Re: DirectX 8 test: Gothic 2 on wine

2006-02-27 Thread Stefan Dösinger
Hi, > But why a ddraw (ie DirectX7 game) use DMusic (DirectX8) ? Perhaps because ddraw can work without a 3D accelerator, but D3D8 can't. Maybe they didn't like the interface changes in d3d8? Stefan pgp9hcDh3aFNu.pgp Description: PGP signature

Re: DirectX 8 test: Gothic 2 on wine

2006-02-27 Thread Raphael
> The sound problem might be quite a lot of work to fix. > You can get sound working when you use the following native dll's: > > dmime > dmsynth > dmstyle > dmusic > > The crash seems to happen inside dmstyle/dmime: > > fixme:dmime:IDirectMusicSegment8Impl_IDirectMusicSegment8_GetParam > (0x7fd35

Re: DirectX 8 test: Gothic 2 on wine

2006-02-25 Thread Stefan Dösinger
Hi, > > The gamma problem is known from Diablo 2 > > Is this a new problem? It used to work very well for me ;-) It works in ddraw mode, in d3d mode it's dark > After loading (which is (much?) faster on win32) the performance is okay - > well, it doesn't flicker. But I guess it'll be slower with

Re: DirectX 8 test: Gothic 2 on wine

2006-02-25 Thread Olaf Leidinger
Hello! > The sound problem might be quite a lot of work to fix. > You can get sound working when you use the following native dll's: > > dmime > dmsynth > dmstyle > dmusic > > The crash seems to happen inside dmstyle/dmime: > > fixme:dmime:IDirectMusicSegment8Impl_IDirectMusicSegment8_GetParam

Re: DirectX 8 test: Gothic 2 on wine

2006-02-25 Thread Olaf Leidinger
Hello! > Are you sure that's a d3d8 game? The log only shows d3d7/ddraw output. Sorry, this was my mistake... Ciao, Olaf pgp3otnk5qcZb.pgp Description: PGP signature

Re: DirectX 8 test: Gothic 2 on wine

2006-02-25 Thread Olaf Leidinger
Hello again! > > Gothic2 seems to start working with wine. Well - as long as you disable > > sound in system/gothic.ini. > Looks like it's an DirectDraw / Direct3D7 game. Another game on my list ;) Oh, sorry... my mistake! > > - most textures are missing > Happens to a few games, but you're lu

Re: DirectX 8 test: Gothic 2 on wine

2006-02-25 Thread Sebastian Schlingmann
Am Sat, 25 Feb 2006 02:13:22 +0100 schrieb Olaf Leidinger <[EMAIL PROTECTED]>: > Hello List! > > Gothic2 seems to start working with wine. Well - as long as you > disable sound in system/gothic.ini. > > There are some issues with DirectDraw/Direct3D I'd like to report > (not sure if they are kn

Re: DirectX 8 test: Gothic 2 on wine

2006-02-25 Thread Stefan Dösinger
Am Samstag, 25. Februar 2006 02:13 schrieb Olaf Leidinger: > Hello List! > > Gothic2 seems to start working with wine. Well - as long as you disable > sound in system/gothic.ini. Looks like it's an DirectDraw / Direct3D7 game. Another game on my list ;) > - most textures are missing Happens to a

Re: DirectX 8 test: Gothic 2 on wine

2006-02-25 Thread H. Verbeet
On 24/02/06, Olaf Leidinger <[EMAIL PROTECTED]> wrote: > - most textures are missing > - everything is really dark (I have to set gamma to 2.5 (via xgamma -gamma > 2.5) ) > - fonts are missing/crippled > > I took some pictures and put it together with a log on a simple webpage. > Please have a

DirectX 8 test: Gothic 2 on wine

2006-02-24 Thread Olaf Leidinger
Hello List! Gothic2 seems to start working with wine. Well - as long as you disable sound in system/gothic.ini. There are some issues with DirectDraw/Direct3D I'd like to report (not sure if they are known): - most textures are missing - everything is really dark (I have to set gamma to 2.5

Re: Directx 8 and wined3d

2006-02-09 Thread Roderick Colenbrander
On Thursday 09 February 2006 14:20, Christian Gmeiner wrote: > Hi, > > the game is called "Tom Claney's Splinter Cell". When do you think, are > you ready with > your patches? > > Greets, > Christian The past few days I have been busy porting over the surface code (in small pieces) and I would li

Re: Directx 8 and wined3d

2006-02-09 Thread Christian Gmeiner
Regards, > Roderick > > On Thursday 09 February 2006 11:56, Christian Gmeiner wrote: > >> Hi all. >> >> I have here a directx 8 game - first splinter cell - and i get this fixme: >> fixme:d3d_surface:IDirect3DSurface8Impl_UnlockRect Unsupported Format 22 >&g

Re: Directx 8 and wined3d

2006-02-09 Thread Roderick Colenbrander
Hi, I'm working on moving d3d8 over to wined3d. During that transition the bug will be fixed I hope. What game is it? Regards, Roderick On Thursday 09 February 2006 11:56, Christian Gmeiner wrote: > Hi all. > > I have here a directx 8 game - first splinter cell - and i

Directx 8 and wined3d

2006-02-09 Thread Christian Gmeiner
Hi all. I have here a directx 8 game - first splinter cell - and i get this fixme: fixme:d3d_surface:IDirect3DSurface8Impl_UnlockRect Unsupported Format 22 in locking func So i looked at wine source and found out that format 22 (WINED3DFMT_X8R8G8B8) is supported in wined3d. Will directx8

Re: DirectX 8 wrapper update

2005-11-27 Thread H. Verbeet
On 28/11/05, Raphael <[EMAIL PROTECTED]> wrote: > Can you send you patch to wine-patches ? > > Thx Sure, I'll try to send it sometime tonight. > > Right now, the demo dies somewhere in > > IWineD3DPixelShaderImpl_SetFunction. At first sight, I'd say it never > > detects the end of its input and ju

Re: DirectX 8 wrapper update

2005-11-27 Thread Raphael
Hi, On Sunday 27 November 2005 06:13, H. Verbeet wrote: > On 26/11/05, H. Verbeet <[EMAIL PROTECTED]> wrote: > > Are StateBlocks supposed to be nestable? > > I don't think they currently are on Wine, but my debug output appears > > to suggest they should be: > > Actually, nevermind that comment. T

Re: DirectX 8 wrapper update

2005-11-26 Thread H. Verbeet
On 26/11/05, H. Verbeet <[EMAIL PROTECTED]> wrote: > Are StateBlocks supposed to be nestable? > I don't think they currently are on Wine, but my debug output appears > to suggest they should be: > Actually, nevermind that comment. They're not. However, BeginStateBlock should return D3DERR_INVALIDCA

Re: DirectX 8 wrapper update

2005-11-26 Thread H. Verbeet
> >That works here, it looks like it's complaining about > 800x600 support >being missing. > > I get this error only when i run in desktop mode. When > run fullscreen it say's: > > > Text: Failed to set technique DrawShadowMapNV in > effect Shaders/StaticMesh technique not found > > > last lines of

DirectX 8 wrapper update

2005-11-21 Thread L. Lenders
>That works here, it looks like it's complaining about 800x600 support >being missing. I get this error only when i run in desktop mode. When run fullscreen it say's: Text: Failed to set technique DrawShadowMapNV in effect Shaders/StaticMesh technique not found last lines of console fixme:d3d_

Re: DirectX 8 wrapper update

2005-11-21 Thread Oliver Stieber
--- "H. Verbeet" <[EMAIL PROTECTED]> wrote: > > Any idea what NVBF format is? Creating the texture anyway doesn't seem to > > help so there are > other > > things stopping Battlefiel 2 from starting. > > > > Oliver. > >From what I understand from FourCC it's probably a format specific to > Batt

Re: DirectX 8 wrapper update

2005-11-21 Thread H. Verbeet
> Any idea what NVBF format is? Creating the texture anyway doesn't seem to > help so there are other > things stopping Battlefiel 2 from starting. > > Oliver. >From what I understand from FourCC it's probably a format specific to Battlefield 2. If I were to guess, I'd say NV stands for nVidia an

Re: DirectX 8 wrapper update

2005-11-21 Thread Oliver Stieber
--- "H. Verbeet" <[EMAIL PROTECTED]> wrote: > On 11/20/05, Oliver Stieber <[EMAIL PROTECTED]> wrote: > > > This one could get rough. Microsoft Games. The intro is a WMV (Wine skips > > > it > > > completely), the music hangs (filed bug 3853), a trace shows lots of > > > unrecognized D3DFORMATs (

Re: DirectX 8 wrapper update

2005-11-20 Thread Ivan Gyurdiev
Oliver Stieber wrote: Hi, I've updated the directX 8 wrapper with a load more bug fixes notably Max payne 2 now works correctly. For anyone who's interested the update patch is avaialble here: https://sourceforge.net/project/shownotes.php?release_id=371929&group_id=134206 W

Re: DirectX 8 wrapper update

2005-11-20 Thread Willie Sippel
Am Sonntag, 20. November 2005 19:02 schrieb Willie Sippel: > Am Sonntag, 20. November 2005 18:35 schrieb Oliver Stieber: > > --- Willie Sippel <[EMAIL PROTECTED]> wrote: > > > Out from Boneville, Telltale Games > > > Shows a black screen as soon as it enters D3D mode - music plays, menu > > > gives

Re: DirectX 8 wrapper update

2005-11-20 Thread H. Verbeet
On 11/20/05, Oliver Stieber <[EMAIL PROTECTED]> wrote: > > This one could get rough. Microsoft Games. The intro is a WMV (Wine skips it > > completely), the music hangs (filed bug 3853), a trace shows lots of > > unrecognized D3DFORMATs (1347371332 and 943800644) and stuff... But at least > > it in

Re: DirectX 8 wrapper update

2005-11-20 Thread Evil
dxlevel 70 or 80 in the game settings. ATI9600XT, 8.19.10 drivers, Mandriva 2006. I'll try to turn on some debugging tonight to see if I can give you some more useful feedback. -Jesse Oliver Stieber wrote: >Hi, > > I've updated the directX 8 wrapper with a load more bu

Re: DirectX 8 wrapper update

2005-11-20 Thread Willie Sippel
> > This one could get rough. Microsoft Games. The intro is a WMV (Wine skips > > it completely), the music hangs (filed bug 3853), a trace shows lots of > > unrecognized D3DFORMATs (1347371332 and 943800644) and stuff... But at > > least it installs and starts, whereas Cedega 5.0 just crashes (ins

Re: DirectX 8 wrapper update

2005-11-20 Thread Oliver Stieber
--- Willie Sippel <[EMAIL PROTECTED]> wrote: > Am Sonntag, 20. November 2005 18:35 schrieb Oliver Stieber: > > --- Willie Sippel <[EMAIL PROTECTED]> wrote: > > > Out from Boneville, Telltale Games > > > Shows a black screen as soon as it enters D3D mode - music plays, menu > > > gives feedback, b

Re: DirectX 8 wrapper update

2005-11-20 Thread Oliver Stieber
> This one could get rough. Microsoft Games. The intro is a WMV (Wine skips it > completely), the music hangs (filed bug 3853), a trace shows lots of > unrecognized D3DFORMATs (1347371332 and 943800644) and stuff... But at least > it installs and starts, whereas Cedega 5.0 just crashes (install

Re: DirectX 8 wrapper update

2005-11-20 Thread Willie Sippel
Am Sonntag, 20. November 2005 18:35 schrieb Oliver Stieber: > --- Willie Sippel <[EMAIL PROTECTED]> wrote: > > Out from Boneville, Telltale Games > > Shows a black screen as soon as it enters D3D mode - music plays, menu > > gives feedback, but it stays black. Used to show stuff without the patch.

Re: DirectX 8 wrapper update

2005-11-20 Thread Oliver Stieber
--- Willie Sippel <[EMAIL PROTECTED]> wrote: > Am Sonntag, 20. November 2005 17:50 schrieb Oliver Stieber: > > Hi, > > > > I've updated the directX 8 wrapper with a load more bug fixes notably Max > > payne 2 now works correctly. For anyone who's i

Re: DirectX 8 wrapper update

2005-11-20 Thread Willie Sippel
Am Sonntag, 20. November 2005 17:50 schrieb Oliver Stieber: > Hi, > > I've updated the directX 8 wrapper with a load more bug fixes notably Max > payne 2 now works correctly. For anyone who's interested the update patch > is avaialble here: > https://sourcefor

DirectX 8 wrapper update

2005-11-20 Thread Oliver Stieber
Hi, I've updated the directX 8 wrapper with a load more bug fixes notably Max payne 2 now works correctly. For anyone who's interested the update patch is avaialble here: https://sourceforge.net/project/shownotes.php?release_id=371929&group_id=134206 T

Re: DirectX 8 wrapper for wined3d

2005-11-07 Thread Jesse Allen
On 11/7/05, Stefan Dösinger <[EMAIL PROTECTED]> wrote: > > I've been able to play battlefield 1942 using X.org drivers. I'm > > using latest cvs of about two weeks ago. > Do you mean wine CVS or X.org CVS? Which card? > Oh I mean DRI's minimal X build plus mesa drivers checkouts from cvs from abo

Re: DirectX 8 wrapper for wined3d

2005-11-07 Thread Stefan Dösinger
> I've been able to play battlefield 1942 using X.org drivers. I'm > using latest cvs of about two weeks ago. Do you mean wine CVS or X.org CVS? Which card? > But I'm having the clippling problem again which I described in the > thread Sept 3rd, > Re: wined3d - d3d9 regression testing 7_12_2005 >

Re: DirectX 8 wrapper for wined3d

2005-11-07 Thread Jesse Allen
On 11/7/05, Stefan Dösinger <[EMAIL PROTECTED]> wrote: > I've tested it with Battlefield 1942, and I've mixed results. > > The game comes up fine, except of the missing fonts and the sound problems. > With the radeon driver from X.org, the main menu background animation works. > Starting a game doe

Re: DirectX 8 wrapper for wined3d

2005-11-07 Thread Evil
eems to be working as good as or better than the current >Direct3D 8 code. > >I would be greatfull if anyone with DirectX 8 games or applications that >currently work or they >would like to get working could test the patch and report back any errors they >come across. > >

Re: DirectX 8 wrapper for wined3d

2005-11-07 Thread Stefan Dösinger
Hello, >So far I've tested Rail Road Tycoon 3, Celebrity Death match, Madden NFL > 2004 all the d3d8 demos from http://www.codesampler.com, a few more games I > can't remember at the moment and everything's seems to be working as good > as or better than the current Direct3D 8 code. I've tested

Re: DirectX 8 wrapper for wined3d

2005-11-06 Thread Peter Berg Larsen
On Mon, 7 Nov 2005, Oliver Stieber wrote: Hmm, pressing prntScrn with the patch cause this (which does not happen without the patch) Hmm. I thought I'd fixed that one. you can edit wined3d/swapchain.c function IWineD3DSwapChainImpl_GetFrontBufferData and add memset(&desc, 0, sizeof(desc))

Re: DirectX 8 wrapper for wined3d

2005-11-06 Thread Oliver Stieber
--- Peter Berg Larsen <[EMAIL PROTECTED]> wrote: > > On Mon, 7 Nov 2005, Oliver Stieber wrote: > > >> Except for the fuzzyness (which is not there running windows) I > >> cannot see eny difference. > > > Can you send me a screen shot. > > Hmm, pressing prntScrn with the patch cause this (whic

Re: DirectX 8 wrapper for wined3d

2005-11-06 Thread Peter Berg Larsen
On Mon, 7 Nov 2005, Oliver Stieber wrote: Except for the fuzzyness (which is not there running windows) I cannot see eny difference. Can you send me a screen shot. Hmm, pressing prntScrn with the patch cause this (which does not happen without the patch) trace:d3d:IWineD3DDeviceImpl_Cre

Re: DirectX 8 wrapper for wined3d

2005-11-06 Thread Oliver Stieber
--- Peter Berg Larsen <[EMAIL PROTECTED]> wrote: > > On Mon, 7 Nov 2005, Oliver Stieber wrote: > > > I would be greatfull if anyone with DirectX 8 games or applications that > > currently work or > they > > would like to get working could test the patch

Re: DirectX 8 wrapper for wined3d

2005-11-06 Thread Oliver Stieber
--- Ivan Gyurdiev <[EMAIL PROTECTED]> wrote: > > > I would be greatfull if anyone with DirectX 8 games or applications that > > currently work or > they > > would like to get working could test the patch and report back any errors > > they come across. >

Re: DirectX 8 wrapper for wined3d

2005-11-06 Thread Peter Berg Larsen
On Mon, 7 Nov 2005, Oliver Stieber wrote: I would be greatfull if anyone with DirectX 8 games or applications that currently work or they would like to get working could test the patch and report back any errors they come across. I have tried it on RT3: Everything seems a little fuzzy

Re: DirectX 8 wrapper for wined3d

2005-11-06 Thread Ivan Gyurdiev
I would be greatfull if anyone with DirectX 8 games or applications that currently work or they would like to get working could test the patch and report back any errors they come across. Before patch: Warcraft 3 not playable in directx mode - lots of lag, and mouse pointer does not work

Re: DirectX 8 wrapper for wined3d

2005-11-06 Thread Randall Walls
I've got a couple of games handy that are DirectX 8 (No One Lives Forever 2 is one that was close to working in 0.9, and a personal favorite of mine), so I'll test and report back as soon as I have a few spare moments to grab CVS, patch and compile. Randall Walls Oliver Stieber w

DirectX 8 wrapper for wined3d

2005-11-06 Thread Oliver Stieber
d Tycoon 3, Celebrity Death match, Madden NFL 2004 all the d3d8 demos from http://www.codesampler.com, a few more games I can't remember at the moment and everything's seems to be working as good as or better than the current Direct3D 8 code. I would be greatfull if anyone wit

Oregon Trail 5 and DirectX 8?

2005-10-01 Thread Dan Kegel
http://appdb.winehq.org/appview.php?versionId=2909 claims that Oregon Trail 5 runs, so I tried running the free Oregon Trail 5 demo, http://www.learningcompany.com/jump.jsp?itemID=147&itemType=PRODUCT&RS=1 But it failed to install, saying DirectX 8 was not installed. Anyone know what&#x

Re: DirectX 8

2005-04-26 Thread Raphael
On Tuesday 26 April 2005 20:53, Ann and Jason Edmeades wrote: > > I've been moving house over the past couple of weeks > > which is why I dropped off the face of the earth for a > > while. > > Phew - I was worried I'd have to try to understand all of your patch :-) As me :) > Welcome back and kee

Re: DirectX 8

2005-04-26 Thread Ann and Jason Edmeades
> I've been moving house over the past couple of weeks > which is why I dropped off the face of the earth for a > while. Phew - I was worried I'd have to try to understand all of your patch :-) Welcome back and keep up the good work Jason