There is a mention of running C++ in a sandboxed environment here. https://en.wikipedia.org/wiki/Google_Native_Client
"An alternative of sorts to NaCl is asm.js, which also allows C and C++ applications to be compiled to run in the browser (at more than half the native speed), and also supports ahead-of-time compilation, but is a subset of JavaScript and hence backwards-compatible with browsers that do not support it directly." So, perhaps inside a browser object? On Oct 12, 2015 10:21 PM, "Monte Goulding" <[email protected]> wrote: > That’s not a GData sdk but interesting nonetheless. It appears I could > implement a google play games services external that cross compiles for > Android and iOS. Good find Roger! > > > On 13 Oct 2015, at 1:14 pm, Roger Eller <[email protected]> > wrote: > > > > Since you're the brain, and have the rare capability to create the under > > the hood magic that so many of us LC consumers need, the best I can do is > > Google what you asked for. > > > > This probably is not the thing you need, and I have no idea whether this > is > > at all helpful, but... > > > https://developers.google.com/games/services/cpp/GettingStartedNativeClient?hl=en > > On Oct 12, 2015 6:18 PM, "Monte Goulding" <[email protected]> > > wrote: > > > >> > >>> On 13 Oct 2015, at 9:04 am, Roger Eller <[email protected]> > >> wrote: > >>> > >>> I know I can't be the only LC user that would renew the full suite if > >>> Android was included. Especially for access to the Google api stuff. > >>> Sorry if I sound like a broken record. > >> > >> Well if you can point me to a C or C++ sdk I’ll gladly do it and we can > >> have Windows, Linux and server too. mergGoogle uses an objective-c sdk > >> which is why it’s iOS & OS X only. Where I’ve been able to use cross > >> platform libraries I’ve made the externals cross platform too (mergJSON, > >> mergMarkdown). Now of course mergGoogle is just calling web api so it > would > >> be feasible to implement it in LiveCode. The cost of doing so is > obviously > >> a lot higher (both for initial implementation and ling term maintenance) > >> than hooking up google’s official sdk which as I mentioned is not > available > >> as a cross platform library… > >> > >> Cheers > >> > >> Monte > >> _______________________________________________ > >> use-livecode mailing list > >> [email protected] > >> Please visit this url to subscribe, unsubscribe and manage your > >> subscription preferences: > >> http://lists.runrev.com/mailman/listinfo/use-livecode > > _______________________________________________ > > use-livecode mailing list > > [email protected] > > Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: > > http://lists.runrev.com/mailman/listinfo/use-livecode > > > _______________________________________________ > use-livecode mailing list > [email protected] > Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode _______________________________________________ use-livecode mailing list [email protected] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
