First of all I have to highlight an error in my previous mail: I could *NOT* get the transmission from the PC to the feedback demo to work! Sorry, but reading and pressing the send button seems to been done by different persons inside me :-).
Joel Sherrill wrote: >> What I could get to work is the opposite direction from the window to the >> avr. I >> thought your feedback application is close to the stdio-example, that also >> handles receiving of data. >> Any ideas? > > So you are confirming my understanding which makes it rather challenging > to reassemble the bits. Yes, so I would welcome a simplified window output showing the transmitted data and if possible transmission "specialities" - such as break detected, framing errors, ... One might think about this window to be a stupid character display for all 256 values or something like a vt100 emulation. > Would it be ok to add a "pin" which transmitted the entire byte at > the end of the character being clocked out? > > > A magic pin to hook higher level simulations too. Yes, but what is the interface of that higher level simulation? There is a need to show the receiver parameters, received character and possible errors in a window. The rest is for future extension if a higher level simulation is decided. Knut ---------------------------------------------------------------------- This mail is made from 100% recycled electrons. _______________________________________________ Simulavr-devel mailing list Simulavr-devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/simulavr-devel