At 11:02 PM -0500 8/8/01, Andy wrote:
>I am trying to compress QT movies with Media Cleaner and want to use media
>keys then use the QTregisteraccesskey method from Director. My question is
>do I also need Sorenson Developer Edition to do this or does anyone know of
>another codec
I am trying to compress QT movies with Media Cleaner and want to use media
keys then use the QTregisteraccesskey method from Director. My question is
do I also need Sorenson Developer Edition to do this or does anyone know of
another codec that will do this.
Thanks
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Version 3.5 is currently available and it appears it reads/writes binary
keys. As well as a bunch of other useful new functions.
http://www.mods.com.au/budapi/download.htm
> cannot read binary keys
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Mark,
baReadRegNumber reads the integer (or DWORD) values from the registry, but
cannot read binary keys (i.e. EnableAutorun buried in the HKEY_CURRENT_USER
branch).
So far, this is one of the only problems that I have had with Buddy API,
otherwise its saved my bacon many times!
Morgan
At 18:18 06/08/2001, Morgan Bonar wrote:
>Does anybody know how to read/write binary registry keys, other than
>MasterApp?? Buddy API doesn't seem to support binary...
I'm not certain exactly what you're referring to as binary, but is this
what your're loo
Does anybody know how to read/write binary registry keys, other than
MasterApp?? Buddy API doesn't seem to support binary...
Morgan-
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Is there a way to define a Cmd+Arrow Left and Cmd+Arrow Right as shortcuts
for commands on the custom menu? I couldn't find this info in any source.
Thanks!
Slava
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>I need to make them work in a text box so that wherever the cursor is
>sitting, if you click the back arrow it jumps the cursor back to the
>previous character. And same idea for forward arrow. Basically exactly what
>the arrow keys do then!
Look at the selstart and selend functi
Hello list,
Thanks for your earlier help with projector border nightmare!
Have new question now:
I am developing for a touch-screen kiosk, and I have an 'on-screen keyboard'
(really just loads of buttons!) I've managed to duplicate the functionality
of all of the keys except for
these
non-standard keys on this specialty keyboard (also the
key codes for the numeric pad vs. the numbers at the top
of the keyboard)?
Thanks,
Steven
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the keycode of F1.
>
>on keyUp me
> if the keycode = 122 then
> videopause(sprite 1)
> end if
>end
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Hi all,
How do you assign a Function Key (F1) instead of the key p here
What is the keycode of F1.
on keyUp me
if (the key = "p" or the key = "P") then
videopause(sprite 1)
end if
end
ravi
_
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blinding. cheers Sam.
Leon McComish
Web Developer
email: [EMAIL PROTECTED]
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Is this any help Leon? seems to work with those buttons too!
http://www.ultimatum.dk/ask/director/
sAMsKi.
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ST
hello list,
how can I detect keys such as page down, page up, end, home, insert, delete
on a PC. My usual "put the keycode" method returns (unsurprisingly) nothing,
but I'm wondering if they can actually be captured via keycode (it has to be
keycode).
Failing that, suggestio
.spriteNum).loc + gLocIncrement
end
I imagine there are other, more efficient ways, but this might get you
started. For instance, you may be able to utilize 'the keyPressed' to deal
with the user pressing 2 keys to move in a diagonal direction.
You would probably benefit by readin
thanx for the help, but im a real NOVICE
how can i move a simpel graphic dynamicly down the stage like mario moves
acrross the tv
could some one write me a simple piece of code...
i know its only about 4 lines long...but i just cant get it right
thanx
4 all help
jon
http://www.penworks.
You need to write
return_script()
or else Director thinks you are declaring a variable.
-Andreas
>I think I'm being a dumbass but why won't the following code work? I've
>tried it as if keypressed(36) then (i.e. no = 1 ) and it's not executing the
>handlers.
>
>on keydown
> if keypressed(3
S.p.A.
www.mystique.cc <http://www.mystique.cc>
-Messaggio originale-
Da: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]Per conto
di Leon McComish
Inviato: martedì 31 ottobre 2000 18.00
A: [EMAIL PROTECTED]
Oggetto: keys
I think I'm being a dumbass but why won't the following code
I think I'm being a dumbass but why won't the following code work? I've
tried it as if keypressed(36) then (i.e. no = 1 ) and it's not executing the
handlers.
on keydown
if keypressed(36) = 1 then
return_script
end if
if keypressed(0) = 1 then
a_script
end if
if keypressed(37
> If you use the numeric keypad keys you are assuming that the
> person has a numeric keypad
You're right -- I guess this would be a drag on a laptop box.
/*
* Rob Wingate, Software Human*
* http://www.vingage.com *
* mailto:[EMAI
>However, rather than checking for two keys simultaneously, you might
>consider using different keys. The 7,9,1, and 3 keys on the keypad might be
>more intuitive for the motion you're wanting.
Arrow keys are nice to use, even in combination for diagonal. If you
use the numeric k
me, 0,0 --downright
end case
However, rather than checking for two keys simultaneously, you might
consider using different keys. The 7,9,1, and 3 keys on the keypad might be
more intuitive for the motion you're wanting.
In addition, you're sending your move() method the same parameters
im trying to make a sprite move in a upleft,upright,downleft,downright.
position. or at least when the user presses the UP and right key the
castmember pertaining to the upright position appears.
I tried this but no luck!
else if KeyPressed(126,123) then
move(me,0,0)--upleft
else if Keypressed
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