Oops the fix I posted is wrong. osgmultitouch and osgoscdevice should continue
to work on non-Apple platforms.
Any ideas on a good fix?
Ravi
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After debugging
I was completely wrong adding a Group as nothing to do with your problem
It's a scaling problem...
1st test)
osgconv fbx test1.osg (problem persist in osg file)
2nd test)
osgviewer->setscenedata(fbx)
fbx->setUpdateCallback(WriteNode2FileAfterfewframeCallback(*fbx,"test2.osg"));
Hi all,
A few of the newer OSG components explicitly reference
osgViewer::GraphicsWindowCocoa in their code. This causes link errors when
compiling OSG on MacOS with OSG_WINDOWING_SYSTEM set to X11.
The affected components are: avfoundation (osgdb), osgmultitouch (examples),
osgoscdevice (exam
Hi Valeian,
What do you mean by an InfinitePLane? One to interest against, to
intersect the the scene with, or one to visualize?
Robert.
On 23 June 2016 at 16:49, Valerian Merkling wrote:
> Hi,
>
> I would like to use an InfinitePlane to be able to use
> "view->computeIntersection" everywhere
On 23 June 2016 at 19:50, Dario Minieri wrote:
> Hi,
>
> May be Robert can clarify this behaviour... :D
I didn't wirte osgAnimation and haven't used more than to just compile
the examples and merge fixes. So I'm afraid I can't comment on the
specifics of osgAnimation.
The only thing I can add i
Hi,
May be Robert can clarify this behaviour... :D
Thank you!
Cheers,
Dario
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I might be able to help you with this. Is your source something you can
share, possibly off-list?
On Wed, Jun 22, 2016 at 9:55 AM, Valerian Merkling
wrote:
> Hi,
>
> I'm working with OpenSceneGraph 3.4.0 on a kind of GIS app.
>
> I'm rendering the ground using textured HeightField square. My sce
Hi,
I would like to use an InfinitePlane to be able to use
"view->computeIntersection" everywhere, but I cannot find how put it inside my
scene graph...
In which kind of node shall I put this InfinitePlane ? Geode ?
Can someone help me ?
Thank you!
Cheers,
Valerian
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Hi,
I've seen some discussion about handling inf/nan in display geometries which
produce errors like:
Code:
CullVisitor::apply(Geode&) detected NaN, depth=nan, center=(inf inf -inf)
I'm in the process of writing a general display application that will receive
data other the network from othe
Hi,
I'm working with OpenSceneGraph 3.4.0 on a kind of GIS app.
I'm rendering the ground using textured HeightField square. My scene graph is
cut in two part, a group node with all the textured HeightFields, and another
containing all my 3D objects (sorted in a quadtree).
I've got a lot of tho
Hey Jordi,
I saw that and I'm going to fix the script so it doesn't run the normal
script, but the main issue is this:
https://github.com/travis-ci/travis-ci/issues/6142
Apparently the coverity addon is broken on travis and it can't download the
coverity tools b/c of an SSL issue. Hopefully they
Hi Jason,
It seems your coverity scan build is not being launched. Instead of this
the "script" tag command is the one running.
Take a look at
https://github.com/openscenegraph/OpenSceneGraph/blob/master/.travis.yml#L52,
the "normal" build should not be launched if you are in the
coverity_branch.
Hi All,
I've spent quite a few hours of the last week or so working getting
the Coverity defect count down. The latest Scan results are now up:
https://scan.coverity.com/projects/openscenegraph-openscenegraph
The average defect rates was 1.2 at the start, but now is down to
0.91. Still way
If it works, it's perfect :)
I set something up for osgEarth and it appears to be working, at least for
the travis builds. I haven't seen coverity working yet though. The travis
build on my coverity_scan branch runs to completion and says that it's
authorized with coverity and everything, but no
Hi Jason,
On 21 June 2016 at 21:51, Jason Beverage wrote:
> Really cool Robert. I'd love to get TravisCI setup for osgEarth as well, we
> might pick your brain on it here soon.
I'm not the one with the skills on settings things up, Jordi and Ralf
were the main driving forces behind making it ha
Hi,
I am using plane intersection to get the intersection of all meshes in my scene
with a plane. :
Code:
osg::ref_ptr intersector = new
osgUtil::PlaneIntersector(mIntersectionPlane);
intersector->setRecordHeightsAsAttributes(true);
intersector->setPrecisionHint(osgUtil::PlaneIntersector::Pr
Hi,
I'll try that but this is a problem for me, because my engine expect a
matrixtransform as root...I can ingest that but I'll substitute a problem with
another hehehe :D
Thanks again!
Thank you!
Cheers,
Dario
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I added a root group and all work great..strange
I don't know where come the problem
Seams osgviewers don't like MatrixTransform as root node..
Paradox wrote:
> Hi,
>
> Thanks for your interest. This is the FBX.
>
> Thank you!
>
> Cheers,
> Dario
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Hi,
I have Two views in my scene, both of them are in a Composite Viewer. I have
added the outline to the truck, and then i have added the truck to my scene.
Why only under the viewport of the cube i have the outline.
Here is a part of my code, and i have attached an image of the result
///OSG
Hi,
so here is a little update on my current progress. I have a working solution,
but im not 100% happy with it as it is pretty messy and offers bad performance.
The basic idea is to assign a uniform variable to each and every transform node
of the scene graph, storing its total modelMatrix so
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