On 5/19/07, Louis. Lenders <[EMAIL PROTECTED]> wrote:
Hi , this fixes bug 8066,
http://bugs.winehq.org/show_bug.cgi?id=8066
See the crash log here:
http://bugs.winehq.org/attachment.cgi?id=5800&action=view ,
CreateDIBSection is called with bitmapinfo = null.
The program should be passing in
Am Samstag 19 Mai 2007 22:01 schrieb [EMAIL PROTECTED]:
+color=2949120;
+expected=45.0/255.0;
Maybe it would be easier to read if you write the color as a hex value(the
D3DCOLOR one). Also try to set blue and green to something different than 0.
pgpifuH4sMviX.pgp
Description: PGP signat
Howdy,
I was attempting to run a regression test, and kept running into errors when
trying to compile a bisect between wine 0.9.34 and 0.9.35. After trying all
sorts of things to fix it, I tried compiling between wine 0.9.34 and the
current git, which worked fine, eventually leading me to the t
I am trying to port wine to OpenBSD, or at least
trying to make it build and not segfault upon
execution...
(This bug is a minor issue compared to some ld.so
trouble I have run into. I'd be happy to know about
differences between Net/Free/OpenBSD ld.so)
configure output:
configure: WARNING: sys/
> Did you change something affecting D3D multithreaded apps?
I am currently working on this. Some fundamental work went into wine somewhen
between .33 and .35, but its not active yet. It was just some data structure
modifications to handle multiple contexts for one swapchain. Before that the
sta
Hi!
On 11.05.2007 21:16, Stefan Dösinger wrote:
> With Wine 0.9.37 we've archieved something that I allow myself to call a
> small
> milestone - All Direct3D7 Immediate mode SDK demos successfully perform their
> intended rendering.
Congratulations!
> Two major problems are left though, namel
On 18/05/07, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
* When a method needs locking, the lock is aquired after printing the trace,
but before checking error conditions(like windows).
* If a method doesn't need locking(e.g. unimplemented, or just a getter for
static info(GetCaps), or QI / AddRef
On 12/05/07, Erik Inge Bolsø <[EMAIL PROTECTED]> wrote:
-TRACE("(%p) Count (%d), pRects (%p), Flags (%x), Z (%f), Stencil (%d)\n",
This,
- Count, pRects, Flags, Z, Stencil);
+TRACE("(%p) Count (%d), pRects (%p), Flags (%x), Color (%f %f %f %f), Z (%f),
Stencil (%d)\n", This,
+
On 12/05/07, Erik Inge Bolsø <[EMAIL PROTECTED]> wrote:
---
dlls/wined3d/utils.c |1 +
1 files changed, 1 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index c444232..4db0622 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -238,6 +238
On 12/05/07, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
Am Samstag 12 Mai 2007 00:02 schrieb Raymond Barbiero:
> FYI, I get similar vertex blending errors playing Oblivion.
Oblivion is a direct3d9 game which makes heavy use of vertex shaders. I'd be
really surprised if it uses fixed function vert
Am Samstag 19 Mai 2007 15:33 schrieb [EMAIL PROTECTED]:
Looks good to me, although I wonder if the maskin in "*Dest = (color &
0x7FFF) << 1" is really needed or if we can just shift out the highest bit.
Luke Bratch wrote:
>> I'm interested in
>> regressions, so just a simple test if app that
>>
> worked before still works
>
>> will be fine.
>>
>
> I've given it a test, and found the following:
>
> - When setting that URL in HKCU\Software\Wine\MSHTML,
> it will download but fail to ins
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