Re: [2/3] d3d9: Partial implementation of IDirect3DSwapChain9Ex (try 2)

2013-09-02 Thread Henri Verbeet
On 30 August 2013 17:09, Michael Müller wrote: > +static HRESULT WINAPI > d3d9_swapchain_GetLastPresentCount(IDirect3DSwapChain9Ex *iface, > +UINT *pLastPresentCount) > +{ > +FIXME("iface %p, pLastPresentCount %p, stub!\n", iface, > pLastPresentCount); > + > +if(pLastPresentCount

Re: d3d9: Partial implementation of IDirect3DSwapChain9Ex

2013-08-30 Thread Stefan Dösinger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, Am 2013-08-30 10:19, schrieb Michael Müller: > This patch implements the IDirect3DSwapChain9Ex interface as an > extension of IDirect3DSwapChain9 and thus fixes bug 34252 - > "Silverlight accelerated graphics cause a D3D critical section > lockup

Re: d3d9: Partial implementation of IDirect3DSwapChain9Ex

2013-08-30 Thread Nikolay Sivov
On 8/30/2013 12:19, Michael Müller wrote: This patch implements the IDirect3DSwapChain9Ex interface as an extension of IDirect3DSwapChain9 and thus fixes bug 34252 - "Silverlight accelerated graphics cause a D3D critical section lockup" since Silverlight does no longer try to create a Direct3D co