Re: [PATCH 5/8] wined3d: Implement locking of block-based volume textures.

2013-09-17 Thread Stefan Dösinger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Am 2013-09-17 15:05, schrieb Henri Verbeet: > I was mostly thinking of merging e.g. wined3d_surface_get_pitch() > and wined3d_volume_get_pitch() into wined3d_resource_get_pitch(). I > don't feel strongly about doing that first though, so if you're > sa

Re: [PATCH 5/8] wined3d: Implement locking of block-based volume textures.

2013-09-17 Thread Henri Verbeet
On 17 September 2013 14:58, Stefan Dösinger wrote: > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 > > Am 2013-09-17 13:55, schrieb Henri Verbeet: >> On 17 September 2013 11:39, Stefan Dösinger >> wrote: >>> --- dlls/wined3d/volume.c | 95 >>> +++

Re: [PATCH 5/8] wined3d: Implement locking of block-based volume textures.

2013-09-17 Thread Stefan Dösinger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Am 2013-09-17 13:55, schrieb Henri Verbeet: > On 17 September 2013 11:39, Stefan Dösinger > wrote: >> --- dlls/wined3d/volume.c | 95 >> +++ 1 file >> changed, 88 insertions(+), 7 deletions(-) >> > Can't

Re: [PATCH 5/8] wined3d: Implement locking of block-based volume textures.

2013-09-17 Thread Henri Verbeet
On 17 September 2013 11:39, Stefan Dösinger wrote: > --- > dlls/wined3d/volume.c | 95 > +++ > 1 file changed, 88 insertions(+), 7 deletions(-) > Can't most of this be done on the resource level instead?