Re: [hlcoders] Access Violation in SDK 2013

2014-02-09 Thread James J. Kelly Jr.
I tediously merged the files manually, rather than using a tool to do it automatically, and was careful not to alter the SDK 2013 codebase except to add what was added in to the SDK 2007 version of the mod. I only used WinMerge as a guide to show me what had changed between vanilla SDK 2007 and

Re: [hlcoders] Access Violation in SDK 2013

2014-02-09 Thread James J. Kelly Jr.
...@gmail.com Sent: Sunday, February 09, 2014 2:26 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Access Violation in SDK 2013 When does the crash happen? When you connect or can you even get that far? - ScarT From: James J. Kelly Jr. <mailto:james...@gmail.com> Sent: ‎S

[hlcoders] Access Violation in SDK 2013

2014-02-09 Thread James J. Kelly Jr.
Hey guys, I'm experimenting with porting a Source SDK 2007 mod to Source SDK 2013; I found several other mod authors who said they were able to create a diff from the vanilla SDK 2007 and merge their changes into Source SDK 2013 without much problem. I tried this myself and so far the serve

Re: [hlcoders] SMD Exporter for max 5

2003-02-21 Thread JR
You are using the wrong exporter. Look for either the one in the latest SDK, 2.3, or AlexF's exporter on maxplugins.de - Original Message - From: "Cortex" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, February 21, 2003 10:36 AM Subject: Re: [hlcoders] SMD Exporter for max 5 >

[hlcoders] Question about delta.lst

2003-01-14 Thread Paul Bean Jr.
Is their a much more informative tutorial and such on using delta.lst and network entities and such, because the guide with the halflife sdk just leaves me twice as confused, i dont understand the purpose of any of the multiplying or reason for casting and such at all...any help would be greatly ap

Re: [hlcoders] Creating a persistant statistic database?

2003-01-09 Thread JR
Is Valve still working on this? Has the backend been written? - Original Message - > > Check out the Valve Player Persistence API , which shows you how to do this type > of DB stuff. I can't remember the URL, but there is a mirror of the d/l here > http://www.edgefiles.com/index.php/file?

[hlcoders] Adding new attributes

2003-01-04 Thread Paul Bean Jr.
Alright if i want to give players a new attribute Like mana what structure would I modify ? Im having trouble with my new statistic, Client side, its jumping up and down everytime i use a command that wastes the "mana" but server side it's apparently keeping track because it eventually lets me stop

[hlcoders] FGD's and coding

2002-11-24 Thread Paul Bean Jr.
Howdy, I'm really interested in how FGD's work and such, I want to know the real deal, is their some design documents, or tutorials that are written on them, because I know everyone always says its not hard just look at other peoples stuff, but that just means cut and paste a stock halflife fgd if

[hlcoders] temporary entities

2002-10-27 Thread Paul Bean Jr.
Hey how's it going, I'm working on a sort of projectile code, and way before i begun I had decided that temporary entities would be able to solve it all, unfortunately, they haven't. this projectile isn't using a model, I want it to use a sprite. Since entities only have models to use, I was on

RE: [hlcoders] Question about decreasing clipping rectangle

2002-10-24 Thread Paul Bean Jr.
>Isn't this exactly what the original health HUD did? The "full" >healthsprite is shown over the top of the "empty" sprite, and >progressively draw less of the "full" sprite as you loose health. > >Can't you just change the sprites in that code? No unfortunately that's not what It did, it drew an

RE: [hlcoders] Question about decreasing clipping rectangle

2002-10-24 Thread Paul Bean Jr.
That Doesn't work(using a temporary rect, as the rect to use for my parameters and shrinking), I run my debugger and every pass through the draw function the height becomes smaller and smaller and the y grows bigger, and the top member becomes very large. What I believe I did wrong is I'm directl

[hlcoders] Question about decreasing clipping rectangle

2002-10-23 Thread Paul Bean Jr.
Howdy, I've got another question, I'm interested in using 2 sprite graphics, one is a picture of a full health bar, and the other is a picture of an empty health bar, the empty bar has the full bar copied on top of it*layered over* now whenever the player get's hurt, I wan't it to only copy the re

RE: [hlcoders] More hud difficulties

2002-10-23 Thread Paul Bean Jr.
This is the craziest thing I've ever seen ...I get tired of waiting around for an answer, so I began to work on my health hud pieces, and when I go to test them out, My scouter hud piece work's as well, I mean I literally touched nothing on the scouter code, And All I did with the health hud was bl

RE: [hlcoders] More hud difficulties

2002-10-23 Thread Paul Bean Jr.
Welp got debugging full fledged, ran it through It goes through my init, my vidinit, and even my draw. and it steps through all the code cleanly yet It still doesn't display my sprite on the screen. --Health.cpp-- ... int CHudScouter::Init(void) { HOOK_MESSAGE(Scouter); m_iHealth =

RE: [hlcoders] More hud difficulties

2002-10-22 Thread Paul Bean Jr.
Thankyou. -Original Message- From: [EMAIL PROTECTED] [mailto:hlcoders-admin@;list.valvesoftware.com]On Behalf Of botman Sent: Tuesday, October 22, 2002 4:25 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] More hud difficulties > Ahh unfortunately I can't seem to access that tutorial.

RE: [hlcoders] More hud difficulties

2002-10-22 Thread Paul Bean Jr.
disregard the unfortunately i cant access the tutorial message, that was never meant to be sent, I rebooted my compuer and it sent all my draft mail out -Original Message- From: [EMAIL PROTECTED] [mailto:hlcoders-admin@;list.valvesoftware.com]On Behalf Of Paul Bean Jr. Sent: Tuesday

RE: [hlcoders] More hud difficulties

2002-10-22 Thread Paul Bean Jr.
Ahh unfortunately I can't seem to access that tutorial. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

RE: [hlcoders] More hud difficulties

2002-10-22 Thread Paul Bean Jr.
>Make sure you have added a member variable for your new hud element to CHud >and call Init() in CHud::Init() and VidInit() in CHud:VidInit(); Yup done that. >If that is done, make sure that it is not your drawing code. Comment out >anything that might turn it off (or whatever you have that tur

[hlcoders] More hud difficulties

2002-10-22 Thread Paul Bean Jr.
Hey how's it going again :) it's annoying me. Anyways, I've recently tried to establish a new hud element, In fact, I copy and pasted the health hud and took out everything I didn't need. I kept m_iFlags and all virtual members, and inherited from basehud *like I said i just copy and pasted healt

RE: [hlcoders] 9 way blending animation source

2002-10-19 Thread Paul Bean Jr.
What is 9 way blending animation? I tried a search for google and didn't find anything that told me what it was. -Original Message- From: [EMAIL PROTECTED] [mailto:hlcoders-admin@;list.valvesoftware.com]On Behalf Of Michael Shimmins Sent: Saturday, October 19, 2002 5:09 PM To: [EMAIL PROTE

RE: [hlcoders] Weapon tracers

2002-10-19 Thread Paul Bean Jr.
I believe he's talking about emulating bullet tracers *when you shoot that gun in most games, and even hafllfie i believe, it leaves a little yellow ray flying across the screen* I also remember reading something about either an api or temporary entities that you can use for tracers, You might want

[hlcoders] re: my hud question

2002-10-19 Thread Paul Bean Jr.
I got it, It wasn't anything wrong with the sprite it was my hud.txt Halflife has the redraw code draw the numbers of the health from number_0 + NUMBER in the hud.txt list(the sprite index it loaded technically) and number_o was the last sprite i had in the list, so I guess as opposed to crashing(o

[hlcoders] Question and problem concerning the Hud

2002-10-19 Thread Paul Bean Jr.
Hey, I'm new to the Halflife programming scene, not new to c++ however, but looking at this thing sometimes makes me feel that ways, anyways on to the real problem. I'm trying to get a feel on how exactly i should make my hud look, and I want to use my own sprites, so I create a sprite (i make two

Re: [hlcoders] Team Fortress II

2002-06-15 Thread JR
I heard they were using the Quake 3 engine, but that may just be a rumor. - Original Message - From: "Persuter" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, June 15, 2002 3:40 PM Subject: [hlcoders] Team Fortress II > I was thinking about this today and I was curious if a

Re: [hlcoders] Re: triApi speed problems

2002-05-13 Thread JR
Maybe Windows takes up the other Gb? :) - Original Message - From: "Tom" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, May 12, 2002 11:51 PM Subject: Re: [hlcoders] Re: triApi speed problems > is it supost to use 3GB or are you just a sloppy programmer :) > > > - Origina