Re: [PATCH 3/5] wined3d: Don't clamp texture lookups in the GLSL fixed function fragment pipe.

2013-09-03 Thread Stefan Dösinger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Am 2013-09-03 13:41, schrieb Henri Verbeet:> It ends up being a performance bottleneck in some cases. This is > particularly visible in the 3DMark03 multi-texture fill-rate test, > in other cases the impact is usually a bit more modest. That's interest

Re: [PATCH 3/5] wined3d: Don't clamp texture lookups in the GLSL fixed function fragment pipe.

2013-09-03 Thread Henri Verbeet
On 3 September 2013 13:31, Stefan Dösinger wrote: > The idea behind the clamps is that the fixed function pipeline is > generally limited to the [0.0;1.0] range. bbf313e7 added a test for > that, and there was e.g. 14706 (which doesn't contain much info tbh). > Yes, but that's for stage operations

Re: [PATCH 3/5] wined3d: Don't clamp texture lookups in the GLSL fixed function fragment pipe.

2013-09-03 Thread Stefan Dösinger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Am 2013-09-03 09:47, schrieb Henri Verbeet: > This originally came from the ARB fragment program implementation, > but I don't see a justification for clamping there either. For the > texture formats typically used with the fixed function pipe > clampi