Hi,
> But why a ddraw (ie DirectX7 game) use DMusic (DirectX8) ?
Perhaps because ddraw can work without a 3D accelerator, but D3D8 can't. Maybe
they didn't like the interface changes in d3d8?
Stefan
pgp9hcDh3aFNu.pgp
Description: PGP signature
> The sound problem might be quite a lot of work to fix.
> You can get sound working when you use the following native dll's:
>
> dmime
> dmsynth
> dmstyle
> dmusic
>
> The crash seems to happen inside dmstyle/dmime:
>
> fixme:dmime:IDirectMusicSegment8Impl_IDirectMusicSegment8_GetParam
> (0x7fd35
Hi,
> > The gamma problem is known from Diablo 2
>
> Is this a new problem? It used to work very well for me ;-)
It works in ddraw mode, in d3d mode it's dark
> After loading (which is (much?) faster on win32) the performance is okay -
> well, it doesn't flicker. But I guess it'll be slower with
Hello!
> The sound problem might be quite a lot of work to fix.
> You can get sound working when you use the following native dll's:
>
> dmime
> dmsynth
> dmstyle
> dmusic
>
> The crash seems to happen inside dmstyle/dmime:
>
> fixme:dmime:IDirectMusicSegment8Impl_IDirectMusicSegment8_GetParam
Hello!
> Are you sure that's a d3d8 game? The log only shows d3d7/ddraw output.
Sorry, this was my mistake...
Ciao,
Olaf
pgp3otnk5qcZb.pgp
Description: PGP signature
Hello again!
> > Gothic2 seems to start working with wine. Well - as long as you disable
> > sound in system/gothic.ini.
> Looks like it's an DirectDraw / Direct3D7 game. Another game on my list ;)
Oh, sorry... my mistake!
> > - most textures are missing
> Happens to a few games, but you're lu
Am Sat, 25 Feb 2006 02:13:22 +0100
schrieb Olaf Leidinger <[EMAIL PROTECTED]>:
> Hello List!
>
> Gothic2 seems to start working with wine. Well - as long as you
> disable sound in system/gothic.ini.
>
> There are some issues with DirectDraw/Direct3D I'd like to report
> (not sure if they are kn
Am Samstag, 25. Februar 2006 02:13 schrieb Olaf Leidinger:
> Hello List!
>
> Gothic2 seems to start working with wine. Well - as long as you disable
> sound in system/gothic.ini.
Looks like it's an DirectDraw / Direct3D7 game. Another game on my list ;)
> - most textures are missing
Happens to a
On 24/02/06, Olaf Leidinger <[EMAIL PROTECTED]> wrote:
> - most textures are missing
> - everything is really dark (I have to set gamma to 2.5 (via xgamma -gamma
> 2.5) )
> - fonts are missing/crippled
>
> I took some pictures and put it together with a log on a simple webpage.
> Please have a
Hello List!
Gothic2 seems to start working with wine. Well - as long as you disable sound
in system/gothic.ini.
There are some issues with DirectDraw/Direct3D I'd like to report (not sure if
they are known):
- most textures are missing
- everything is really dark (I have to set gamma to 2.5
On Thursday 09 February 2006 14:20, Christian Gmeiner wrote:
> Hi,
>
> the game is called "Tom Claney's Splinter Cell". When do you think, are
> you ready with
> your patches?
>
> Greets,
> Christian
The past few days I have been busy porting over the surface code (in small
pieces) and I would li
Regards,
> Roderick
>
> On Thursday 09 February 2006 11:56, Christian Gmeiner wrote:
>
>> Hi all.
>>
>> I have here a directx 8 game - first splinter cell - and i get this fixme:
>> fixme:d3d_surface:IDirect3DSurface8Impl_UnlockRect Unsupported Format 22
>&g
Hi,
I'm working on moving d3d8 over to wined3d. During that transition the bug
will be fixed I hope. What game is it?
Regards,
Roderick
On Thursday 09 February 2006 11:56, Christian Gmeiner wrote:
> Hi all.
>
> I have here a directx 8 game - first splinter cell - and i
Hi all.
I have here a directx 8 game - first splinter cell - and i get this fixme:
fixme:d3d_surface:IDirect3DSurface8Impl_UnlockRect Unsupported Format 22
in locking func
So i looked at wine source and found out that format 22
(WINED3DFMT_X8R8G8B8) is supported
in wined3d.
Will directx8
On 28/11/05, Raphael <[EMAIL PROTECTED]> wrote:
> Can you send you patch to wine-patches ?
>
> Thx
Sure, I'll try to send it sometime tonight.
> > Right now, the demo dies somewhere in
> > IWineD3DPixelShaderImpl_SetFunction. At first sight, I'd say it never
> > detects the end of its input and ju
Hi,
On Sunday 27 November 2005 06:13, H. Verbeet wrote:
> On 26/11/05, H. Verbeet <[EMAIL PROTECTED]> wrote:
> > Are StateBlocks supposed to be nestable?
> > I don't think they currently are on Wine, but my debug output appears
> > to suggest they should be:
>
> Actually, nevermind that comment. T
On 26/11/05, H. Verbeet <[EMAIL PROTECTED]> wrote:
> Are StateBlocks supposed to be nestable?
> I don't think they currently are on Wine, but my debug output appears
> to suggest they should be:
>
Actually, nevermind that comment. They're not.
However, BeginStateBlock should return D3DERR_INVALIDCA
> >That works here, it looks like it's complaining about
> 800x600 support >being missing.
>
> I get this error only when i run in desktop mode. When
> run fullscreen it say's:
>
>
> Text: Failed to set technique DrawShadowMapNV in
> effect Shaders/StaticMesh technique not found
>
>
> last lines of
>That works here, it looks like it's complaining about
800x600 support >being missing.
I get this error only when i run in desktop mode. When
run fullscreen it say's:
Text: Failed to set technique DrawShadowMapNV in
effect Shaders/StaticMesh technique not found
last lines of console
fixme:d3d_
--- "H. Verbeet" <[EMAIL PROTECTED]> wrote:
> > Any idea what NVBF format is? Creating the texture anyway doesn't seem to
> > help so there are
> other
> > things stopping Battlefiel 2 from starting.
> >
> > Oliver.
> >From what I understand from FourCC it's probably a format specific to
> Batt
> Any idea what NVBF format is? Creating the texture anyway doesn't seem to
> help so there are other
> things stopping Battlefiel 2 from starting.
>
> Oliver.
>From what I understand from FourCC it's probably a format specific to
Battlefield 2. If I were to guess, I'd say NV stands for nVidia an
--- "H. Verbeet" <[EMAIL PROTECTED]> wrote:
> On 11/20/05, Oliver Stieber <[EMAIL PROTECTED]> wrote:
> > > This one could get rough. Microsoft Games. The intro is a WMV (Wine skips
> > > it
> > > completely), the music hangs (filed bug 3853), a trace shows lots of
> > > unrecognized D3DFORMATs (
Oliver Stieber wrote:
Hi,
I've updated the directX 8 wrapper with a load more bug fixes notably Max
payne 2 now works
correctly. For anyone who's interested the update patch is avaialble here:
https://sourceforge.net/project/shownotes.php?release_id=371929&group_id=134206
W
Am Sonntag, 20. November 2005 19:02 schrieb Willie Sippel:
> Am Sonntag, 20. November 2005 18:35 schrieb Oliver Stieber:
> > --- Willie Sippel <[EMAIL PROTECTED]> wrote:
> > > Out from Boneville, Telltale Games
> > > Shows a black screen as soon as it enters D3D mode - music plays, menu
> > > gives
On 11/20/05, Oliver Stieber <[EMAIL PROTECTED]> wrote:
> > This one could get rough. Microsoft Games. The intro is a WMV (Wine skips it
> > completely), the music hangs (filed bug 3853), a trace shows lots of
> > unrecognized D3DFORMATs (1347371332 and 943800644) and stuff... But at least
> > it in
dxlevel 70 or 80 in the game settings.
ATI9600XT, 8.19.10 drivers, Mandriva 2006.
I'll try to turn on some debugging tonight to see if I can give you some
more useful feedback.
-Jesse
Oliver Stieber wrote:
>Hi,
>
> I've updated the directX 8 wrapper with a load more bu
> > This one could get rough. Microsoft Games. The intro is a WMV (Wine skips
> > it completely), the music hangs (filed bug 3853), a trace shows lots of
> > unrecognized D3DFORMATs (1347371332 and 943800644) and stuff... But at
> > least it installs and starts, whereas Cedega 5.0 just crashes (ins
--- Willie Sippel <[EMAIL PROTECTED]> wrote:
> Am Sonntag, 20. November 2005 18:35 schrieb Oliver Stieber:
> > --- Willie Sippel <[EMAIL PROTECTED]> wrote:
> > > Out from Boneville, Telltale Games
> > > Shows a black screen as soon as it enters D3D mode - music plays, menu
> > > gives feedback, b
> This one could get rough. Microsoft Games. The intro is a WMV (Wine skips it
> completely), the music hangs (filed bug 3853), a trace shows lots of
> unrecognized D3DFORMATs (1347371332 and 943800644) and stuff... But at least
> it installs and starts, whereas Cedega 5.0 just crashes (install
Am Sonntag, 20. November 2005 18:35 schrieb Oliver Stieber:
> --- Willie Sippel <[EMAIL PROTECTED]> wrote:
> > Out from Boneville, Telltale Games
> > Shows a black screen as soon as it enters D3D mode - music plays, menu
> > gives feedback, but it stays black. Used to show stuff without the patch.
--- Willie Sippel <[EMAIL PROTECTED]> wrote:
> Am Sonntag, 20. November 2005 17:50 schrieb Oliver Stieber:
> > Hi,
> >
> > I've updated the directX 8 wrapper with a load more bug fixes notably Max
> > payne 2 now works correctly. For anyone who's i
Am Sonntag, 20. November 2005 17:50 schrieb Oliver Stieber:
> Hi,
>
> I've updated the directX 8 wrapper with a load more bug fixes notably Max
> payne 2 now works correctly. For anyone who's interested the update patch
> is avaialble here:
> https://sourcefor
Hi,
I've updated the directX 8 wrapper with a load more bug fixes notably Max
payne 2 now works
correctly. For anyone who's interested the update patch is avaialble here:
https://sourceforge.net/project/shownotes.php?release_id=371929&group_id=134206
T
On 11/7/05, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> > I've been able to play battlefield 1942 using X.org drivers. I'm
> > using latest cvs of about two weeks ago.
> Do you mean wine CVS or X.org CVS? Which card?
>
Oh I mean DRI's minimal X build plus mesa drivers checkouts from cvs
from abo
> I've been able to play battlefield 1942 using X.org drivers. I'm
> using latest cvs of about two weeks ago.
Do you mean wine CVS or X.org CVS? Which card?
> But I'm having the clippling problem again which I described in the
> thread Sept 3rd,
> Re: wined3d - d3d9 regression testing 7_12_2005
>
On 11/7/05, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> I've tested it with Battlefield 1942, and I've mixed results.
>
> The game comes up fine, except of the missing fonts and the sound problems.
> With the radeon driver from X.org, the main menu background animation works.
> Starting a game doe
eems to be working as good as or better than the current
>Direct3D 8 code.
>
>I would be greatfull if anyone with DirectX 8 games or applications that
>currently work or they
>would like to get working could test the patch and report back any errors they
>come across.
>
>
Hello,
>So far I've tested Rail Road Tycoon 3, Celebrity Death match, Madden NFL
> 2004 all the d3d8 demos from http://www.codesampler.com, a few more games I
> can't remember at the moment and everything's seems to be working as good
> as or better than the current Direct3D 8 code.
I've tested
On Mon, 7 Nov 2005, Oliver Stieber wrote:
Hmm, pressing prntScrn with the patch cause this (which does not happen
without the patch)
Hmm. I thought I'd fixed that one.
you can edit wined3d/swapchain.c function
IWineD3DSwapChainImpl_GetFrontBufferData and
add memset(&desc, 0, sizeof(desc))
--- Peter Berg Larsen <[EMAIL PROTECTED]> wrote:
>
> On Mon, 7 Nov 2005, Oliver Stieber wrote:
>
> >> Except for the fuzzyness (which is not there running windows) I
> >> cannot see eny difference.
>
> > Can you send me a screen shot.
>
> Hmm, pressing prntScrn with the patch cause this (whic
On Mon, 7 Nov 2005, Oliver Stieber wrote:
Except for the fuzzyness (which is not there running windows) I
cannot see eny difference.
Can you send me a screen shot.
Hmm, pressing prntScrn with the patch cause this (which does not happen
without the patch)
trace:d3d:IWineD3DDeviceImpl_Cre
--- Peter Berg Larsen <[EMAIL PROTECTED]> wrote:
>
> On Mon, 7 Nov 2005, Oliver Stieber wrote:
>
> > I would be greatfull if anyone with DirectX 8 games or applications that
> > currently work or
> they
> > would like to get working could test the patch
--- Ivan Gyurdiev <[EMAIL PROTECTED]> wrote:
>
> > I would be greatfull if anyone with DirectX 8 games or applications that
> > currently work or
> they
> > would like to get working could test the patch and report back any errors
> > they come across.
>
On Mon, 7 Nov 2005, Oliver Stieber wrote:
I would be greatfull if anyone with DirectX 8 games or applications that
currently work or they
would like to get working could test the patch and report back any errors they
come across.
I have tried it on RT3:
Everything seems a little fuzzy
I would be greatfull if anyone with DirectX 8 games or applications that
currently work or they
would like to get working could test the patch and report back any errors they
come across.
Before patch:
Warcraft 3 not playable in directx mode - lots of lag, and mouse pointer
does not work
I've got a couple of games handy that are DirectX 8 (No One Lives
Forever 2 is one that was close to working in 0.9, and a personal
favorite of mine), so I'll test and report back as soon as I have a few
spare moments to grab CVS, patch and compile.
Randall Walls
Oliver Stieber w
d Tycoon 3, Celebrity Death match, Madden NFL
2004 all the d3d8
demos from http://www.codesampler.com, a few more games I can't remember at the
moment and
everything's seems to be working as good as or better than the current Direct3D
8 code.
I would be greatfull if anyone wit
http://appdb.winehq.org/appview.php?versionId=2909
claims that Oregon Trail 5 runs, so
I tried running the free Oregon Trail 5 demo,
http://www.learningcompany.com/jump.jsp?itemID=147&itemType=PRODUCT&RS=1
But it failed to install, saying DirectX 8 was
not installed. Anyone know what
On Tuesday 26 April 2005 20:53, Ann and Jason Edmeades wrote:
> > I've been moving house over the past couple of weeks
> > which is why I dropped off the face of the earth for a
> > while.
>
> Phew - I was worried I'd have to try to understand all of your patch :-)
As me :)
> Welcome back and kee
> I've been moving house over the past couple of weeks
> which is why I dropped off the face of the earth for a
> while.
Phew - I was worried I'd have to try to understand all of your patch :-)
Welcome back and keep up the good work
Jason
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