Tom,

It turns out that your GPU hang was due to a bug in our MRT support.  It
should be fixed on master by:

commit 172bb92db1a3c317867d9cfec6f15c09c37a0f6c
Author: Kenneth Graunke <kenn...@whitecape.org>
Date:   Sat Feb 18 21:29:29 2012 -0800

    i965: Only set Last Render Target Select on the last FB write.
    
    Fixes GPU hangs in OilRush, Trine, and Amnesia: The Dark Descent,
    which all use MRT (multiple render targets).
    
    NOTE: This is a candidate for release branches.
    
    Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38720
    Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=40059
    Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=45216
    Reviewed-by: Eric Anholt <e...@anholt.net>
    Signed-off-by: Kenneth Graunke <kenn...@whitecape.org>

That patch is also on the 8.0 branch as of today.  Your apitrace file no
longer hangs my system.  Could you confirm?

Thanks!  Sorry this took so long.

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https://bugs.launchpad.net/bugs/899159

Title:
  [snb-gt2] GPU lockup  render.IPEHR: 0x7b009004

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