On Aug 28, 8:17 am, mhampton <[EMAIL PROTECTED]> wrote:
> On Aug 28, 8:45 am, "William Stein" <[EMAIL PROTECTED]> wrote:
> > Another way to make animation for a web browser would be
> > to use javascript, though the timing might look jerky. Another
> > possibility is flash.
>
> I am very ignorant
2008/8/28 Jason Grout <[EMAIL PROTECTED]>:
>
> Arnaud Bergeron wrote:
>> There is a strong possibility that for the next semester I will be
>> working on the graphics area of sage. I would working more on the
>> visible side than the innards but that does not mean I will not touch
>> the innards
Arnaud Bergeron wrote:
> There is a strong possibility that for the next semester I will be
> working on the graphics area of sage. I would working more on the
> visible side than the innards but that does not mean I will not touch
> the innards if need be.
>
> Currently I have these items that
On Aug 28, 8:45 am, "William Stein" <[EMAIL PROTECTED]> wrote:
> > 1) Better triangulations for many-vertex faces. You either have to
> > work around the current behavior of indexed_face_set or change it. I
> > have been trying to do the former in polyhedra.py, since then it only
> > impacts th
> >> Another way to make animation for a web browser would be
> >> to use javascript, though the timing might look jerky. Another
> >> possibility is flash.
> >
> > That would be for 2D animations right?
>
> Yes, that's what I had in mind. It could also be used for 3d if
> you generate a sequenc
On Thu, Aug 28, 2008 at 8:01 AM, Arnaud Bergeron <[EMAIL PROTECTED]> wrote:
>
> 2008/8/28 William Stein <[EMAIL PROTECTED]>:
>>
>> On Thu, Aug 28, 2008 at 5:06 AM, mhampton <[EMAIL PROTECTED]> wrote:
>>>
>>> There are a number of things I am sort of working on but I lack the
>>> time to do them in
2008/8/28 William Stein <[EMAIL PROTECTED]>:
>
> On Thu, Aug 28, 2008 at 5:06 AM, mhampton <[EMAIL PROTECTED]> wrote:
>>
>> There are a number of things I am sort of working on but I lack the
>> time to do them in the near future.
>>
>> 1) Better triangulations for many-vertex faces. You either h
On Thu, Aug 28, 2008 at 5:06 AM, mhampton <[EMAIL PROTECTED]> wrote:
>
> There are a number of things I am sort of working on but I lack the
> time to do them in the near future.
>
> 1) Better triangulations for many-vertex faces. You either have to
> work around the current behavior of indexed_f
There are a number of things I am sort of working on but I lack the
time to do them in the near future.
1) Better triangulations for many-vertex faces. You either have to
work around the current behavior of indexed_face_set or change it. I
have been trying to do the former in polyhedra.py, sinc
On Wed, Aug 27, 2008 at 11:49 PM, Arnaud Bergeron <[EMAIL PROTECTED]> wrote:
>
> There is a strong possibility that for the next semester I will be
> working on the graphics area of sage. I would working more on the
> visible side than the innards but that does not mean I will not touch
> the inn
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