RE: [hlcoders] Plugin API: NetworkIDString returns "UNKNOWN"

2005-02-08 Thread Spencer 'voogru' MacDonald
Behalf Of Hendrik "Punisher" Leppkes Sent: Tuesday, February 08, 2005 5:38 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Plugin API: NetworkIDString returns "UNKNOWN" Or change the playerinfomanager to return a valid pointer before the player enters the game.

RE: [hlcoders] Plugin API: NetworkIDString returns "UNKNOWN"

2005-02-08 Thread Hendrik \"Punisher\" Leppkes
. :) Punisher > -Original Message- > From: [EMAIL PROTECTED] [mailto:hlcoders- > [EMAIL PROTECTED] On Behalf Of Spencer 'voogru' MacDonald > Sent: Tuesday, February 08, 2005 10:56 PM > To: hlcoders@list.valvesoftware.com > Subject: RE: [hlcoders] Plugin API: Netw

RE: [hlcoders] Plugin API: NetworkIDString returns "UNKNOWN"

2005-02-08 Thread Spencer 'voogru' MacDonald
s Sent: Tuesday, February 08, 2005 3:31 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Plugin API: NetworkIDString returns "UNKNOWN" No (in general, typically it will work). Retrieval of the network ID is an asynchronous operation, it can complete at any time (hence th

Re: [hlcoders] Plugin API: NetworkIDString returns "UNKNOWN"

2005-02-08 Thread Ronny Schedel
No (in general, typically it will work). Retrieval of the network ID is an asynchronous operation, it can complete at any time This is a bug in 1.6 servers. Sometimes the network ID will never be retrieved by the server, banned players can play easily. We had to code an adminmod plugin to get rid o

RE: [hlcoders] Plugin API: NetworkIDString returns "UNKNOWN"

2005-02-08 Thread Alfred Reynolds
No (in general, typically it will work). Retrieval of the network ID is an asynchronous operation, it can complete at any time (hence the network ID callback for plugins). Your problem however appears to be due to you running a listen server with maxplayers set to 1 (making it a single player game