Re: [PATCH v5 1/7] fcntl: Introduce new O_DENY* open flags

2013-04-10 Thread Frank Filz
linux-nfs-ow...@vger.kernel.org wrote on 04/10/2013 06:24:39 AM: > 2013/4/10 Jeff Layton : > > On Tue, 9 Apr 2013 16:40:21 +0400 > > Pavel Shilovsky wrote: > > > >> This patch adds 3 flags: > >> 1) O_DENYREAD that doesn't permit read access, > >> 2) O_DENYWRITE that doesn't permit write access,

Re: [PATCH v5 4/7] CIFS: Use NT_CREATE_ANDX command for forcemand mounts

2013-04-10 Thread Jeff Layton
On Wed, 10 Apr 2013 15:45:33 +0400 Pavel Shilovsky wrote: > 2013/4/10 Jeff Layton : > > On Tue, 9 Apr 2013 16:40:24 +0400 > > Pavel Shilovsky wrote: > > > >> forcemand mount option now lets us use Windows mandatory style of > >> byte-range locks even if server supports posix ones - switches on

Re: [PATCH v5 1/7] fcntl: Introduce new O_DENY* open flags

2013-04-10 Thread Jeff Layton
On Tue, 9 Apr 2013 16:40:21 +0400 Pavel Shilovsky wrote: > This patch adds 3 flags: > 1) O_DENYREAD that doesn't permit read access, > 2) O_DENYWRITE that doesn't permit write access, > 3) O_DENYDELETE that doesn't permit delete or rename, > > Network filesystems CIFS, SMB2.0, SMB3.0 and NFSv4

Re: [PATCH v5 4/7] CIFS: Use NT_CREATE_ANDX command for forcemand mounts

2013-04-10 Thread Jeff Layton
On Tue, 9 Apr 2013 16:40:24 +0400 Pavel Shilovsky wrote: > forcemand mount option now lets us use Windows mandatory style of > byte-range locks even if server supports posix ones - switches on > Windows locking mechanism. Share flags is another locking mehanism > provided by Windows semantic tha

Re: We're in GSoC 2013

2013-04-10 Thread paulo lesgaz
Hello, can the project "Implementing a vertex pipeline" be added for the possible GSOC projects? It would fix plenty of broken games (see bug 6955). Henri Verbeet said it could be a project, depending of skills of the student. David De : Austin English À :

[AppDB] -more spam-

2013-04-10 Thread Joerg Schiermeier
Hi list, again a spammer used the AppDB for his nasty activities: 1.) > Comment for 'Adobe Photoshop CS3 (10.0)' added by tokoku12345 > --- > To reply to this email please use the link provided below. > DO NOT reply via your email client as it w

GSoC 2013 proposal: Implement XPath from scratch

2013-04-10 Thread John Chadwick
Hello, I am a student of computer science interested in entering Wine development via GSoC 2013. Upon looking at the various suggested proposals, the project of reimplementing XPath without libxml2 looked particularly interesting. I am familiar with the C language, W3C DOM and XPath, and I b

Re: Google Summer of Code

2013-04-10 Thread Stefan Dösinger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, Am 2013-04-10 18:28, schrieb Liu Tuo: > I am Liu Tuo from National University of Singapore. I am > interested in implementing missing D3DX9 APIs, how can I know more > about this project and how can I apply for it? Is there anyone who > can help m

Re: We're in GSoC 2013

2013-04-10 Thread Austin English
On Tue, Apr 9, 2013 at 1:21 PM, paulo lesgaz wrote: > Hello, > > can the project "Implementing a vertex pipeline" be added for the possible > GSOC projects? > > It would fix plenty of broken games (see bug 6955). > > Henri Verbeet said it could be a project, depending of skills of the > student. >

Re: [PATCH 8/8] wined3d: Skip non-textureable formats in check_fbo_compat().

2013-04-10 Thread Matteo Bruni
2013/4/10 Henri Verbeet : > On 10 April 2013 17:53, Matteo Bruni wrote: >> The idea is that, since check_fbo_compat() creates a texture of the >> specified format to attach it to a test FBO and verify that it works >> correctly, it doesn't make sense to even try if the format is >> non-texturable.

Re: [PATCH 8/8] wined3d: Skip non-textureable formats in check_fbo_compat().

2013-04-10 Thread Henri Verbeet
On 10 April 2013 17:53, Matteo Bruni wrote: > The idea is that, since check_fbo_compat() creates a texture of the > specified format to attach it to a test FBO and verify that it works > correctly, it doesn't make sense to even try if the format is > non-texturable. > Well, we do check for format-

Google Summer of Code

2013-04-10 Thread Liu Tuo
Hi, I am Liu Tuo from National University of Singapore. I am interested in implementing missing D3DX9 APIs, how can I know more about this project and how can I apply for it? Is there anyone who can help me with this? Regards, Liu Tuo

Re: [PATCH 1/2] wined3d: Handle texture types via ps/vs_compile_args

2013-04-10 Thread Matteo Bruni
I guess it depends on what happens in D3D when the sampler type declared in the shader and the type of the texture bound to that sampler disagree, and it really matters only if all the current drivers have the same behavior in that regard. unbound_sampler_test() doesn't check what happens with mism

Re: [PATCH 1/8] wined3d: Remove useless glClearxxx calls.

2013-04-10 Thread Matteo Bruni
2013/4/10 Henri Verbeet : > On 10 April 2013 01:35, Matteo Bruni wrote: >> -/* Clear the screen */ >> -gl_info->gl_ops.gl.p_glClearColor(1.0f, 0.0f, 0.0f, 0.0f); >> -checkGLcall("glClearColor"); >> -gl_info->gl_ops.gl.p_glClearIndex(0); >> -gl_info->gl_ops.gl.p_glClearDepth(1);

Re: [PATCH 8/8] wined3d: Skip non-textureable formats in check_fbo_compat().

2013-04-10 Thread Matteo Bruni
2013/4/10 Henri Verbeet : > On 10 April 2013 01:35, Matteo Bruni wrote: >> --- >> dlls/wined3d/utils.c | 3 +++ >> 1 file changed, 3 insertions(+) >> >> diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c >> index da8fc7b..5010676 100644 >> --- a/dlls/wined3d/utils.c >> +++ b/dlls/wined3d/ut

Re: tools: add ProductId to the Windows NT Current Version block

2013-04-10 Thread Codeweavers
Sorry answered the wrong question. No I do not know why the lack of the key causes the app to fail. -aric Sent from my iPhone. On Apr 10, 2013, at 8:59 AM, Alexandre Julliard wrote: > Codeweavers writes: > >> It is the same value hard coded in the non WindowsNT current version block. > >

Re: tools: add ProductId to the Windows NT Current Version block

2013-04-10 Thread Codeweavers
Any just systems 2012 program. Ichitaro 2013 and homepage builder 2013 are the two specific ones. -aric Sent from my iPhone. On Apr 10, 2013, at 8:59 AM, Alexandre Julliard wrote: > Codeweavers writes: > >> It is the same value hard coded in the non WindowsNT current version block. > > T

Re: secur32: Take schannel backend capabilities into account when configuring enabled protocols.

2013-04-10 Thread Ken Thomases
Hi Jacek, On Apr 10, 2013, at 4:24 AM, Jacek Caban wrote: > On 3/28/13 8:31 PM, Ken Thomases wrote: >> Mac OS X 10.8 introduced support for TLS 1.1 and 1.2. > > Can someone with Mac OS X 10.8 test the attached patch for me, please. All I > need is to verify that it compiles and when running >

Re: [PATCH v5 4/7] CIFS: Use NT_CREATE_ANDX command for forcemand mounts

2013-04-10 Thread Pavel Shilovsky
2013/4/10 Jeff Layton : > (cc'ing samba-technical) > > I don't understand. Why would we need to use NT_CREATE_ANDX in lieu of > the POSIX trans2 open if the client isn't setting a share reservation > on that particular open? The server should still enforce share > reservations that are already set

Re: tools: add ProductId to the Windows NT Current Version block

2013-04-10 Thread Alexandre Julliard
Codeweavers writes: > It is the same value hard coded in the non WindowsNT current version block. That probably wasn't a good idea either. Do you know what your app is using this for? -- Alexandre Julliard julli...@winehq.org

Re: kernel32: Add a test for threads state when a process is being terminated. Take 2.

2013-04-10 Thread Alexandre Julliard
Dmitry Timoshkov writes: > Alexandre Julliard wrote: > >> > This test demonstrates the problem reported in the bug 1. >> > >> > This version of the patch moves the ExitProcess test into a child process. >> >> It still won't report failures properly though. > > As far as I can see ExitProces

Re: [PATCH 1/2] wined3d: Handle texture types via ps/vs_compile_args

2013-04-10 Thread Stefan Dösinger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Am 2013-04-10 15:13, schrieb Henri Verbeet: > On 10 April 2013 14:32, Stefan Dösinger > wrote: >>> *) Shader declares a 2D sampler but e.g. a cube texture is >>> bound > Yes, but we have the "dummy" textures for that. My understanding was that we don'

Re: tools: add ProductId to the Windows NT Current Version block

2013-04-10 Thread Codeweavers
It is the same value hard coded in the non WindowsNT current version block. -aric Sent from my iPhone. On Apr 9, 2013, at 9:42 AM, Alexandre Julliard wrote: > Aric Stewart writes: > >> @@ -3019,6 +3019,7 @@ HKLM,%CurrentVersionNT%,"CSDVersion",2,"Service Pack 3" >> HKLM,%CurrentVersionNT%,

Re: [PATCH v5 1/7] fcntl: Introduce new O_DENY* open flags

2013-04-10 Thread Pavel Shilovsky
2013/4/10 Jeff Layton : > On Tue, 9 Apr 2013 16:40:21 +0400 > Pavel Shilovsky wrote: > >> This patch adds 3 flags: >> 1) O_DENYREAD that doesn't permit read access, >> 2) O_DENYWRITE that doesn't permit write access, >> 3) O_DENYDELETE that doesn't permit delete or rename, >> >> Network filesyste

Re: [PATCH 1/2] wined3d: Handle texture types via ps/vs_compile_args

2013-04-10 Thread Henri Verbeet
On 10 April 2013 14:32, Stefan Dösinger wrote: > I'm not sure what you mean exactly. There are 3 problems related to > the sampler type: > > *) RECT vs 2D samplers Yes, but in principle you can get that from the existing np2_fixup field. > *) Shader declares a 2D sampler but e.g. a cube texture i

Re: kernel32: Add a test for threads state when a process is being terminated. Take 2.

2013-04-10 Thread Dmitry Timoshkov
Alexandre Julliard wrote: > > This test demonstrates the problem reported in the bug 1. > > > > This version of the patch moves the ExitProcess test into a child process. > > It still won't report failures properly though. As far as I can see ExitProcess returns 'failures' as the child proc

Re: [PATCH 1/2] wined3d: Handle texture types via ps/vs_compile_args

2013-04-10 Thread Stefan Dösinger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Am 2013-04-10 14:28, schrieb Henri Verbeet:> Why do you need the sampler type for anything other than SM1 pixel > shaders? I'm not sure what you mean exactly. There are 3 problems related to the sampler type: *) RECT vs 2D samplers *) Shader declares

Re: [PATCH 1/2] wined3d: Handle texture types via ps/vs_compile_args

2013-04-10 Thread Henri Verbeet
On 10 April 2013 13:39, Stefan Dösinger wrote: > This patch only changes the way the texture types are fed into the > shader generation code. Generating the proper shader code (hardcoded > values instead of relying on the dummy textures) is a task I've left for > Matteo, who worked on this problem

RE: [3/13] wineconsole and kernel32: set GetLargestConsoleWindowSize based on screen resolution

2013-04-10 Thread Hugh McMaster
Eric Pouech wrote: >to exchange information >between wineconsole and kernel is not the right thing to do the correct way is >to: >- enhance the wine server protocol to grab max win size in kernel32 >from wine server I've been able to achieve this. /***

Re: [PATCH v5 4/7] CIFS: Use NT_CREATE_ANDX command for forcemand mounts

2013-04-10 Thread Pavel Shilovsky
2013/4/10 Jeff Layton : > On Tue, 9 Apr 2013 16:40:24 +0400 > Pavel Shilovsky wrote: > >> forcemand mount option now lets us use Windows mandatory style of >> byte-range locks even if server supports posix ones - switches on >> Windows locking mechanism. Share flags is another locking mehanism >>

Re: kernel32: Add a test for threads state when a process is being terminated. Take 2.

2013-04-10 Thread Alexandre Julliard
Dmitry Timoshkov writes: > This test demonstrates the problem reported in the bug 1. > > This version of the patch moves the ExitProcess test into a child process. It still won't report failures properly though. -- Alexandre Julliard julli...@winehq.org

Re: secur32: Take schannel backend capabilities into account when configuring enabled protocols.

2013-04-10 Thread Jacek Caban
On 3/28/13 8:31 PM, Ken Thomases wrote: Mac OS X 10.8 introduced support for TLS 1.1 and 1.2. Can someone with Mac OS X 10.8 test the attached patch for me, please. All I need is to verify that it compiles and when running dlls/secur32/tests/secur32_test.exe.so schannel, TLS 1.1 and TLS 1.2 a

Re: [PATCH 1/8] wined3d: Remove useless glClearxxx calls.

2013-04-10 Thread Henri Verbeet
On 10 April 2013 01:35, Matteo Bruni wrote: > -/* Clear the screen */ > -gl_info->gl_ops.gl.p_glClearColor(1.0f, 0.0f, 0.0f, 0.0f); > -checkGLcall("glClearColor"); > -gl_info->gl_ops.gl.p_glClearIndex(0); > -gl_info->gl_ops.gl.p_glClearDepth(1); > -gl_info->gl_ops.gl.p_glCl

Re: [PATCH 8/8] wined3d: Skip non-textureable formats in check_fbo_compat().

2013-04-10 Thread Henri Verbeet
On 10 April 2013 01:35, Matteo Bruni wrote: > --- > dlls/wined3d/utils.c | 3 +++ > 1 file changed, 3 insertions(+) > > diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c > index da8fc7b..5010676 100644 > --- a/dlls/wined3d/utils.c > +++ b/dlls/wined3d/utils.c > @@ -1038,6 +1038,9 @@ static