linux-nfs-ow...@vger.kernel.org wrote on 04/10/2013 06:24:39 AM:
> 2013/4/10 Jeff Layton :
> > On Tue, 9 Apr 2013 16:40:21 +0400
> > Pavel Shilovsky wrote:
> >
> >> This patch adds 3 flags:
> >> 1) O_DENYREAD that doesn't permit read access,
> >> 2) O_DENYWRITE that doesn't permit write access,
On Wed, 10 Apr 2013 15:45:33 +0400
Pavel Shilovsky wrote:
> 2013/4/10 Jeff Layton :
> > On Tue, 9 Apr 2013 16:40:24 +0400
> > Pavel Shilovsky wrote:
> >
> >> forcemand mount option now lets us use Windows mandatory style of
> >> byte-range locks even if server supports posix ones - switches on
On Tue, 9 Apr 2013 16:40:21 +0400
Pavel Shilovsky wrote:
> This patch adds 3 flags:
> 1) O_DENYREAD that doesn't permit read access,
> 2) O_DENYWRITE that doesn't permit write access,
> 3) O_DENYDELETE that doesn't permit delete or rename,
>
> Network filesystems CIFS, SMB2.0, SMB3.0 and NFSv4
On Tue, 9 Apr 2013 16:40:24 +0400
Pavel Shilovsky wrote:
> forcemand mount option now lets us use Windows mandatory style of
> byte-range locks even if server supports posix ones - switches on
> Windows locking mechanism. Share flags is another locking mehanism
> provided by Windows semantic tha
Hello,
can the project "Implementing a vertex pipeline" be added for the possible GSOC
projects?
It would fix plenty of broken games (see bug 6955).
Henri Verbeet said it could be a project, depending of skills of the student.
David
De : Austin English
À :
Hi list,
again a spammer used the AppDB for his nasty activities:
1.)
> Comment for 'Adobe Photoshop CS3 (10.0)' added by tokoku12345
> ---
> To reply to this email please use the link provided below.
> DO NOT reply via your email client as it w
Hello,
I am a student of computer science interested in entering Wine
development via GSoC 2013.
Upon looking at the various suggested proposals, the project of
reimplementing XPath without libxml2 looked particularly interesting. I
am familiar with the C language, W3C DOM and XPath, and I b
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Hi,
Am 2013-04-10 18:28, schrieb Liu Tuo:
> I am Liu Tuo from National University of Singapore. I am
> interested in implementing missing D3DX9 APIs, how can I know more
> about this project and how can I apply for it? Is there anyone who
> can help m
On Tue, Apr 9, 2013 at 1:21 PM, paulo lesgaz wrote:
> Hello,
>
> can the project "Implementing a vertex pipeline" be added for the possible
> GSOC projects?
>
> It would fix plenty of broken games (see bug 6955).
>
> Henri Verbeet said it could be a project, depending of skills of the
> student.
>
2013/4/10 Henri Verbeet :
> On 10 April 2013 17:53, Matteo Bruni wrote:
>> The idea is that, since check_fbo_compat() creates a texture of the
>> specified format to attach it to a test FBO and verify that it works
>> correctly, it doesn't make sense to even try if the format is
>> non-texturable.
On 10 April 2013 17:53, Matteo Bruni wrote:
> The idea is that, since check_fbo_compat() creates a texture of the
> specified format to attach it to a test FBO and verify that it works
> correctly, it doesn't make sense to even try if the format is
> non-texturable.
>
Well, we do check for format-
Hi,
I am Liu Tuo from National University of Singapore. I am interested in
implementing missing D3DX9 APIs, how can I know more about this project and
how can I apply for it? Is there anyone who can help me with this?
Regards,
Liu Tuo
I guess it depends on what happens in D3D when the sampler type
declared in the shader and the type of the texture bound to that
sampler disagree, and it really matters only if all the current
drivers have the same behavior in that regard. unbound_sampler_test()
doesn't check what happens with mism
2013/4/10 Henri Verbeet :
> On 10 April 2013 01:35, Matteo Bruni wrote:
>> -/* Clear the screen */
>> -gl_info->gl_ops.gl.p_glClearColor(1.0f, 0.0f, 0.0f, 0.0f);
>> -checkGLcall("glClearColor");
>> -gl_info->gl_ops.gl.p_glClearIndex(0);
>> -gl_info->gl_ops.gl.p_glClearDepth(1);
2013/4/10 Henri Verbeet :
> On 10 April 2013 01:35, Matteo Bruni wrote:
>> ---
>> dlls/wined3d/utils.c | 3 +++
>> 1 file changed, 3 insertions(+)
>>
>> diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
>> index da8fc7b..5010676 100644
>> --- a/dlls/wined3d/utils.c
>> +++ b/dlls/wined3d/ut
Sorry answered the wrong question. No I do not know why the lack of the key
causes the app to fail.
-aric
Sent from my iPhone.
On Apr 10, 2013, at 8:59 AM, Alexandre Julliard wrote:
> Codeweavers writes:
>
>> It is the same value hard coded in the non WindowsNT current version block.
>
>
Any just systems 2012 program. Ichitaro 2013 and homepage builder 2013 are the
two specific ones.
-aric
Sent from my iPhone.
On Apr 10, 2013, at 8:59 AM, Alexandre Julliard wrote:
> Codeweavers writes:
>
>> It is the same value hard coded in the non WindowsNT current version block.
>
> T
Hi Jacek,
On Apr 10, 2013, at 4:24 AM, Jacek Caban wrote:
> On 3/28/13 8:31 PM, Ken Thomases wrote:
>> Mac OS X 10.8 introduced support for TLS 1.1 and 1.2.
>
> Can someone with Mac OS X 10.8 test the attached patch for me, please. All I
> need is to verify that it compiles and when running
>
2013/4/10 Jeff Layton :
> (cc'ing samba-technical)
>
> I don't understand. Why would we need to use NT_CREATE_ANDX in lieu of
> the POSIX trans2 open if the client isn't setting a share reservation
> on that particular open? The server should still enforce share
> reservations that are already set
Codeweavers writes:
> It is the same value hard coded in the non WindowsNT current version block.
That probably wasn't a good idea either. Do you know what your app is
using this for?
--
Alexandre Julliard
julli...@winehq.org
Dmitry Timoshkov writes:
> Alexandre Julliard wrote:
>
>> > This test demonstrates the problem reported in the bug 1.
>> >
>> > This version of the patch moves the ExitProcess test into a child process.
>>
>> It still won't report failures properly though.
>
> As far as I can see ExitProces
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Am 2013-04-10 15:13, schrieb Henri Verbeet:
> On 10 April 2013 14:32, Stefan Dösinger
> wrote:
>>> *) Shader declares a 2D sampler but e.g. a cube texture is
>>> bound
> Yes, but we have the "dummy" textures for that.
My understanding was that we don'
It is the same value hard coded in the non WindowsNT current version block.
-aric
Sent from my iPhone.
On Apr 9, 2013, at 9:42 AM, Alexandre Julliard wrote:
> Aric Stewart writes:
>
>> @@ -3019,6 +3019,7 @@ HKLM,%CurrentVersionNT%,"CSDVersion",2,"Service Pack 3"
>> HKLM,%CurrentVersionNT%,
2013/4/10 Jeff Layton :
> On Tue, 9 Apr 2013 16:40:21 +0400
> Pavel Shilovsky wrote:
>
>> This patch adds 3 flags:
>> 1) O_DENYREAD that doesn't permit read access,
>> 2) O_DENYWRITE that doesn't permit write access,
>> 3) O_DENYDELETE that doesn't permit delete or rename,
>>
>> Network filesyste
On 10 April 2013 14:32, Stefan Dösinger wrote:
> I'm not sure what you mean exactly. There are 3 problems related to
> the sampler type:
>
> *) RECT vs 2D samplers
Yes, but in principle you can get that from the existing np2_fixup field.
> *) Shader declares a 2D sampler but e.g. a cube texture i
Alexandre Julliard wrote:
> > This test demonstrates the problem reported in the bug 1.
> >
> > This version of the patch moves the ExitProcess test into a child process.
>
> It still won't report failures properly though.
As far as I can see ExitProcess returns 'failures' as the child proc
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Am 2013-04-10 14:28, schrieb Henri Verbeet:> Why do you need the
sampler type for anything other than SM1 pixel
> shaders?
I'm not sure what you mean exactly. There are 3 problems related to
the sampler type:
*) RECT vs 2D samplers
*) Shader declares
On 10 April 2013 13:39, Stefan Dösinger wrote:
> This patch only changes the way the texture types are fed into the
> shader generation code. Generating the proper shader code (hardcoded
> values instead of relying on the dummy textures) is a task I've left for
> Matteo, who worked on this problem
Eric Pouech wrote:
>to exchange information
>between wineconsole and kernel is not the right thing to do the correct way is
>to:
>- enhance the wine server protocol to grab max win size in kernel32
>from wine server
I've been able to achieve this.
/***
2013/4/10 Jeff Layton :
> On Tue, 9 Apr 2013 16:40:24 +0400
> Pavel Shilovsky wrote:
>
>> forcemand mount option now lets us use Windows mandatory style of
>> byte-range locks even if server supports posix ones - switches on
>> Windows locking mechanism. Share flags is another locking mehanism
>>
Dmitry Timoshkov writes:
> This test demonstrates the problem reported in the bug 1.
>
> This version of the patch moves the ExitProcess test into a child process.
It still won't report failures properly though.
--
Alexandre Julliard
julli...@winehq.org
On 3/28/13 8:31 PM, Ken Thomases wrote:
Mac OS X 10.8 introduced support for TLS 1.1 and 1.2.
Can someone with Mac OS X 10.8 test the attached patch for me, please.
All I need is to verify that it compiles and when running
dlls/secur32/tests/secur32_test.exe.so schannel, TLS 1.1 and TLS 1.2 a
On 10 April 2013 01:35, Matteo Bruni wrote:
> -/* Clear the screen */
> -gl_info->gl_ops.gl.p_glClearColor(1.0f, 0.0f, 0.0f, 0.0f);
> -checkGLcall("glClearColor");
> -gl_info->gl_ops.gl.p_glClearIndex(0);
> -gl_info->gl_ops.gl.p_glClearDepth(1);
> -gl_info->gl_ops.gl.p_glCl
On 10 April 2013 01:35, Matteo Bruni wrote:
> ---
> dlls/wined3d/utils.c | 3 +++
> 1 file changed, 3 insertions(+)
>
> diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
> index da8fc7b..5010676 100644
> --- a/dlls/wined3d/utils.c
> +++ b/dlls/wined3d/utils.c
> @@ -1038,6 +1038,9 @@ static
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