On 01/29/04 Joseph A. Nagy, Jr. wrote:
> Does anyone have any build times for AA on a 233MHz Intel Pentium II
> w/ MMX, 128MB of RAM and an ATI Radeon 9000 (I know vid card doesn't
> figure into build time, but I have it and love bragging about it).
Well, it's a binary package so it should "buil
> It gives a summary of how long it took to build the
> application.
[EMAIL PROTECTED] # splat -s americas-army
= Summary
Total Builds: 1
Time Elapsed: 1 hour, 57 minutes, and 38 seconds
Average Time: 1 hour, 57 minutes, and 38 seconds
First Build: games-f
Dan's quite right. My latest machine's specs:
Athlon 2800XP+
512MB CL2 Corsair DDR400
Gigabyte KT700-1394 motherboard w/ builtin lan/sound and SATA
Pioneer DVD and LiteOn 24x10x40 CDRW
Chaintech Geforce 4 Ti4200 128Mb 4xAGP
WD 40Gb 7200rpm ATA/100
Enermax 430W P/S
Artec Cyclone case
Built it all
I am pretty positive that America's Army is not open sources, thus it is
a binary package.
Anthony Ettinger wrote:
If you can find someone who's installed the app, have
them 'emerge splat', and then run: 'splat -s pkgname'.
It gives a summary of how long it took to build the
application.
--- "
If you can find someone who's installed the app, have
them 'emerge splat', and then run: 'splat -s pkgname'.
It gives a summary of how long it took to build the
application.
--- "Joseph A. Nagy, Jr."
<[EMAIL PROTECTED]> wrote:
> Brendan Sullivan wrote:
> > never mind the fact that the build wou
On Thu, Jan 29, 2004 at 08:41:39PM -0600, Joseph A. Nagy, Jr. wrote:
> My dream machine has the following specs:
>
> 64-bit 3GHz AMD Opteron
> 4 GB RAM
> ATI 9800
> 3 300GB IDE HDD's (7200 RPM)
> 3 300GB SCSI HDD's and a RAID controller
> 1 Hotswapable 10/100/1000 NIC
> Board capable of supporting
Brendan Sullivan wrote:
> never mind the fact that the build would take forever and a day...i
> doubt a 233 with any amount of RAM and any video card could handle
> America's Army. It's not an extremely processor intensive game, but it
> requires a lot more than a 233 to play.
Everyone needs to c
never mind the fact that the build would take forever and a day...i
doubt a 233 with any amount of RAM and any video card could handle
America's Army. It's not an extremely processor intensive game, but it
requires a lot more than a 233 to play.
On Thu, 2004-01-29 at 20:13, Joseph A. Nagy, Jr. wro
Jakub Krajcovic wrote:
> Are you _kidding_?? On a PII 233??? My opinion: you can go to Bali, go
> scuba diving and come back, and it still wont be compiled. I compiled
> mplayer on a PII 266 96 MB RAM and that tool like an hour (and thats
> only a couple of megs of source code...)
Damn. Well I alr
Are you _kidding_?? On a PII 233??? My opinion: you can go to Bali, go
scuba diving and come back, and it still wont be compiled. I compiled
mplayer on a PII 266 96 MB RAM and that tool like an hour (and thats
only a couple of megs of source code...)
On Thu, 29 Jan 2004 19:47:17 -0600
"Joseph A. N
Does anyone have any build times for AA on a 233MHz Intel Pentium II w/
MMX, 128MB of RAM and an ATI Radeon 9000 (I know vid card doesn't figure
into build time, but I have it and love bragging about it).
--
Joseph A. Nagy, Jr.
Student at Motlow State Community College
Political Activist Extrodina
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