Hi,
As you have correctly guessed, hardware vertex buffers are supported in
wined3d. The comment is somewhat outdated - it predates support for opengl
vertex buffer objects.
If you want to implement this method, I recommend doing it this way:
1) Write some tests. See how VertexBuffer::Optimize wo
Hi,
I've been playing Gothic2 and getting lots of messages regarding
d3d7:IDirect3DVertexBufferImpl_Optimize, printed by
ddraw/vertexbuffer.c. Reading the comments for that function seems to
indicate that vertex buffers are currently emulated in software, and
will be handled in hardware as soon as