Reviewed-by: Samuel Pitoiset
On 06/15/2018 12:51 AM, Dave Airlie wrote:
From: Dave Airlie
This wasn't being used anywhere inside the shader from what I can see.
---
src/amd/vulkan/radv_pipeline.c | 2 --
src/amd/vulkan/radv_private.h | 1 -
src/amd/vulkan/radv_shader.h | 1 -
3 files
On Fri, Jun 15, 2018 at 12:51 AM, Dave Airlie wrote:
> From: Dave Airlie
>
> This wasn't being used anywhere inside the shader from what I can see.
Well it was used for the BC optimize, but then Samuel enabled it for
non-multisample too, so now we don't use it anymore. (or rather we
were already
From: Dave Airlie
This wasn't being used anywhere inside the shader from what I can see.
---
src/amd/vulkan/radv_pipeline.c | 2 --
src/amd/vulkan/radv_private.h | 1 -
src/amd/vulkan/radv_shader.h | 1 -
3 files changed, 4 deletions(-)
diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/v