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Am 2013-09-03 17:54, schrieb Henri Verbeet:
> If that's the main issue, I could tell you that it will most
> likely end up being renamed WINED3D_BIND_SHADER_RESOURCE at some
> point, equivalent to the d3d10+ bind flags.
That works for the name. The oth
On 3 September 2013 14:07, Stefan Dösinger wrote:
> I'm checking this in d3d9/d3d8/ddraw because we create textures for
> everything nowadays, even stand-alone surfaces.
For ddraw that's not true yet, but I think my preferred way to handle
this would be to introduce a WINED3DUSAGE_TEXTURE usage fl
On 3 September 2013 17:45, Stefan Dösinger wrote:
> My main issue with a WINED3DUSAGE_TEXTURE flag is that
> create_texture(USAGE_TEXTURE) seems a bit weird - we might as well
> call it create_texture(USAGE_I_REALLY_MEAN_IT).
>
If that's the main issue, I could tell you that it will most likely
en
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Am 2013-09-03 17:33, schrieb Henri Verbeet:
> On 3 September 2013 14:07, Stefan Dösinger
> wrote:
>> I'm checking this in d3d9/d3d8/ddraw because we create textures
>> for everything nowadays, even stand-alone surfaces.
> For ddraw that's not true yet