Re: MID vs MOD - WAS : Re: [linux-audio-dev] ".mid" files playing in Linux games

2004-02-02 Thread drclaw
On Mon, Feb 02, 2004 at 01:23:51PM -0500, Dominic Genest wrote: > > I think perhaps a better terminology might be "ideation" and > > "realization". But again, ideation has nothing to do with a file format. > > No matter which word we choose, the choice of a file format highly influences > the lev

Re: MID vs MOD - WAS : Re: [linux-audio-dev] ".mid" files playing in Linux games

2004-02-02 Thread Dominic Genest
> I think perhaps a better terminology might be "ideation" and > "realization". But again, ideation has nothing to do with a file format. No matter which word we choose, the choice of a file format highly influences the level of abstraction of the idea the file expresses. Think about a webpage.

Re: [linux-audio-dev] ".mid" files playing in Linux games

2004-02-02 Thread Dave Robillard
On Wed, 2004-01-28 at 15:52, Dominic Genest wrote: > Mine are rather "piano only", classical-like, songs. Those usually sound > better with midi sequencers. Compose in MIDI and use fluidsynth - it's literally designed for this sort of thing (embedding in a game) as someone's already pointed out.

Re: MID vs MOD - WAS : Re: [linux-audio-dev] ".mid" files playing in Linux games

2004-02-02 Thread Dave Phillips
Dominic Genest wrote: It's a bit like the difference between LaTeX and Word. Midi files describe the intention of the composer, not the extension. The one who listens to the music will choose to pay or not for a quality playback. And he might even be able to make it sound better than the composer

Re: MID vs MOD - WAS : Re: [linux-audio-dev] ".mid" files playing in Linux games

2004-02-02 Thread Dominic Genest
> > It's a bit > >like the difference between LaTeX and Word. Midi files describe the > > intention of the composer, not the extension. The one who listens to the > > music will choose to pay or not for a quality playback. And he might even > > be able to make it sound better than the composer has

Re: MID vs MOD - WAS : Re: [linux-audio-dev] ".mid" files playing in Linux games

2004-02-02 Thread Robert Jonsson
Hi, On Monday 02 February 2004 16.33, Dave Phillips wrote: > Dominic Genest wrote: > >I compare MIDI to the WYMIWYG (what you MEAN is what you get), and MOD or > >other formats alike to WYSIWYG (what you SEE is what you get). > > I would say instead that MODs are WYHIWYG (what you HEAR is what you

Re: MID vs MOD - WAS : Re: [linux-audio-dev] ".mid" files playing in Linux games

2004-02-02 Thread drclaw
Well, from the initial reading, it sounded like the author of this game wanted to embed a software synthesizer into his game to play the tunes. In that case I figured that unless he could find some really nice engine for producing realistic piano tunes, libmikmod or timidity (with bundled samples)

Re: MID vs MOD - WAS : Re: [linux-audio-dev] ".mid" files playing in Linux games

2004-02-02 Thread Dave Phillips
Dominic Genest wrote: I compare MIDI to the WYMIWYG (what you MEAN is what you get), and MOD or other formats alike to WYSIWYG (what you SEE is what you get). I would say instead that MODs are WYHIWYG (what you HEAR is what you get), i.e., it *always* sounds the same because there's no dependen

MID vs MOD - WAS : Re: [linux-audio-dev] ".mid" files playing in Linux games

2004-02-02 Thread Dominic Genest
Hello, Samples used in techno music are most of the time repetitions of very simple patterns. Here, "simple" means "easy to modelise using computer representations such as WAV files". Try square or triangle waves with an ADSL envelope, moog synths, etc., and you'll recognize sounds you often he

Re: [linux-audio-dev] ".mid" files playing in Linux games

2004-02-01 Thread John Lazzaro
On Feb 1, 2004, at 4:01 AM, [EMAIL PROTECTED] wrote: Ryan Underwood <[EMAIL PROTECTED]> wrote: Module files are usually a reasonable compromise between quality and size for soundtracks. The disadvantage of tracker files compared to MIDI is that they are larger since they contain the samples. Th

Re: [linux-audio-dev] ".mid" files playing in Linux games

2004-01-31 Thread Ryan Underwood
On Sat, Jan 31, 2004 at 12:05:24PM -0600, RTaylor wrote: > > > >I was just attempting to point out that the formats themselves do not > >constrain the ability of the composer to write music in one style or > >another. You could write a piece with an acceptable piano simulation > > .mod seems a

Re: [linux-audio-dev] ".mid" files playing in Linux games

2004-01-31 Thread RTaylor
The label "[EMAIL PROTECTED]" hathe been affixed to this message, >On Fri, Jan 30, 2004 at 04:12:17PM -0600, RTaylor wrote: >> The label "[EMAIL PROTECTED]" hathe been affixed to this message, >> >On Wed, Jan 28, 2004 at 03:52:38PM -0500, Dominic Genest wrote: >> >> Mine are rather "piano only", c

Re: [linux-audio-dev] ".mid" files playing in Linux games

2004-01-31 Thread drclaw
On Fri, Jan 30, 2004 at 04:12:17PM -0600, RTaylor wrote: > The label "[EMAIL PROTECTED]" hathe been affixed to this message, > >On Wed, Jan 28, 2004 at 03:52:38PM -0500, Dominic Genest wrote: > > >> Mine are rather "piano only", classical-like, songs. Those usually sound > >> better with midi seq

Re: [linux-audio-dev] ".mid" files playing in Linux games

2004-01-30 Thread RTaylor
The label "[EMAIL PROTECTED]" hathe been affixed to this message, >On Wed, Jan 28, 2004 at 03:52:38PM -0500, Dominic Genest wrote: >> Mine are rather "piano only", classical-like, songs. Those usually sound >> better with midi sequencers. > >I would have to completely disagree. It isn't that one

Re: [linux-audio-dev] ".mid" files playing in Linux games

2004-01-28 Thread Eric Dantan Rzewnicki
Thanks for clearing that up. /me returns to lurking. On Wed, Jan 28, 2004 at 03:52:38PM -0500, Dominic Genest wrote: > Yes I am familiar with "mod" files which, more precisely, were born in the > Amiga world. Generally speaking, they're best at techno songs. > > Mine are rather "piano only"

Re: [linux-audio-dev] ".mid" files playing in Linux games

2004-01-28 Thread Mark Constable
On Thu, 29 Jan 2004 07:29 am, Tim Goetze wrote: > Dominic Genest wrote: > >Yes I am familiar with "mod" files which, more precisely, were born in the > >Amiga world. Generally speaking, they're best at techno songs. > > > >Mine are rather "piano only", classical-like, songs. Those usually sound > >

Re: [linux-audio-dev] ".mid" files playing in Linux games

2004-01-28 Thread Christian Henz
On Wed, Jan 28, 2004 at 10:18:51PM +0100, Frank Barknecht wrote: > Hallo, > Eric Dantan Rzewnicki hat gesagt: // Eric Dantan Rzewnicki wrote: > > > are you familiar with the tracker paradigm? I've not used it, but I > > think you create a .mod that contains both the sounds and the > > instructions

Re: [linux-audio-dev] ".mid" files playing in Linux games

2004-01-28 Thread Frank Barknecht
Hallo, Frank Barknecht hat gesagt: // Frank Barknecht wrote: > fluidsynth is easy to embed in other software. It does require > instrument files, though (SF2) but those can be very small. (Not small > enough for a GBA probably, but still...) And you can use it for sound > effects as well. Forgot

Re: [linux-audio-dev] ".mid" files playing in Linux games

2004-01-28 Thread drclaw
On Wed, Jan 28, 2004 at 03:52:38PM -0500, Dominic Genest wrote: > Yes I am familiar with "mod" files which, more precisely, were born in the > Amiga world. Generally speaking, they're best at techno songs. > > Mine are rather "piano only", classical-like, songs. Those usually sound > better wit

Re: [linux-audio-dev] ".mid" files playing in Linux games

2004-01-28 Thread Tim Goetze
Dominic Genest wrote: >Yes I am familiar with "mod" files which, more precisely, were born in the >Amiga world. Generally speaking, they're best at techno songs. > >Mine are rather "piano only", classical-like, songs. Those usually sound >better with midi sequencers. timidity comes with a fairly

Re: [linux-audio-dev] ".mid" files playing in Linux games

2004-01-28 Thread Frank Barknecht
Hallo, Eric Dantan Rzewnicki hat gesagt: // Eric Dantan Rzewnicki wrote: > are you familiar with the tracker paradigm? I've not used it, but I > think you create a .mod that contains both the sounds and the > instructions for when and how to play them. If I understand correctly > this format was b

Re: [linux-audio-dev] ".mid" files playing in Linux games

2004-01-28 Thread Dominic Genest
Yes I am familiar with "mod" files which, more precisely, were born in the Amiga world. Generally speaking, they're best at techno songs. Mine are rather "piano only", classical-like, songs. Those usually sound better with midi sequencers. Dom On Wednesday January 28 2004 15:40, Eric Dantan R

Re: [linux-audio-dev] ".mid" files playing in Linux games

2004-01-28 Thread Eric Dantan Rzewnicki
are you familiar with the tracker paradigm? I've not used it, but I think you create a .mod that contains both the sounds and the instructions for when and how to play them. If I understand correctly this format was born in the gaming world. -Eric Rz. On Wed, Jan 28, 2004 at 02:51:50PM -0500, Dom

[linux-audio-dev] ".mid" files playing in Linux games

2004-01-28 Thread Dominic Genest
Hello, I am programming some little games in Linux as a hobby, and I composed midi files that I would like to be played in the background. What is the easiest way to do this so that it works on all platforms for everyone ? I would like suggestions of real time synthesizers that can read ".mid"