I tediously merged the files manually, rather than using a tool to do it
automatically, and was careful not to alter the SDK 2013 codebase except to add
what was added in to the SDK 2007 version of the mod.
I only used WinMerge as a guide to show me what had changed between vanilla SDK
2007 and
...@gmail.com
Sent: Sunday, February 09, 2014 2:26 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Access Violation in SDK 2013
When does the crash happen? When you connect or can you even get that far?
- ScarT
From: James J. Kelly Jr. <mailto:james...@gmail.com>
Sent: S
Hey guys,
I'm experimenting with porting a Source SDK 2007 mod to Source SDK 2013; I
found several other mod authors who said they were able to create a diff
from the vanilla SDK 2007 and merge their changes into Source SDK 2013
without much problem.
I tried this myself and so far the serve
You are using the wrong exporter. Look for either the one in the latest SDK,
2.3, or AlexF's exporter on maxplugins.de
- Original Message -
From: "Cortex" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, February 21, 2003 10:36 AM
Subject: Re: [hlcoders] SMD Exporter for max 5
>
Is their a much more informative tutorial and such on using delta.lst and
network entities and such, because
the guide with the halflife sdk just leaves me twice as confused, i dont
understand the purpose of any of the multiplying
or reason for casting and such at all...any help would be greatly
ap
Is Valve still working on this? Has the backend been written?
- Original Message -
>
> Check out the Valve Player Persistence API , which shows you how to do
this type
> of DB stuff. I can't remember the URL, but there is a mirror of the d/l
here
> http://www.edgefiles.com/index.php/file?
Alright if i want to give players a new attribute Like mana what structure
would I modify ? Im having trouble with my
new statistic, Client side, its jumping up and down everytime i use a
command that wastes the "mana" but server side
it's apparently keeping track because it eventually lets me stop
Howdy, I'm really interested in how FGD's work and such, I want to know the
real deal, is their some design documents, or
tutorials that are written on them, because I know everyone always says its
not hard just look at other peoples stuff,
but that just means cut and paste a stock halflife fgd if
Hey how's it going,
I'm working on a sort of projectile code, and way before i begun I had
decided that temporary entities would be able
to solve it all, unfortunately, they haven't. this projectile isn't using a
model, I want it to use a sprite. Since
entities only have models to use, I was on
>Isn't this exactly what the original health HUD did? The "full"
>healthsprite is shown over the top of the "empty" sprite, and
>progressively draw less of the "full" sprite as you loose health.
>
>Can't you just change the sprites in that code?
No unfortunately that's not what It did, it drew an
That Doesn't work(using a temporary rect, as the rect to use for my
parameters and shrinking), I run my debugger and every
pass through the draw function the height becomes smaller and smaller and
the y grows bigger, and the top member becomes
very large. What I believe I did wrong is I'm directl
Howdy,
I've got another question, I'm interested in using 2 sprite graphics, one is
a picture of a full health bar,
and the other is a picture of an empty health bar, the empty bar has the
full bar copied on top of it*layered over*
now whenever the player get's hurt, I wan't it to only copy the re
This is the craziest thing I've ever seen ...I get tired of waiting around
for an answer, so I began to work on my health
hud pieces, and when I go to test them out, My scouter hud piece work's as
well, I mean I literally touched nothing
on the scouter code, And All I did with the health hud was bl
Welp got debugging full fledged, ran it through It goes through my init, my
vidinit, and even my draw.
and it steps through all the code cleanly yet It still doesn't display my
sprite on the screen.
--Health.cpp--
...
int CHudScouter::Init(void)
{
HOOK_MESSAGE(Scouter);
m_iHealth =
Thankyou.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:hlcoders-admin@;list.valvesoftware.com]On Behalf Of botman
Sent: Tuesday, October 22, 2002 4:25 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] More hud difficulties
> Ahh unfortunately I can't seem to access that tutorial.
disregard the unfortunately i cant access the tutorial message, that was
never meant to be sent, I rebooted my compuer and it sent all my draft mail
out
-Original Message-
From: [EMAIL PROTECTED]
[mailto:hlcoders-admin@;list.valvesoftware.com]On Behalf Of Paul Bean Jr.
Sent: Tuesday
Ahh unfortunately I can't seem to access that tutorial.
___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
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>Make sure you have added a member variable for your new hud element to CHud
>and call Init() in CHud::Init() and VidInit() in CHud:VidInit();
Yup done that.
>If that is done, make sure that it is not your drawing code. Comment out
>anything that might turn it off (or whatever you have that tur
Hey how's it going again :) it's annoying me.
Anyways, I've recently tried to establish a new hud element, In fact, I copy
and pasted the health hud
and took out everything I didn't need. I kept m_iFlags and all virtual
members, and inherited from basehud
*like I said i just copy and pasted healt
What is 9 way blending animation? I tried a search for google and didn't
find anything that told me what it was.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:hlcoders-admin@;list.valvesoftware.com]On Behalf Of Michael
Shimmins
Sent: Saturday, October 19, 2002 5:09 PM
To: [EMAIL PROTE
I believe he's talking about emulating bullet tracers *when you shoot that
gun in most games, and even hafllfie i believe, it leaves a little yellow
ray flying across the screen* I also remember reading something about either
an api or temporary entities that you can use for tracers, You might want
I got it, It wasn't anything wrong with the sprite it was my hud.txt
Halflife has the redraw code
draw the numbers of the health from number_0 + NUMBER in the hud.txt
list(the sprite index it loaded technically)
and number_o was the last sprite i had in the list, so I guess as opposed to
crashing(o
Hey, I'm new to the Halflife programming scene, not new to c++ however, but
looking at this thing sometimes makes me feel that ways, anyways on to the
real problem. I'm trying to
get a feel on how exactly i should make my hud look, and I want to use my
own sprites,
so I create a sprite (i make two
I heard they were using the Quake 3 engine, but that may just be a rumor.
- Original Message -
From: "Persuter" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, June 15, 2002 3:40 PM
Subject: [hlcoders] Team Fortress II
> I was thinking about this today and I was curious if a
Maybe Windows takes up the other Gb? :)
- Original Message -
From: "Tom" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, May 12, 2002 11:51 PM
Subject: Re: [hlcoders] Re: triApi speed problems
> is it supost to use 3GB or are you just a sloppy programmer :)
>
>
> - Origina
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