RE: [hlcoders] Half-life resources

2003-05-30 Thread Jamie Esliger
hursday, May 29, 2003 6:26 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Half-life resources I think a direct specific question would be much simpler to answer. :). A good source of general information would be to start at http://www.thewavelength.net and read their 'links' sec

Re: [hlcoders] Half-life resources

2003-05-30 Thread Steven Van Ingelgem
-- [ Picked text/plain from multipart/alternative ] http://www.nerdchow.com/halflife/ Check that site, the class diagrama are a bit outdated, but they will give you a quick overview >At 01:59 PM 5/29/2003 -0400, you wrote: >>I've noticed lots of tutorials on the net about various mod techniques l

Re: [hlcoders] Half-life resources

2003-05-30 Thread Pat Magnan
I think a direct specific question would be much simpler to answer. :). A good source of general information would be to start at http://www.thewavelength.net and read their 'links' section in the coding forums. There's a general overview of the way the SDK is organized at a site call 'the fixxxer

Re: [hlcoders] Half-life resources

2003-05-30 Thread Sniper
ED]> Sent: Thursday, May 29, 2003 1:59 PM Subject: [hlcoders] Half-life resources > I've noticed lots of tutorials on the net about various mod techniques like > adding weapons, > hud updates, vgui etc. > > I'm looking for higher level information. Is there any r

[hlcoders] Half-life resources

2003-05-30 Thread Jamie Esliger
I've noticed lots of tutorials on the net about various mod techniques like adding weapons, hud updates, vgui etc. I'm looking for higher level information. Is there any resource out there that explains the higher-level structure of HL? I'm looking for "the big picture". Thanks, Jamie