> Can anybody give me a hint to solve this problem (fast! ;-))
Learning how to make your game time-based instead of CPU-based can be a
journey instead of a destination. Kerry Thompson recently found a smart
technique that might help you out: set your framerate down to 1fps,
remove your gameplay
Hello,
I'm working on an arcade game with racing cars. Everything runs fine so far.
But I have a problem with tracking the race time. At the moment I'm using
the time to create the lap time but it apeared that the frame rate of the
movie is different on a variety of systems. On a slow systems the