r, which is sort of a crude version of
RTTI.
-----Original Message-
From: Nick McLaren [mailto:[EMAIL PROTECTED]
Sent: Monday, August 18, 2003 7:08 PM
To: [EMAIL PROTECTED]
Subject: [hlcoders] Probably basic question
I asked this of a friend of mine, but I got the msg back due to his
mailserve
ly question I'm sure, but hey, I'm sure I get this 100% as I
go. ;)
void CBasePlayerItem::DefaultTouch( CBaseEntity *pOther )
{
/* MISC CODE HERE */
CBasePlayer *pPlayer = (CBasePlayer *)pOther;
/* MISC CODE HERE */
-------
Nick McLaren, CCNA, SCSA
BattleLAN Technica
'm told that this new modified QERadiant
package will be distributed with CS:CZ for level creators to play with.
That can only be good for all of us. =)
-
Nick McLaren, CCNA, SCSA
Battle LAN Technical Admin
information about the server or via RCON which I'm certain you can either
find an object for or use sockets. Of course I don't have the protocol
data handy, so I guess I'm not a whole lot of help there! Hey, I tried!
hehe! ;)
-------
Nick McLaren, CCNA, SCSA
BattleLAN
Hey, that makes a whole lot of sense! Thanks Pat! =)
-Nick
-Original Message-
From: [EMAIL PROTECTED]
[mailto:hlcoders-admin@;list.valvesoftware.com]On Behalf Of Pat Magnan
Sent: Friday, October 18, 2002 2:23 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] little bug in the SDK 2.3 ?
Sorry for the newbie C++ coder question, but wouldn't it be wrong to use a
comparison on a return statement like was suggested? Is the !! an operator?
I haven't seen it before. From this thread I'm guessing that it converts any
>0 value to a 1 and any <0 value to 0, making the return perform an
as
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