Re: [yocto] [meta-intel] Why won't my app use multiple threads under 'valleyisland'?

2014-07-30 Thread Chris Tapp
On 29 Jul 2014, at 16:41, Darren Hart wrote: > On Thu, Jul 24, 2014 at 09:45:41PM +0100, Chris Tapp wrote: >> I've got a recipe for an application. This has: >> >> 1) A main thread; >> 2) An OpenGL ('X' / EGL) graphics rendering thread created using posix >> threads; >> 3) As many threads as r

Re: [yocto] [meta-intel] Why won't my app use multiple threads under 'valleyisland'?

2014-07-29 Thread Darren Hart
On Thu, Jul 24, 2014 at 09:45:41PM +0100, Chris Tapp wrote: > I've got a recipe for an application. This has: > > 1) A main thread; > 2) An OpenGL ('X' / EGL) graphics rendering thread created using posix > threads; > 3) As many threads as required from the graphics thread for GStreamer to > ser