On Tue, 5 Aug 2003 12:48, Michal Wallace wrote:
> It does seem like there are some snags getting
> languages to talk to each other, even with the
> calling conventions, but even so, I'm even more
> convinced now that a generic, overridable
> code-generator is the way to go.
>
> It seems to me that
- Original Message -
From: "Joseph Ryan" <[EMAIL PROTECTED]>
To: "Michal Wallace" <[EMAIL PROTECTED]>
Cc: "K Stol" <[EMAIL PROTECTED]>; <[EMAIL PROTECTED]>
Sent: Tuesday, August 05, 2003 12:24 AM
Subject: Re: generic code generator? [
Michal Wallace wrote:
On Sun, 3 Aug 2003, K Stol wrote:
What do you think? Want to try squishing pirate/python
and pirate/lua together? :)
Yeah, I like the idea. Let's try this out.
Well, I finished reading your report[1] and
posted some of my (rather unorganized) thoughts
up at
On Tue, 5 Aug 2003, Dan Sugalski wrote:
> The original thought was to use the new perl 6 grammar engine/code
> to do this, but I think it'll be a while before that's ready to go.
I think perl6 is definitely the way to go, once it's ready.
BTW, what's the deal with Bundle::Perl6? I tried installi
At 11:09 PM -0400 8/4/03, Michal Wallace wrote:
On Tue, 5 Aug 2003, Stephen Thorne wrote:
Thus the code generator is best suited to be in a language that can
be run from within the parrot machine, otherwise statements like
'eval()' would not be possible without binding parrot to a
non-portable
On Tue, 5 Aug 2003, Stephen Thorne wrote:
> > It seems to me that if we want to maximize the
> > number of languages using it, the generic
> > compiler shouldn't depend on anything but
> > C and parrot... But until we get it working,
> > I'd like to stick to a dynamic language like
> > python/perl
On Tue, 5 Aug 2003, Joseph Ryan wrote:
> >Okay, I don't have a good syntax in mind yet,
> >the point is it's a template language and you
> >can subclass/override/extend the template.
> >Maybe there's no syntax and it just uses
> >cleanly coded classes in some oo language.
> >Or perl6 with it's g
On Thu, 7 Aug 2003, Dan Sugalski wrote:
> > haskell_parser -> ast -> pirate -> parrot_code --> imcc -> pbc
> > ^
> > |
> > parrot_code__templates
> >
> >
> >S
At 1:35 PM -0400 8/5/03, Michal Wallace wrote:
On Tue, 5 Aug 2003, Joseph Ryan wrote:
>Okay, I don't have a good syntax in mind yet,
>the point is it's a template language and you
>can subclass/override/extend the template.
>Maybe there's no syntax and it just uses
>cleanly coded classes in s
On Sun, 3 Aug 2003, K Stol wrote:
> > What do you think? Want to try squishing pirate/python
> > and pirate/lua together? :)
>
> Yeah, I like the idea. Let's try this out.
Well, I finished reading your report[1] and
posted some of my (rather unorganized) thoughts
up at [2]
It does seem like t
On Sun, 3 Aug 2003 19:25, Michal Wallace wrote:
> On Fri, 1 Aug 2003, K Stol wrote:
> Really, there's a ton of overlap between the various
> "high level" languages that parrot wants to support.
> Maybe we could put together a generic code generator
> that everyone could use? Obviously, it would hav
On Sun, 3 Aug 2003, K Stol wrote:
> At this moment, I'm looking at a new version of Lua, the previous
> 'pirate' compiled (well, sort of :-) Lua 4 Lua 5 has some features,
> such as coroutines (If I remembered well) and all kinds of neat
> stuff for which Parrot has built-in support (and it droppe
- Original Message -
From: "Michal Wallace" <[EMAIL PROTECTED]>
To: "K Stol" <[EMAIL PROTECTED]>
Cc: <[EMAIL PROTECTED]>
Sent: Sunday, August 03, 2003 2:25 AM
Subject: generic code generator? [was: subroutines and python status]
> On Fri, 1 Aug 2003, K Stol wrote:
>
> > > From: "Leon Bro
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