Re: [Fwd: d3dx8: Implement D3DXCreateTextureFromFile]

2008-02-04 Thread Luis C. Busquets Pérez
Why has this patch not been accepted? Luis C. Busquets Pérez escribió: > I have created a /dlls/d3dx8/texture.c file where to put all functions > related to textures and d3dx8. > > I have included D3DXIMAGE_FILEFORMAT in the patch because it is > referred by D3DXIMAGE_FILEFORMAT which is referre

d3dx8: Implement D3DXCreateTextureFromFile functions in relation to the extended version - 3rd try

2008-01-27 Thread Luis C. Busquets Pérez
d3dx8tex.h with the mentioned name. I should be done now. Please send comments if not. --- dlls/d3dx8/Makefile.in |1 + dlls/d3dx8/d3dx8.spec |8 ++-- dlls/d3dx8/texture.c | 86 include/d3dx8.h|1 + include/d3dx8tex.h

d3dx8: Implement D3DXCreateTextureFromFile functions in relation to the extended version - 3rd try

2008-01-27 Thread Luis C. Busquets Pérez
d3dx8tex.h with the mentioned name. I should be done now. Please send comments if not. --- dlls/d3dx8/Makefile.in |1 + dlls/d3dx8/d3dx8.spec |8 ++-- dlls/d3dx8/texture.c | 86 include/d3dx8.h|1 + include/d3dx8tex.h

RE : [Fwd: d3dx8: Implement D3DXCreateTextureFromFile]

2008-01-27 Thread paulo lesgaz
The real file is d3dx8tex.h and not d3dx8texture.h. You need to use the same name as windows uses. David "Luis C. Busquets Pérez" <[EMAIL PROTECTED]> a écrit : I have created a /dlls/d3dx8/texture.c file where to put all functions related to textures and d3dx8. I have included D3DXIMAGE_FILE

[Fwd: d3dx8: Implement D3DXCreateTextureFromFile]

2008-01-27 Thread Luis C. Busquets Pérez
I have created a /dlls/d3dx8/texture.c file where to put all functions related to textures and d3dx8. I have included D3DXIMAGE_FILEFORMAT in the patch because it is referred by D3DXIMAGE_FILEFORMAT which is referred in the function. If not included, it would not compile. They both are now in

Re: d3dx8: Implement D3DXCreateTextureFromFile

2008-01-27 Thread Chris Robinson
On Sunday 27 January 2008 12:39:18 am Luis C. Busquets Pérez wrote: > +{ > +  FIXME("(void): stub\n"); > +  return D3D_OK; > +} You probably shouldn't return okay if you're not implementing the function. It's normal to return D3DERR_NOTIMPLEMENTED (or whatever it is). At the very least you don't