On Fri, May 02, 2008 at 05:36:46PM -0500, Nicolas Grunbaum wrote: > On this note, I am curious as to what profiling has been done on the > project.
I've done quite some profiling on the (old) 1.2 release, so the most obvious bottlenecks should be gone. But the code has changed a lot since, and I don't have that much time any more, so there sure is work to do :-) Some performance hotspots were (or still are) 2D surface operations in SDL like changing transparency (ghost...), scrolling, minimap generation, font and minimap cache especially in the multiplayer lobby screen (memory tradeoff), and recently the multiplayer server itself (David has done a lot of work there). There sure are more, it can't hurt to do some profiling :-) bye, Martin (aka maxy / martinxyz) _______________________________________________ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev