[sage-devel] Re: reopening Sage - Blender discussion

2008-09-18 Thread mhampton
Ah, sorry, I should have said. Its the fan of the ideal generated by: {v^2-w-1, w^2-x-1, x^2-y-1, y^2-z-1, z^2-v-1}. Not very complicated, but of course with 5 variables you can't compute most fans. I'm going to give a talk in early November on visualizing geometric objects with associated alg

[sage-devel] Re: reopening Sage - Blender discussion

2008-09-17 Thread William Stein
On Wed, Sep 17, 2008 at 6:23 PM, David Joyner <[EMAIL PROTECTED]> wrote: > > On Wed, Sep 17, 2008 at 8:57 PM, mhampton <[EMAIL PROTECTED]> wrote: >> >> I thought I'd mention that using ffmpeg and Sage/singular/gfan/tachyon >> I was able to finish the little pilot project I had in mind: taking a >>

[sage-devel] Re: reopening Sage - Blender discussion

2008-09-17 Thread David Joyner
On Wed, Sep 17, 2008 at 8:57 PM, mhampton <[EMAIL PROTECTED]> wrote: > > I thought I'd mention that using ffmpeg and Sage/singular/gfan/tachyon > I was able to finish the little pilot project I had in mind: taking a > 5d Groebner fan, intersecting it with a hyperplane, rotating it in 4d, > and ani

[sage-devel] Re: reopening Sage - Blender discussion

2008-09-17 Thread mhampton
I thought I'd mention that using ffmpeg and Sage/singular/gfan/tachyon I was able to finish the little pilot project I had in mind: taking a 5d Groebner fan, intersecting it with a hyperplane, rotating it in 4d, and animating the projection into three dimensions. I am still struggling with the op

[sage-devel] Re: reopening Sage - Blender discussion

2008-09-03 Thread Vincent Beffara
Hi, > Thanks very much for this response. ffmpeg looks very useful to me, I > am checking it out right now. It is unclear to me what the overlap is > with mplayer/mencoder. It seems that ffmpeg is somewhat leaner and > more portable, so I am thinking of using it as the encoder for your > first

[sage-devel] Re: reopening Sage - Blender discussion

2008-09-03 Thread mhampton
Thanks very much for this response. ffmpeg looks very useful to me, I am checking it out right now. It is unclear to me what the overlap is with mplayer/mencoder. It seems that ffmpeg is somewhat leaner and more portable, so I am thinking of using it as the encoder for your first suggestion (cr

[sage-devel] Re: reopening Sage - Blender discussion

2008-09-02 Thread Jason Merrill
On Sep 2, 10:40 pm, mhampton <[EMAIL PROTECTED]> wrote: > Thanks very much for this response.  ffmpeg looks very useful to me, I > am checking it out right now.  It is unclear to me what the overlap is > with mplayer/mencoder.  It seems that ffmpeg is somewhat leaner and > more portable, so I am t

[sage-devel] Re: reopening Sage - Blender discussion

2008-09-01 Thread Vincent Beffara
> Thanks Vincent for the information. One reason I am choosing not to > use povray is the license, which I believe is not compatible with > inclusion in Sage. Ah. I didn't know about the license, I had a look and indeed it is not quite free enough. BTW I am not pushing povray as such, simply sa

[sage-devel] Re: reopening Sage - Blender discussion

2008-09-01 Thread Philippe Saade
On Mon, Sep 1, 2008 at 9:55 AM, Vincent Beffara <[EMAIL PROTECTED]> wrote: > >> >So, to return to Sage : it should be quite doable to have one plot3d >> >format be povray source-code, to be compiled separately (or which gets >> >compiled in the background). That's not at all real-time, so I'm not

[sage-devel] Re: reopening Sage - Blender discussion

2008-09-01 Thread mhampton
Thanks Vincent for the information. One reason I am choosing not to use povray is the license, which I believe is not compatible with inclusion in Sage. Btw, the tachyon raytracer does seem to have good multicore support dy default. Unfortunately it cannot animate. I wish we had someone who c

[sage-devel] Re: reopening Sage - Blender discussion

2008-09-01 Thread Harald Schilly
On Sep 1, 11:05 am, root <[EMAIL PROTECTED]> wrote: > It would seem that ray tracing should be a fully parallel task. Yes, it is, but multicore isn't the issue I think. Images can be split up into smaller rectangles (i.e. rendering a single image by 4 cores in parallel by splitting it into a 2x

[sage-devel] Re: reopening Sage - Blender discussion

2008-09-01 Thread Vincent Beffara
> >So, to return to Sage : it should be quite doable to have one plot3d > >format be povray source-code, to be compiled separately (or which gets > >compiled in the background). That's not at all real-time, so I'm not > >sure it fits the original purpose, but it certainly can produce a movie > >(i

[sage-devel] Re: reopening Sage - Blender discussion

2008-09-01 Thread root
>> >I've been playing around with learning blender, with the idea of >> >animating some 4-D projection/rotations of polytopes into 3D. But all >> >I really want is a nice compressed animation/movie format, and it >> >seems like there should be a lighter-weight way to do that. If I come >> >up wi

[sage-devel] Re: reopening Sage - Blender discussion

2008-09-01 Thread Vincent Beffara
> >I've been playing around with learning blender, with the idea of > >animating some 4-D projection/rotations of polytopes into 3D. But all > >I really want is a nice compressed animation/movie format, and it > >seems like there should be a lighter-weight way to do that. If I come > >up with a

[sage-devel] Re: reopening Sage - Blender discussion

2008-08-29 Thread root
>I've been playing around with learning blender, with the idea of >animating some 4-D projection/rotations of polytopes into 3D. But all >I really want is a nice compressed animation/movie format, and it >seems like there should be a lighter-weight way to do that. If I come >up with anything wor

[sage-devel] Re: reopening Sage - Blender discussion

2008-08-29 Thread mhampton
I've been playing around with learning blender, with the idea of animating some 4-D projection/rotations of polytopes into 3D. But all I really want is a nice compressed animation/movie format, and it seems like there should be a lighter-weight way to do that. If I come up with anything worth sh

[sage-devel] Re: reopening Sage - Blender discussion

2008-08-29 Thread mabshoff
On Aug 29, 4:52 pm, Carl Witty <[EMAIL PROTECTED]> wrote: > On Aug 29, 4:36 pm, "Philippe Saade" <[EMAIL PROTECTED]> wrote: > > > Hi, Hi, > > after many discussion with Sage potential users (this week, around > > me), i get convinced that it would be great to use Blender Python APi > > to rend

[sage-devel] Re: reopening Sage - Blender discussion

2008-08-29 Thread Carl Witty
On Aug 29, 4:36 pm, "Philippe Saade" <[EMAIL PROTECTED]> wrote: > Hi, > > after many discussion with Sage potential users (this week, around > me), i get convinced that it would be great to use Blender Python APi > to rendre 3D scenes and animations. > > I have done some 3D animations few years ag