Jon Wilson wrote:
In fact, IIRC, Common Lisp was the first language in which OOP was ever
implemented.
OOP predates Common Lisp by quite a bit. The first object-oriented
programming *language* is generally considered to be Simula67.
--
--Per Bothner
[EMAIL PROTECTED] http://per.bot
Mildred wrote:
I also like the object-oriented way to call functions/methods, that is
the functions are not defined globally but related to an object. For
example, I think about :
((myobject 'mymethod) parameters ...)
I prefer that to
(myclass-mymethod myobject parameters ...
Hi,
I was wondering if there was any code somewhere to profile my guile code as
it runs? For finding where optimization is needed, of course.
I found the following thread from [EMAIL PROTECTED]
http://sourceware.org/ml/guile/1998-08/msg00114.html
But there doesn't seem to be anything at all i
Jon Wilson wrote:
This can be found here:
http://www.dreamsongs.com/NewFiles/HOPL2-Uncut.pdf
> I'm not sure what HOPL stands for, though.
History of Programming Languages, IIRC.
--
--Per Bothner
[EMAIL PROTECTED] http://per.bothner.com/
Hi,
Steele & Gabriel: The Evolution of Lisp, 1993, page 57-59.
This can be found here:
http://www.dreamsongs.com/NewFiles/HOPL2-Uncut.pdf
In this pdf, I think the relevant section is pages 85-87.
I'm not sure what HOPL stands for, though.
Regards,
Jon
_
Actually when I look all symbols defined by guile when a program
starts, I found there is too much functions defined.
> $ guile
> guile>
> Display all 1900 possibilities? (y or n)
Isn't that too much ?
I used to program in Lua where there is few basic functions loaded when
a program starts. I k