RE: [hlcoders] Animation issues

2006-02-23 Thread Chris Janes
Yup, the qc file references all smds correctly - even then, it's not an "on / off" thing, sometimes it'll do the right animation 5 times in a row, then randomly refuse to play it. It starts to play, you can see the hands twitch but it doesn't continue on with the animation. -Original Message--

Re: [hlcoders] TextMessageGet returns NULL

2006-02-23 Thread Aaron Schiff
-- [ Picked text/plain from multipart/alternative ] The 23 messages have to do with networked messages from server to client like the Battery msg for instance... On 2/23/06, Jorge Rodriguez <[EMAIL PROTECTED]> wrote: > > In CHudMessage::MessageAdd() in message.cpp, there are two calls to > TextMes

Re: [hlcoders] Animation issues

2006-02-23 Thread Michael Kramer
-- [ Picked text/plain from multipart/alternative ] When you are compiling the models, the smd's..do they have names such as Fire.smd Fire01.smd Fire02.smd and so on. Now, are you sure that the file has animations set to these? Otherwise, it would play lets say, Fire.Smd's animation which is the co

[hlcoders] Animation issues

2006-02-23 Thread Chris Janes
I'm experiencing some weird blending issues - from what I've read in the past I'm not the only one that has odd blending when the shotgun reloads (it's does a couple fine, but then skips several sets of the animation, the gun remains motionless, the sound plays but the hand doesn't move). I've got

Re: [hlcoders] Motion Blur..hmm..

2006-02-23 Thread Adam \"amckern\" Mckern
Dan, I meant that we are still wating on HDR, so dont hold your breath on a DoD Snipet... --- Garry Newman <[EMAIL PROTECTED]> wrote: > The way DoF is done in GMod is really simple. > > It's just a line of sprites into the distance that > blue (so the more > sprites you look through the more blu

Re: [hlcoders] Motion Blur..hmm..

2006-02-23 Thread Garry Newman
The way DoF is done in GMod is really simple. It's just a line of sprites into the distance that blue (so the more sprites you look through the more blurred it looks). The only problems are the hard line on the floor where the sprite is and it can only blur the background. Oh and the way I'm doin

Re: [hlcoders] Motion Blur..hmm..

2006-02-23 Thread Dan Stevens (IAmAI)
> Nope, they are not even giving the code to HDR (lost > coast)! Does that mean no one can create HDR maps?! On 23/02/06, Adam amckern Mckern <[EMAIL PROTECTED]> wrote: > Nope, they are not even giving the code to HDR (lost > coast)! > > --- Michael Kramer <[EMAIL PROTECTED]> wrote: > > > -- > >