see other response:
it works fine as long as I don't use
play empty
which is what the docs tell us to use for stopping this on mobile...
instead it causes the crash
if we do
play nadanada
which is, basically as you recommend: passing and empty param.. that
stops the play without crashing the app.
But now... I have issues with streaming audio... see new thread
J. Landman Gay wrote:
Do you have to show a player and controller? If not, you might have
better luck with mobilePlaySoundOnChannel. You can pass empty as a
parameter to the channel to stop the playback. And if reloading the
same channel with a new sound isn't quick enough, you can always just
play the next sound on a different channel.
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