Hi Guys,
I've just checked in the addition of the following methods to Dragger
that enable one to control when the draggers can be activated by
clicking on them :
void setActivationModKeyMask(unsigned int mask) {
_activationModKeyMask = mask; }
unsigned int getActivationModKeyMask
Hi Robert,
So this week I rather than just hack a bit of extensibility into
Dragger to allow me to observer changes to the Dragger, I took the
opportunity to refactor osgManipulator to make it simpler to use, more
encapsulated, easier to use with conventional nodes and more
extensible. These ch
Hi Robert,
This is good news! I've just been experimenting osgManipulator for the
purpose of integrating it into our application. However, I had a big
issue with the fact that draggers only could update Selection nodes.
Thanks for changing this.
I particularily like that it's now possible to
Hi All,
One of the items I've been working towards over the last week has been
to add interactive volume region editing, my plan was to use the tab
box manipulator from osgManipulator to allow me to adjust the
osgVolume::VolumeTile's Locator matrix. Alas digging into
osgManipulator I found it was
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