RE: [hlcoders] Checking if a player is ducked (simple?)

2004-01-06 Thread Cale 'Mazor' Dunlap
:42 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Checking if a player is ducked (simple?) Cale 'Mazor' Dunlap wrote: > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > I just need to know the PROPER way to check if a

Re: [hlcoders] Checking if a player is ducked (simple?)

2004-01-06 Thread Codiac
Cale 'Mazor' Dunlap wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I just need to know the PROPER way to check if a player is ducked. I've been using button checks up until I realized how crappy they worked. I just need to know what sort of

Re: [hlcoders] Checking if a player is ducked (simple?)

2004-01-06 Thread Vyacheslav Djura
Hello Cale, CMD> I just need to know what sort of flag is set when the player has actually CMD> REACHED the duck position, FL_DUCKING is if they're in the process, and CMD> I think PFLAG_DUCKING is too. Is there some combination of these flags CMD> that would tell me? I use this to determine whet

[hlcoders] Checking if a player is ducked (simple?)

2004-01-06 Thread Cale 'Mazor' Dunlap
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I just need to know the PROPER way to check if a player is ducked. I've been using button checks up until I realized how crappy they worked. I just need to know what sort of flag is set when the player