the course of a marathon race: Go, Peter. Go! ---<)kaimartin(>--- -- Kai-Martin Knaak tel: +49-511-762-2895 Universität Hannov

gEDA-user: PCB+GL - now with background image rendering support!

2011-05-03 Thread Peter Clifton
PCB+GL has had a some love over the past few weeks, and it now supports: Rendering background images (broken in the pcb+gl_experimental branch) Live drawn animation whilst auto-routing A progress bar showing progress during auto-routing As always, testing and feedback is welcome. I'm very close

Re: gEDA-user: PCB+GL instructions

2011-02-21 Thread Peter C.J. Clifton
On Feb 21 2011, Ethan Swint wrote: Fairly slow scrolling on Firefox 3.6.13 on Fedora, but it seems faster in the sections without images. I looked at a few of the images and they all seem to be >150kB, even though they are pretty small pixel-wise. Much slower scrolling than other web sites.

Re: gEDA-user: PCB+GL instructions

2011-02-21 Thread Peter C.J. Clifton
On Feb 21 2011, Kai-Martin Knaak wrote: Ethan Swint wrote: I was expecting just to get back "git clone -o pcjc2 git://repo.or.cz/geda-pcb/pcjc2.git" or some such, but in response Peter has posted what looks to be an excellent guide to his blog at http://pcjc2.blogspot.com/2011/02/pcbgl-rep

Re: gEDA-user: PCB+GL instructions

2011-02-20 Thread Steven Michalske
Safari and Firefox, on OS X is quite fast, nice smooth scrolling. Steve On Sun, Feb 20, 2011 at 6:59 PM, Felipe De la Puente Christen wrote: > On Mon, 2011-02-21 at 03:32 +0100, Kai-Martin Knaak wrote: >> Ethan Swint wrote: >> >> > I was expecting just to get back "git >> > clone -o pcjc2 git://

Re: gEDA-user: PCB+GL instructions

2011-02-20 Thread Felipe De la Puente Christen
On Mon, 2011-02-21 at 03:32 +0100, Kai-Martin Knaak wrote: > Ethan Swint wrote: > > > I was expecting just to get back "git > > clone -o pcjc2 git://repo.or.cz/geda-pcb/pcjc2.git" or some such, but in > > response Peter has posted what looks to be an excellent guide to his > > blog at > > > >

Re: gEDA-user: PCB+GL instructions

2011-02-20 Thread Ethan Swint
On 02/20/2011 09:32 PM, Kai-Martin Knaak wrote: Ethan Swint wrote: I was expecting just to get back "git clone -o pcjc2 git://repo.or.cz/geda-pcb/pcjc2.git" or some such, but in response Peter has posted what looks to be an excellent guide to his blog at http://pcjc2.blogspot.com/2011/02/pcbgl

Re: gEDA-user: PCB+GL instructions

2011-02-20 Thread Kai-Martin Knaak
Ethan Swint wrote: > I was expecting just to get back "git > clone -o pcjc2 git://repo.or.cz/geda-pcb/pcjc2.git" or some such, but in > response Peter has posted what looks to be an excellent guide to his > blog at > > http://pcjc2.blogspot.com/2011/02/pcbgl-repository-instructions.html Is i

gEDA-user: PCB+GL instructions

2011-02-20 Thread Ethan Swint
I sent a private email to Peter Clifton as I was (yet again) having trouble finding the list message outlining his work, where to pull it, and what branch to check out. I was expecting just to get back "git clone -o pcjc2 git://repo.or.cz/geda-pcb/pcjc2.git" or some such, but in response Peter

Re: gEDA-user: PCB+GL -> Stable (eventually...)

2010-12-01 Thread Peter Clifton
On Fri, 2010-11-26 at 13:00 +, Peter Clifton wrote: > On Fri, 2010-11-26 at 12:13 +0100, Kai-Martin Knaak wrote: > > Peter Clifton wrote: > > > Ok. I recloned(*) compiled and benchmarked my pidpeltier layout with full > > polygons and with poly_thin_draw. Hardware is my day job desktop, nvidi

Re: gEDA-user: PCB+GL -> Stable (eventually...)

2010-11-26 Thread Peter Clifton
On Fri, 2010-11-26 at 12:13 +0100, Kai-Martin Knaak wrote: > Peter Clifton wrote: > > > So.. please fetch git HEAD PCB and play with things. > current HEAD: > full poly: 15 FPS > thin draw: 25 FPS > > version 20091103 as it is distributed in debian/squeeze > full poly: 31 FPS > thin draw: 25 FPS

Re: gEDA-user: PCB+GL -> Stable (eventually...)

2010-11-26 Thread Peter Clifton
On Fri, 2010-11-26 at 12:13 +0100, Kai-Martin Knaak wrote: > Peter Clifton wrote: > Ok. I recloned(*) compiled and benchmarked my pidpeltier layout with full > polygons and with poly_thin_draw. Hardware is my day job desktop, nvidia > quadro, closed source driver. > > current HEAD: > full poly:

Re: gEDA-user: PCB+GL -> Stable (eventually...)

2010-11-26 Thread Stefan Salewski
On Fri, 2010-11-26 at 01:56 +0100, kai-martin knaak wrote: > > I tried multiple glxgears with closed source nvidia driver on my day > job desktop and with the free radeon on my private desktop. Result: > The FPS are roughly proportional to 1/n with n beeing the the number of > instances. Looks

Re: gEDA-user: PCB+GL -> Stable (eventually...)

2010-11-26 Thread Kai-Martin Knaak
Peter Clifton wrote: > I wonder if I'm holding onto a resource of which the card only has a > limited supply. Did this happen with the "before_pours" branch, or just > the "local_customisation_no_pours" one? With "before_pours". Something changed over night: Now I can run two instances of pcb-GL

Re: gEDA-user: PCB+GL -> Stable (eventually...)

2010-11-26 Thread Kai-Martin Knaak
Peter Clifton wrote: > So.. please fetch git HEAD PCB and play with things. Ok. I recloned(*) compiled and benchmarked my pidpeltier layout with full polygons and with poly_thin_draw. Hardware is my day job desktop, nvidia quadro, closed source driver. current HEAD: full poly: 15 FPS thin draw

Re: gEDA-user: PCB+GL -> Stable (eventually...)

2010-11-25 Thread Peter Clifton
On Tue, 2010-11-23 at 23:37 +, Peter Clifton wrote: > Hi geda-users, Kai-Martin, > > Since I know some people have expressed an interest in why PCB+GL hasn't > hit stable yet, I realised earlier that there was another step which is > necessary... (besides cleaning up the hacks I made on top of

Re: gEDA-user: PCB+GL -> Stable (eventually...)

2010-11-25 Thread Peter Clifton
On Fri, 2010-11-26 at 01:56 +0100, kai-martin knaak wrote: > With pcb-GL I loose two orders of magnitude for two instances. I wonder if I'm holding onto a resource of which the card only has a limited supply. Did this happen with the "before_pours" branch, or just the "local_customisation_no_pour

Re: gEDA-user: PCB+GL -> Stable (eventually...)

2010-11-25 Thread kai-martin knaak
Kai-Martin Knaak wrote: >> On my fairly >> recent desktops(*) your openGL branch is consistently faster than HEAD. > > One exception: If I start PCB-GL twice, both of them get very slow. > benchmark() returns 0.2 FPS. Shut down of one of the instances > immediately rectifies the situation.

Re: gEDA-user: PCB+GL -> Stable (eventually...)

2010-11-25 Thread kai-martin knaak
Stefan Salewski wrote: > If I start PCB-GL twice, both of them get very slow. >> benchmark() returns 0.2 FPS. >> > > I have seen that behavior for glxgears with closed source > nvidia driver too. For one instance processor load was only > 50% for dual core AMD64, so my first guess was getting

Re: gEDA-user: PCB+GL Testers (please test)

2010-11-25 Thread Kai-Martin Knaak
kai-martin knaak wrote: > I set up a git repository of pidpeltier and made it available > via gitweb: > http://bibo.iqo.uni-hannover.de/gitweb/?p=PIDpeltier.git;a=tree > No cloning yet, because I forgot to set the export-option of the > git-daemon. But access via http with the link above should w

Re: gEDA-user: PCB+GL Testers (please test)

2010-11-24 Thread Peter Clifton
On Thu, 2010-11-25 at 04:05 +0100, kai-martin knaak wrote: > Hi Peter. > > Bad news from the "local_customisation_no_pours" branch: > I switched to the open source radeon driver rather than the closed > fglrx for my ATI HD4670 card. With this driver X freezes on start-up of > the no_pours versio

Re: gEDA-user: PCB+GL Testers (please test)

2010-11-24 Thread kai-martin knaak
Hi Peter. Bad news from the "local_customisation_no_pours" branch: I switched to the open source radeon driver rather than the closed fglrx for my ATI HD4670 card. With this driver X freezes on start-up of the no_pours version of pcb. The screen does not change anymore except for a slowly updat

Re: gEDA-user: PCB+GL -> Stable (eventually...)

2010-11-24 Thread Stefan Salewski
On Wed, 2010-11-24 at 22:59 +0100, Kai-Martin Knaak wrote: > Kai-Martin Knaak wrote: > > > On my fairly > > recent desktops(*) your openGL branch is consistently faster than HEAD. > > One exception: If I start PCB-GL twice, both of them get very slow. > benchmark() returns 0.2 FPS. Shut down of

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