Can't see doxygen documentation from there though and that's what I needed
:(
But I hope it gets fixed soon.
--
http://groups.google.com/group/realxtend
http://www.realxtend.org
Hi,
It seems that realxtend.org website has been unavailable since yesterday
(at least). Any idea when it's coming back up?
-Teemu S.
--
http://groups.google.com/group/realxtend
http://www.realxtend.org
I quess blender files would work fine as long as they are in modifiable
format. I couldn't find them by googling though, but if someone can upload
them somewhere it would be nice.
-Teemu
--
http://groups.google.com/group/realxtend
http://www.realxtend.org
I found that too, but it only contains meshes, skeletons, materials, xmls
and images, but not the actual model (.3ds, .obj) which could be modified
to create new animations.
--
http://groups.google.com/group/realxtend
http://www.realxtend.org
Hi,
Is there anywhere downloadable version of the model used to create existing
mesh&skeleton of avatar?
With some googling it seems that it at least has been available at
http://realxtend.org/page.php?pg=downloads under Additional files, but
those links are broken now (I suppose that page sh
Thanks for testing it. I might have given wrong impression of what
doesn't work; I ment the problem you encountered too that rightbutton-
drag stops working (other mousebuttons work, can't get debug prints
from MouseMove events though).
As a workaround I customized my avatar script by combining so
Am I really only one with this problem or are everyone else using their
custom-made avatar scripts? I removed Tundra 2.0 and installed Tundra 2.1.1
without any traces of old version and still I have some problem with
Avatar-demo. It looks like the Avatar-entity loses mouse-inputmapper totally
w
ui scene?
>
> Best regards,
> Jonne Nauha
> Adminotech developer
>
> On Wed, Sep 21, 2011 at 2:57 PM, Teemu Siltanen
> wrote:
>
>
>
>
>
>
>
> > Hi,
>
> > I noticed in my scene, which has over 100 entities in a txml (mostly
> > meshes)
Hi,
I noticed in my scene, which has over 100 entities in a txml (mostly
meshes), that I can't use mouse to rotate my Avatar (I'm using the
avatar script from the example). To find out where the problem might
be, I added to avatardemo's avatar.txml multiple dummy entities with
only a name on them