Re: [4/4] msxml3: Properly set default value for SelectionLanguage property

2010-09-13 Thread testbot
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at http://testbot.winehq.org/JobDetails.pl?Key=5209 Your paranoid android.

Re: [2/4] msxml3: Fix IXMLDOMNode::get_prefix() for empty prefix

2010-09-13 Thread testbot
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at http://testbot.winehq.org/JobDetails.pl?Key=5207 Your paranoid android.

Re: [1/2] windowscodecs: support ICO files with embedded PNGs (try 2)

2010-09-13 Thread Vincent Povirk
I'm in the process of reorganizing the ICO decoder to address bug 24301 and take advantage of the rest of WIC. I'd prefer to leave this out until then. It's hard enough as it is, without having to keep PNG icons working too. On Tue, Sep 14, 2010 at 12:20 AM, Damjan Jovanovic wrote: > Changelog: >

Re: [3/4] msxml3: Fix IXMLDOMNode::get_namespaceURI() for empty URIs

2010-09-13 Thread testbot
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at http://testbot.winehq.org/JobDetails.pl?Key=5208 Your paranoid android.

Re: [1/4] msxml3: Support elements with namespaces

2010-09-13 Thread testbot
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at http://testbot.winehq.org/JobDetails.pl?Key=5206 Your paranoid android.

Re: [2/2] ws2_32: Fail when select is called with an invalid fd.

2010-09-13 Thread Mike Kaplinskiy
On Sun, Sep 12, 2010 at 5:23 PM, Vincent Povirk wrote: > > > > > > > @@ -3193,6 +3193,10 @@ int WINAPI WS_select(int nfds, WS_fd_set *ws_readfds, > return SOCKET_ERROR; > } > > +for (i=0; i +if (pollfds[i].fd == -1) > +return SOCKET_ERROR; You're leaking poll

Re: [1/3] dsound: Add support for 32-bit IEEE float buffers

2010-09-13 Thread Chris Robinson
On Monday, September 13, 2010 12:55:43 pm Owen Rudge wrote: > +if (*v < -1.0f) d = -128; > +if (*v < 0.0f) d = *v * 128.0f; > +if (*v >= 0.0f) d = *v * 127.0f; > +if (*v > 1.0f) d = 127; The way these checks are written out can cause problems, particularly with th

Re: [Wine] [1.2]-S.T.A.L.K.E.R.:SoC - Remapping keys?

2010-09-13 Thread Vitaliy Margolen
Wrong forum. It's a bug in x11drv. Thought I fixed it a long time ago, guess something broke again. Vitaliy. On 09/13/2010 06:13 AM, Jesse Palser wrote: On 9/9/10 8:48 AM, Jesse Palser wrote: [1.2]-S.T.A.L.K.E.R.:SoC - Remapping keys? Hi, I am running Wine 1.2 on Ubuntu 10.04 32bit Linu

Re: Release plans

2010-09-13 Thread Luis Carlos Busquets Pérez
As a user that only uses wine for playing games built for the Windows platform what I would like the most is d3d10, d3d10.1 and d3d11. It seems that these API's are more similar between themselves than what is the difference between d3d9 and d3d10.

Re: [Wine] [1.2]-S.T.A.L.K.E.R.:SoC - Remapping keys?

2010-09-13 Thread Jesse Palser
On 9/9/10 8:48 AM, Jesse Palser wrote: [1.2]-S.T.A.L.K.E.R.:SoC - Remapping keys? Hi, I am running Wine 1.2 on Ubuntu 10.04 32bit Linux. I wish to remap the movement keys in: S.T.A.L.K.E.R.: Shadow of Chernobyl, but when I try, it always maps "Pause" ? You will have to ask this in the Steam

Re: Release plans

2010-09-13 Thread Francois Gouget
On Mon, 13 Sep 2010, Edward Savage wrote: [...] > Out of interest why are applications not considered release goals? I'm > sure there is a very good reason I'd just like to know it. Just seems > to me that it would be a good idea to pick a handful of very popular, > but mostly ignored, application

Re: d3d9/tests: Test NVDB (depth bounds test) behavior

2010-09-13 Thread Henri Verbeet
This is fine, except for the 8 space indentation. I wonder though if perhaps it would be more interesting to start with a quad with a depth gradient from 0.0 to 1.0, bottom to top, then set the min/max depth bounds, and draw another fullscreen quad. That way you could easily verify the cutoffs are

Re: wined3d: Add NVDB support

2010-09-13 Thread Henri Verbeet
2010/9/12 Ričardas Barkauskas : > Looks reasonable in general, though there are a few minor issues: > +/* Depth bound test. To query if the card supports instancing > CheckDeviceFormat with the special Instancing doesn't have anything to do with this. > +union { > +DWORD

Re: [PATCH 2/7] d3dx9_36/tests: Added HLSL test suite

2010-09-13 Thread Henri Verbeet
On 11 September 2010 20:00, Travis Athougies wrote: > You said to move all assembler, shader and compiler tests over to the > d3dcompiler dll. When you said this did you mean only grammar tests, > or did you also mean visual tests as well? I've hit sort of a > roadblock, where I don't know exactly

Re: Suggestion for the Game Explorer implementation

2010-09-13 Thread Mariusz Pluciński
W dniu 10.09.2010 09:50, אלעד pisze: I have a little suggestion: integrate the Game Explorer with the Games menu of the desktop, so that games i install in wine will be added to the Games menu automaticlly. This is good idea, but it can't be done without having implemented rest of Games Explorer

Re: [PATCH 2/3] wined3d: store amount of video memory in gpu_description_table

2010-09-13 Thread Evil Jay
You're right, that does make more sense. I'll keep an eye out for your patch to get merged and I'll submit an addition for the 465 as a separate commit. -Jesse On 09/12/2010 02:29 PM, Roderick Colenbrander wrote: > Hi Jesse, > > I think the 465 change should go in after the gpu table patch. Th