Re: [osg-users] osgManipulator refactored

2009-07-03 Thread Robert Osfield
Hi Guys, I've just checked in the addition of the following methods to Dragger that enable one to control when the draggers can be activated by clicking on them : void setActivationModKeyMask(unsigned int mask) { _activationModKeyMask = mask; } unsigned int getActivationModKeyMask

Re: [osg-users] osgManipulator refactored

2009-07-02 Thread Jean-Sébastien Guay
Hi Robert, So this week I rather than just hack a bit of extensibility into Dragger to allow me to observer changes to the Dragger, I took the opportunity to refactor osgManipulator to make it simpler to use, more encapsulated, easier to use with conventional nodes and more extensible. These ch

Re: [osg-users] osgManipulator refactored

2009-07-02 Thread John Vidar Larring
Hi Robert, This is good news! I've just been experimenting osgManipulator for the purpose of integrating it into our application. However, I had a big issue with the fact that draggers only could update Selection nodes. Thanks for changing this. I particularily like that it's now possible to

[osg-users] osgManipulator refactored

2009-07-01 Thread Robert Osfield
Hi All, One of the items I've been working towards over the last week has been to add interactive volume region editing, my plan was to use the tab box manipulator from osgManipulator to allow me to adjust the osgVolume::VolumeTile's Locator matrix. Alas digging into osgManipulator I found it was