Is this bug 9459? [1] If so, please add the regression test results to
that bug. Otherwise, open a new bug.
[1] http://bugs.winehq.org/show_bug.cgi?id=9459
On 9/10/07, Jan de Mooij <[EMAIL PROTECTED]> wrote:
> Hi,
>
> Fifa 07 used to work fine with Wine, but around version 0.9.40-0.9.41
> the gam
Hi,
Fifa 07 used to work fine with Wine, but around version 0.9.40-0.9.41
the game hangs when I start a new match. The text "Loading..." is
displayed, but there is no progressbar because one thread terminates.
I attached the results of winedbg (backtrace and some messages before
the crash).
This
Hi,
Fifa 07 used to work fine with Wine, but around version 0.9.40-0.9.41
the game hangs when I start a new match. The text "Loading..." is
displayed, but there is no progressbar because one thread terminates.
I attached the results of winedbg (backtrace and some messages before
the crash).
This
Greetings,
The following commit causes The Settlers IV to crash when entering the main
menu.
Author: Roderick Colenbrander
wined3d: Optimize d3dfmt_convert_surface.
dc743d82fff84743e09a1c86d5e803ca8a7c375d
http://source.winehq.org/git/?p=wine.git;a=commit;h=dc743d82fff84743e09a1c86d5e803ca8a7c37
Hi,
I think todays check-ins related to wined3d broke Guildwars.
Now it complains DirectX 8 could not be found and install it.
Before showing that dialog box it show some citical section failure.
I think the y'days locking fixes broke guildwars :(
Have to do regression testing today
bye,
Vijay
Am Dienstag 27 Juni 2006 04:08 schrieb Jason Green:
> http://source.winehq.org/git/?p=wine.git;a=commit;h=2122026713baa3180931816
>07db79d7577f728e9
>
> This patch breaks most of the DirectX 8 SDK Direct3D samples
> (Billboard, ClipMirror, Cull, etc.). It seems like most of the
> samples that use
Am Dienstag 27 Juni 2006 04:08 schrieb Jason Green:
> http://source.winehq.org/git/?p=wine.git;a=commit;h=2122026713baa3180931816
>07db79d7577f728e9
>
> This patch breaks most of the DirectX 8 SDK Direct3D samples
> (Billboard, ClipMirror, Cull, etc.). It seems like most of the
> samples that use
http://source.winehq.org/git/?p=wine.git;a=commit;h=2122026713baa318093181607db79d7577f728e9
This patch breaks most of the DirectX 8 SDK Direct3D samples
(Billboard, ClipMirror, Cull, etc.). It seems like most of the
samples that use Shaders work fine, but those that don't are broken
(misplaced
Hello,
I have found that the DDraw/DirectX 7 over WineD3D patch introduces a
regression. Heroes of Might and Magic IV now displays a menu in the
upper area of the screen, something it is only supposed to do in
windowed mode. The game is then moved a little down, so the bottom of
the screen
--- Raphael <[EMAIL PROTECTED]> wrote:
> On Monday 25 July 2005 19:47, Robert Shearman wrote:
> > Oliver Stieber wrote:
> > >Following this patch
> > > http://www.winehq.org/hypermail/wine-patches/2005/07/0575.html wined3d
> > > SegV's every time the dll is loaded.
> >
> > One bug is that GetModu
On Monday 25 July 2005 19:47, Robert Shearman wrote:
> Oliver Stieber wrote:
> >Following this patch
> > http://www.winehq.org/hypermail/wine-patches/2005/07/0575.html wined3d
> > SegV's every time the dll is loaded.
>
> One bug is that GetModuleFileName is called with a buffer size of
> MAX_PATH,
--- Robert Shearman <[EMAIL PROTECTED]> wrote:
> Oliver Stieber wrote:
>
> >Following this patch
> >http://www.winehq.org/hypermail/wine-patches/2005/07/0575.html wined3d
> SegV's
> >every time the dll is loaded.
> >
>
> One bug is that GetModuleFileName is called with a buffer size of
> MAX_
Oliver Stieber wrote:
Following this patch
http://www.winehq.org/hypermail/wine-patches/2005/07/0575.html wined3d SegV's
every time the dll is loaded.
One bug is that GetModuleFileName is called with a buffer size of
MAX_PATH, yet buffer is only 64 chars big.
--
Rob Shearman
Following this patch
http://www.winehq.org/hypermail/wine-patches/2005/07/0575.html wined3d SegV's
every time the dll is loaded.
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--- Nick Burns <[EMAIL PROTECTED]> wrote:
> Just thought I'd let ya guys know -- I noticed a little regression in the
> latest build of wined3d
>
> On Nvidia GeForce 4 4200 64MB (ask if ya want more specs)
>
> dx9_1pass_emboss_bump_mapping.exe -- only a white rectangle (no longer the
> embosse
Just thought I'd let ya guys know -- I noticed a little regression in the
latest build of wined3d
On Nvidia GeForce 4 4200 64MB (ask if ya want more specs)
dx9_1pass_emboss_bump_mapping.exe -- only a white rectangle (no longer the
embossed wood texture) on a black background
dx9_2pass_emboss
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