On 30 August 2013 17:09, Michael Müller wrote:
> +static HRESULT WINAPI
> d3d9_swapchain_GetLastPresentCount(IDirect3DSwapChain9Ex *iface,
> +UINT *pLastPresentCount)
> +{
> +FIXME("iface %p, pLastPresentCount %p, stub!\n", iface,
> pLastPresentCount);
> +
> +if(pLastPresentCount
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Hi,
Am 2013-08-30 10:19, schrieb Michael Müller:
> This patch implements the IDirect3DSwapChain9Ex interface as an
> extension of IDirect3DSwapChain9 and thus fixes bug 34252 -
> "Silverlight accelerated graphics cause a D3D critical section
> lockup
On 8/30/2013 12:19, Michael Müller wrote:
This patch implements the IDirect3DSwapChain9Ex interface as an
extension of IDirect3DSwapChain9 and thus fixes bug 34252 - "Silverlight
accelerated graphics cause a D3D critical section lockup" since
Silverlight does no longer try to create a Direct3D co