Thanks, Joe.

Another limitation to take into account is the number of packets per second
that the buffer is able to send. Sometimes there is a gap between small
packets, since there is a minimum time between packets.

Best regards,

Jose

> -----Mensaje original-----
> De: Joe Touch [mailto:to...@isi.edu]
> Enviado el: martes, 04 de diciembre de 2012 18:17
> Para: jsald...@unizar.es
> CC: 'Matthew Ford'; 'Wesley Eddy'; tsv-area@ietf.org
> Asunto: Re: AQM work in the IETF
> 
> 
> 
> On 12/4/2012 1:07 AM, Jose Saldana wrote:
> > Hi all. I am following the discussion about buffers and AQM, so here
> > go my 2
> > cents:
> >
> > In our research group in the University of Zaragoza, we have studied
> > the effect of different buffer policies on some services, mainly
> > real-time ones based on UDP (VoIP and networked games), when
> competing with other traffic.
> > We have also calculated the results in terms of subjective quality
> > estimators.
> >
> > Although we have not used AQM, we have used different FIFO buffer
> > implementations:
> >
> > - Buffer measured in bytes
> > - Buffer measured in number of packets
> > - Time-limited buffer
> >
> > A summary of some of the conclusions:
> >
> > - In general, big buffers are bad for real-time traffic (of course).
> > - If the buffer is measured in bytes, it is better for real-time
services:
> > they use small packets, and the drop probability is higher for big
packets.
> 
> This depends on whether the resources are byte-based or packet-based.
> 
> Byte-based examples include bandwidth (when supporting variable-sized
> frames at L2), encryption/authentication of the entire packet, and memory
> (using variable-sized buffers).
> 
> Packet-based include header processing overheads, fixed-frame network
> capacity, and fixed-size buffers.
> 
> How different traffic reacts to limited resources depends on how these
> resources are implemented, and which resources are limited/constrained.
> There's no single answer based solely on traffic.
> 
> Joe

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