Re: [Mesa-dev] [PATCH] radv: remove multisample bit from shader key.

2018-06-15 Thread Samuel Pitoiset
Reviewed-by: Samuel Pitoiset On 06/15/2018 12:51 AM, Dave Airlie wrote: From: Dave Airlie This wasn't being used anywhere inside the shader from what I can see. --- src/amd/vulkan/radv_pipeline.c | 2 -- src/amd/vulkan/radv_private.h | 1 - src/amd/vulkan/radv_shader.h | 1 - 3 files

Re: [Mesa-dev] [PATCH] radv: remove multisample bit from shader key.

2018-06-14 Thread Bas Nieuwenhuizen
On Fri, Jun 15, 2018 at 12:51 AM, Dave Airlie wrote: > From: Dave Airlie > > This wasn't being used anywhere inside the shader from what I can see. Well it was used for the BC optimize, but then Samuel enabled it for non-multisample too, so now we don't use it anymore. (or rather we were already

[Mesa-dev] [PATCH] radv: remove multisample bit from shader key.

2018-06-14 Thread Dave Airlie
From: Dave Airlie This wasn't being used anywhere inside the shader from what I can see. --- src/amd/vulkan/radv_pipeline.c | 2 -- src/amd/vulkan/radv_private.h | 1 - src/amd/vulkan/radv_shader.h | 1 - 3 files changed, 4 deletions(-) diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/v