Kapila De Silva a écrit :
Hi guys,
I put some more debug in the process_find_by_handle function of
dbghelp.c, and what Im seeing is the second time we call
SymInitializeW, we appear to create a new process structure, so
following calls to process_find_by_handle returns the new one, and not
the
Hi guys,
I put some more debug in the process_find_by_handle function of
dbghelp.c, and what Im seeing is the second time we call
SymInitializeW, we appear to create a new process structure, so
following calls to process_find_by_handle returns the new one, and not
the old one.
In the trace below
Paul Vriens a écrit :
Eric Pouech wrote:
Kapila De Silva a écrit :
Hi All,
Im trying to debug a crash in Everquest 2, (bug 7705) and am hoping
someone here can help.
I'll send a fix later on for the FIXME, but it's unlikely this is
what's causing the crash
So, you have to understand where
Eric Pouech wrote:
Kapila De Silva a écrit :
Hi All,
Im trying to debug a crash in Everquest 2, (bug 7705) and am hoping
someone here can help.
I'll send a fix later on for the FIXME, but it's unlikely this is what's
causing the crash
So, you have to understand where the 0x as an ad
Kapila De Silva a écrit :
Hi All,
Im trying to debug a crash in Everquest 2, (bug 7705) and am hoping
someone here can help.
I'll send a fix later on for the FIXME, but it's unlikely this is what's
causing the crash
So, you have to understand where the 0x as an address comes
from. s
Hi All,
Im trying to debug a crash in Everquest 2, (bug 7705) and am hoping
someone here can help.
The crash seems to be linked to the process calling SymInitializeW a
second time (its called once at the start of the process, and works ok)
On the second call to the function we see an error
fixm