At 20:58 2/23/2001, Will2 wrote:
>This is much definitely a lot more concise than what I did and cleared up
>a couple of problems I had. The only thing I'm stuck using Dir5 and it
>doesn't have a mouseLoc handler. Is there a way to emulate it?
Sure. It's one of the things I forgot about but Col
This is much definitely a lot more concise than what I did and cleared up
a couple of problems I had. The only thing I'm stuck using Dir5 and it
doesn't have a mouseLoc handler. Is there a way to emulate it?
I am a deaf ed. teacher and am trying to do game that incoporate sign
language.
In th
At 06:09 2/23/2001, Colin Holgate wrote:
>Mark's routine is almost the same as mine:
Good to know my theory was sound. I like your method of placing the sprites
off screen better than my member swap to the "dummy" method. More
importantly, you remembered a VITAL step that I forgot - puppetSprit
>on mouseDown
> set clickedSprite = the clickOn
> set theMem = the member of sprite clickedSprite
> set the member of sprite 48 = theMem
> set the member of sprite clickedSprite = "dummy"
> repeat while the stillDown
> set the loc of sprite 48 to the mouseLoc
> updateStage
> en
At 19:21 2/22/2001, Will2 wrote:
>Is there anyway to move a sprite to top.
>I am trying to make a puzzle game where tiles are moved around.
>My problem is that the tile slides behind the tiles that are in front of
>it and dissapears.
>I tried to copy everything into a sprite at the end which puts
Not really in D5. Z-order didn't appear until D7, if I recall.
If it's the locked-position sliding tile game, then you wouldn't want one
piece on top of another anyway, so it wouldn't be a problem. If it's
something else, then you'll have to design around it. What kind is it?
- Tab
At 09:
Is there anyway to move a sprite to top.
I am trying to make a puzzle game where tiles are moved around.
My problem is that the tile slides behind the tiles that are in front of
it and dissapears.
I tried to copy everything into a sprite at the end which puts it on top
but I have to click it agai