see other response:

it works fine as long as I don't use

play empty

which is what the docs tell us to use for stopping this on mobile... instead it causes the crash

if we do

play nadanada

which is, basically as you recommend: passing and empty param.. that stops the play without crashing the app.

But now... I have issues with streaming audio... see new thread


J. Landman Gay wrote:
Do you have to show a player and controller? If not, you might have better luck with mobilePlaySoundOnChannel. You can pass empty as a parameter to the channel to stop the playback. And if reloading the same channel with a new sound isn't quick enough, you can always just play the next sound on a different channel.


_______________________________________________
use-livecode mailing list
[email protected]
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

Reply via email to