Re: [hlds_linux] command line too long, 512 max

2013-07-12 Thread Ondřej Hošek
On Fri, Jul 12, 2013 at 11:38 PM, Erik-jan Riemers wrote: > Does this mean that any commands with ## for fork support needs to go in > the commandline? Well, -fork starts with a hyphen, so it goes (= has to go) on the command line. Only those options that are console variables/commands (and there

Re: [hlds_linux] command line too long, 512 max

2013-07-12 Thread Erik-jan Riemers
[mailto:riem...@binkey.nl] Sent: donderdag 23 mei 2013 19:51 To: Half-Life dedicated Linux server mailing list Subject: RE: [hlds_linux] command line too long, 512 max I actually didn't know that, i still learn more each day :) thanks for the reply's. -Original Message- From: hlds_

Re: [hlds_linux] command line too long, 512 max

2013-05-23 Thread 1nsane
ed Linux server mailing list > Subject: Re: [hlds_linux] command line too long, 512 max > > To elaborate on what Fletcher is saying, change your command-line to: > > screen -A -m -d -S tradeunusual ./srcds_run -debug -game tf -port 27015 > -replayserverdir tradeunusual -maxplayers 32 -

Re: [hlds_linux] command line too long, 512 max

2013-05-23 Thread Erik-jan Riemers
dedicated Linux server mailing list Subject: Re: [hlds_linux] command line too long, 512 max To elaborate on what Fletcher is saying, change your command-line to: screen -A -m -d -S tradeunusual ./srcds_run -debug -game tf -port 27015 -replayserverdir tradeunusual -maxplayers 32 -pidfile ~/tf/tradeu

Re: [hlds_linux] command line too long, 512 max

2013-05-23 Thread Saul Rennison
To elaborate on what Fletcher is saying, change your command-line to: screen -A -m -d -S tradeunusual ./srcds_run -debug -game tf -port 27015 -replayserverdir tradeunusual -maxplayers 32 -pidfile ~/tf/tradeunusual.pid -autoupdate -steam_dir /home/lzgames/steamcmd/ -steamcmd_script /home/lzgames/st

Re: [hlds_linux] command line too long, 512 max

2013-05-23 Thread Fletcher Dunn
You might try moving some of the +options into a single startup script and +exec them all at once. For example I am pretty sure that +servercfgfile, +motdfile, +map, +exec could all be executed from a startup script. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [m

Re: [hlds_linux] Command line switch fixes timeout on map change bug

2009-02-09 Thread Tony Paloma
lf Of Pawel Sent: Monday, February 09, 2009 12:11 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Command line switch fixes timeout on map change bug I had today 1 timeout. Are you sure that only this is causing problem? On Mon, Feb 9, 2009 at 7:49 PM, Tony Paloma

Re: [hlds_linux] Command line switch fixes timeout on map change bug

2009-02-09 Thread Pawel
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kevin J. > Anderson > Sent: Monday, February 09, 2009 7:41 AM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Command line switch fixes timeout on map change > bug > > This more or less stops the tracking of

Re: [hlds_linux] Command line switch fixes timeout on map change bug

2009-02-09 Thread Tony Paloma
: Re: [hlds_linux] Command line switch fixes timeout on map change bug This more or less stops the tracking of achievements on the server? Tony Paloma wrote: > Use the -nogamestats command line switch to fix timeout on map change. It > disables the uploading of game stats to Valve's ser

Re: [hlds_linux] Command line switch fixes timeout on map change bug

2009-02-09 Thread Pawel
Achievments are working with this parametr :) On Mon, Feb 9, 2009 at 5:01 PM, Jeff Sugar wrote: > This was already answered. > > -Atreus > > > On Mon, Feb 9, 2009 at 7:40 AM, Kevin J. Anderson < > les...@counter-strike.net > > wrote: > > > This more or less stops the tracking of achievements on

Re: [hlds_linux] Command line switch fixes timeout on map change bug

2009-02-09 Thread Jeff Sugar
This was already answered. -Atreus On Mon, Feb 9, 2009 at 7:40 AM, Kevin J. Anderson wrote: > This more or less stops the tracking of achievements on the server? > > Tony Paloma wrote: > > Use the -nogamestats command line switch to fix timeout on map change. It > > disables the uploading of g

Re: [hlds_linux] Command line switch fixes timeout on map change bug

2009-02-09 Thread Kevin J. Anderson
This more or less stops the tracking of achievements on the server? Tony Paloma wrote: > Use the -nogamestats command line switch to fix timeout on map change. It > disables the uploading of game stats to Valve's servers and at the same time > fixes the timeout on map change problem. By "game stat

Re: [hlds_linux] Command Line args

2008-11-19 Thread Steve Sumichrast
Thanks for that -- had always wondered! On Wed, Nov 19, 2008 at 2:21 PM, Kevin Ottalini <[EMAIL PROTECTED]> wrote: > Anything you can put into the server.cfg needs a "+" if you put it in the > command line. > > Options which are only accessable during startup have a "-" in front. > > http://develo

Re: [hlds_linux] Command Line args

2008-11-19 Thread Kevin Ottalini
Anything you can put into the server.cfg needs a "+" if you put it in the command line. Options which are only accessable during startup have a "-" in front. http://developer.valvesoftware.com/wiki/Launch_options That page needs to be updated for L4D servers / clients but should give you most

Re: [hlds_linux] Command Line?

2004-04-26 Thread Daniel Stroven
-- From: "m0gely" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, April 26, 2004 12:35 PM Subject: Re: [hlds_linux] Command Line? > Daniel Stroven wrote: > > mp_limitteams 1 > > mp_autoteambalance 1 > > I have my server running these values. &g

Re: [hlds_linux] Command Line?

2004-04-26 Thread m0gely
Daniel Stroven wrote: mp_limitteams 1 mp_autoteambalance 1 I have my server running these values. As far as mp_forceautojoin be added or used, I really don't see the reason it would need to be added. Most autojoiner's never consider talent vs talent on a team and autojoin definitely do

Re: [hlds_linux] Command Line?

2004-04-26 Thread Daniel Stroven
L PROTECTED]> Sent: Monday, April 26, 2004 5:36 AM Subject: RE: [hlds_linux] Command Line? > I have seen this in action. A couple of servers I have played on had a team > limiting system where you could only join one team if they were uneven. I > don't know what script was used b

RE: [hlds_linux] Command Line?

2004-04-26 Thread Matthew White
you. The servers were cs.axia.org.uk and csx.axia.org.uk - both good uk based servers as well! Regards, Matt White [ [EMAIL PROTECTED] ] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Lee Sent: 26 April 2004 10:25 To: [EMAIL PROTECTED] Subject: Re: [

Re: [hlds_linux] Command Line?

2004-04-26 Thread David Lee
I don't know exactly what you guys mean with the mp_forceautojoin, but i assume its similar to TFC where people are automatically joined to a team which helps with team stacking. I don't see how this would be hard to implement. Coming from a coding standpoint its just 1 extra variable to check for.

Re: [hlds_linux] Command Line?

2004-04-26 Thread dx
increasing the command line buffer is nothing compared to what mp_forceautojoin will do. hard coding, game implications. these are 2 VERY different things to implement. /mike On Mon, Apr 26, 2004 at 08:57:05AM +0200 or thereabouts, KnowHow The NetCrawler wrote: > m0gely wrote: > > >Alfred Reyno

Re: [hlds_linux] Command Line?

2004-04-26 Thread KnowHow The NetCrawler
m0gely wrote: Alfred Reynolds wrote: By me changing the code :) Sorry, I should have said, "Yes, I will make the change in code to increase that limit." - Alfred mp_forceautojoin for CS would be cool while you're in the feature adding mood. ;) -- - m0gely http://quake2.telestream.com/ Q2 | Q3A

Re: [hlds_linux] Command Line Parameter List?

2003-06-28 Thread Stefan Huszics
Daniel Stroven wrote: Another question is since some of these variables can be loaded via the autoexec.cfg. Can variables like pingboost, tos and others be set in the autoexec.cfg instead of command line? Im guessing no, but thought I would at least ask. AFAIK cmdline vars that start with - can

Re: [hlds_linux] command line help

2002-10-26 Thread Josh
I've never run a deathmatch server before, but i thought that deathmatch was in it's own dir (dmc). in that case, try this: ./hlds_run -noipx -game dmc +map crossfire & best of luck! -Josh On Fri, 25 Oct 2002, Eucke wrote: > I run bare hlds_l and Im having a block. > > Can anyone remember wha

Re: [hlds_linux] command line help

2002-10-26 Thread kama
ge - > From: "Brian A. Stumm" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Friday, October 25, 2002 8:54 PM > Subject: Re: [hlds_linux] command line help > > > > > > On Fri, 25 Oct 2002, Eucke wrote: > > > > > I run ba

Re: [hlds_linux] command line help

2002-10-26 Thread Eucke
Got it working and all that was needed was the game. Thanks all and a little trial and error. - Original Message - From: "Eric (Deacon)" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, October 25, 2002 11:58 PM Subject: RE: [hlds_linux] command line help

RE: [hlds_linux] command line help

2002-10-26 Thread Eric (Deacon)
> /hlds_run -noipx -game valve +map crossfire First of all, -noipx isn't really necessary unless you're actually running IPX on the box. Second, the -game argument should be the first one in. Third, you don't have to specify a game if it's just an HLDM server, do you? Doesn't the game default t

Re: [hlds_linux] command line help

2002-10-25 Thread Eucke
D]> Sent: Friday, October 25, 2002 8:54 PM Subject: Re: [hlds_linux] command line help > > On Fri, 25 Oct 2002, Eucke wrote: > > > I run bare hlds_l and Im having a block. > > > > Can anyone remember what the command line is to run a hldm server? > > > >