hursday, May 29, 2003 6:26 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Half-life resources
I think a direct specific question would be much simpler to answer. :).
A good source of general information would be to start at
http://www.thewavelength.net and read their 'links' sec
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[ Picked text/plain from multipart/alternative ]
http://www.nerdchow.com/halflife/
Check that site, the class diagrama are a bit outdated, but they will give
you a quick overview
>At 01:59 PM 5/29/2003 -0400, you wrote:
>>I've noticed lots of tutorials on the net about various mod techniques l
I think a direct specific question would be much simpler to answer. :).
A good source of general information would be to start at
http://www.thewavelength.net and read their 'links' section in the coding
forums. There's a general overview of the way the SDK is organized at a
site call 'the fixxxer
ED]>
Sent: Thursday, May 29, 2003 1:59 PM
Subject: [hlcoders] Half-life resources
> I've noticed lots of tutorials on the net about various mod techniques
like
> adding weapons,
> hud updates, vgui etc.
>
> I'm looking for higher level information. Is there any r
I've noticed lots of tutorials on the net about various mod techniques like
adding weapons,
hud updates, vgui etc.
I'm looking for higher level information. Is there any resource out there
that explains the
higher-level structure of HL? I'm looking for "the big picture".
Thanks,
Jamie
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