Le Friday 26 December 2008 22:35:18 Vincent Pelletier, vous avez écrit :
> I'm not sure where to add it. I've added some line in
> d3d9/tests/visual.c:pointsize_test (attached too). As I wrote that
> test to succeed on wine and did not run it on any windows version, I
> would be happy if someone co
Le Friday 26 December 2008 22:35:18 Vincent Pelletier, vous avez écrit :
> As I guess IWineD3DDeviceImpl_CreateTexture should then return a
> failure code, I patched it and made the test give up if texture
> allocation failed. (patch attached)
Updated to test previous return code, instead of acces
Woops, re-sending to list this time...
On Wed, Dec 24, 2008 at 4:01 PM, Stefan Dösinger
wrote:
> I think henri sent a reply. He recommended to clamp the new pointsize
> instead of leaving the old one set.
Found it. Wasn't subscribed here at that time (only to -patches).
New version of previous
q.org] On Behalf Of Vincent Pelletier
> Sent: Tuesday, December 23, 2008 7:31 PM
> To: wine-devel@winehq.org
> Subject: [RFC] wined3d: Avoid triggering OPENGL errors when setting
> point size
>
> (Resent, originally sent to -patches... Sorry)
>
> If WINED3DRS_POINTSCALEENABLE
(Resent, originally sent to -patches... Sorry)
If WINED3DRS_POINTSCALEENABLE is false and WINED3DRS_POINTSIZE render state is
set to an invalid size, glPointSize will fail.
This happens in "Black & White 2", causing log/stderr to be flooded with
opengl errors.
I'm not sure if this should be fix
2008/12/23 Vincent Pelletier :
> If WINED3DRS_POINTSCALEENABLE is false and WINED3DRS_POINTSIZE render state is
> set to an invalid size, glPointSize will fail.
> This happens in "Black & White 2", causing log/stderr to be flooded with
> opengl errors.
>
> I'm not sure if this should be fixed here,