> That said, GL_ARB_vertex_blend is not very common. Only MacOS supports it,
> and
> it is software emulated there. The Linux ATI driver used to support it until
> ATI switched to a different codebase. So this constant ends up beeing 0
> almost everywhere. The extension was dropped in favor of
On Feb 9, 2008 5:17 PM, marco <[EMAIL PROTECTED]> wrote:
>
> >
> > Hmm. gecko download hung for me once. I saw
> > fixme:urlmon:ProtocolStream_Read Read failed: 800c0008
> > in the log, which makes me wonder if our download code
> > doesn't handle transient network errors well.
> >
> > Time to ge
>
> Hmm. gecko download hung for me once. I saw
> fixme:urlmon:ProtocolStream_Read Read failed: 800c0008
> in the log, which makes me wonder if our download code
> doesn't handle transient network errors well.
>
> Time to get rid of the download, and just bundle gecko outright, I say...
I make t
First my deep apologize for the multiple/double post, I am not too used
to post on news and I was not seeing my posts so I though they were
getting 'lost' somewhere
As for system specs I run 2x Geforce 7900GS on SLI configuration with
Nvidia 169.07 driver, x64 architecture, Debian etch, XOrg 7.
Am Samstag, 9. Februar 2008 16:00:51 schrieb Julio Fernandez:
> At the moment is set in wine as *pCaps->MaxVertexBlendMatrices =
> GL_LIMITS(blends) which results in a value of 0 (at least in my Linux
>
> computer/build), while under Windows (XPSP2 DX9c) results in a value of 4
What we return depen
Julio Fernandez wrote:
> Hi, I don't know if this is the right place to post this, but sorry if
> not, and I'd like to be pointed to the right one
Please one message is enough! And please do not cross post! The bugzilla
and/or wine-devel is enough.
What you failed to specify is your video card
Hi, I don't know if this is the right place to post this, but sorry if not, and
I'd like to be pointed to the right one
I have been working last weeks on making the game Everquest to work under wine,
since 0.9.49 it was working flawlesly, but most models were not shown properly.
This corresponds w
Hi, I don't know if this is the right place to post this, but sorry if
not, and I'd like to be pointed to the right one
I have been working last weeks on making the game Everquest to work
under wine, since 0.9.49 it was working flawlesly, but most models were
not shown properly. This correspond
Hi, I don't know if this is the right place to post this, but sorry if
not, and I'd like to be pointed to the right one
I have been working last weeks on making the game Everquest to work
under wine, since 0.9.49 it was working flawlesly, but most models were
not shown properly. This correspond
Hi, I don't know if this is the right place to post this, but sorry if
not, and I'd like to be pointed to the right one
I have been working last weeks on making the game Everquest to work
under wine, since 0.9.49 it was working flawlesly, but most models
were not shown properly. This correspond
On Feb 9, 2008 9:24 AM, Paul Vriens <[EMAIL PROTECTED]> wrote:
> Hi,
>
> This commit: 05c7174909e975fc7d0ebf9a59bb07160c09d66d introduces a new helper
> script but uses InterlockedExchangeAdd that is not available on win95.
>
> This means that none of the tests run on win95 anymore.
Can we just im
Hmm. gecko download hung for me once. I saw
fixme:urlmon:ProtocolStream_Read Read failed: 800c0008
in the log, which makes me wonder if our download code
doesn't handle transient network errors well.
Time to get rid of the download, and just bundle gecko outright, I say...
On Feb 9, 2008 5:27 PM, Dan Kegel <[EMAIL PROTECTED]> wrote:
> On Feb 9, 2008 2:15 AM, Damjan Jovanovic <[EMAIL PROTECTED]> wrote:
> > > Try my patch, it should help that case.
> >
> > It only helps if I change
> > +if (type != FILE_TYPE_PIPE) {
> > to
> > +if (type != FILE_
Paul Vriens wrote:
> Hi,
>
> This commit: 05c7174909e975fc7d0ebf9a59bb07160c09d66d introduces a new
> helper script but uses InterlockedExchangeAdd that is not available on
> win95.
>
> This means that none of the tests run on win95 anymore.
>
Hi,
Another side effect of that change is that th
On Feb 9, 2008 2:15 AM, Damjan Jovanovic <[EMAIL PROTECTED]> wrote:
> > Try my patch, it should help that case.
>
> It only helps if I change
> +if (type != FILE_TYPE_PIPE) {
> to
> +if (type != FILE_TYPE_PIPE && type != FILE_TYPE_CHAR) {
That makes me as uneasy as I bet it
Am Samstag, 9. Februar 2008 04:52:23 schrieb dhliu:
> Some input methods can send a much longer string. The original size is
> too small. Please consider enlarging it.
> Thanks.
You should send a patch generated via git to wine-patches. If you do not know
how to do this, plese consider filing a b
Hi,
This commit: 05c7174909e975fc7d0ebf9a59bb07160c09d66d introduces a new helper
script but uses InterlockedExchangeAdd that is not available on win95.
This means that none of the tests run on win95 anymore.
--
Cheers,
Paul.
Am Samstag, 9. Februar 2008 02:13:34 schrieb L. Rahyen:
> On Friday February 8 2008 04:41:28 Bang Jun-young wrote:
> > That's the main reason why Wine keeps crashing every time I give it a
> > try with my Windows apps.
> > ...
> > I see something fundamentally wrong with development process.
>
>
On Mon, Jan 28, 2008 at 11:52:56PM -0600, James Hawkins wrote:
> On Jan 28, 2008 1:12 PM, Austin English <[EMAIL PROTECTED]> wrote:
> > I just finished moving over the last of the obsolete components.
> > _obsolete_binary, _obsolete_directx, and _obsolete_gui can all be
> > removed now.
Done.
> r
On Feb 8, 2008 8:03 PM, Dan Kegel <[EMAIL PROTECTED]> wrote:
> Damjan wrote
> > The problem is more general: consoles *also* break on short reads
> > (Java 1.4.1's gdb takes 1 command then quits because it thinks it's
> > the end of file)
>
> Try my patch, it should help that case.
It only helps i
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